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Starsector 0.95.1a is out! (12/10/21); Blog post: Hostile Activity (09/01/22)

Author Topic: CTD - ERROR com.fs.starfarer.combat.CombatMain  (Read 651 times)

Godvana

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CTD - ERROR com.fs.starfarer.combat.CombatMain
« on: December 29, 2021, 11:31:37 PM »

EDIT: Should have mentioned this is 0.95.1a-RC6

Travelling through space, about 30 seconds after loading the save I get a CTD without fail. I just recently updated MagicLib, DroneLib, and Fast Engine Rendering, but this crash happened some time after doing that. Seems to be related to Roider Union, but I'm not sure. I would greatly appreciate any assistance!

Code
{"enabledMods": [
  "$$$_trailermoments",
  "lw_autosave",
  "aaCari UIl",
  "clearCommands",
  "CAS",
  "chatter",
  "lw_console",
  "portrait",
  "DisassembleReassemble",
  "dronelib",
  "fast_engine_rendering",
  "sun_flux_reticle",
  "HMI",
  "hte",
  "hostileIntercept",
  "timid_xiv",
  "kadur_remnant",
  "lw_lazylib",
  "leadingPip",
  "logisticsNotifications",
  "luddenhance",
  "MagicLib",
  "Mayasuran Navy",
  "nexerelin",
  "roider",
  "swp",
  "simpleplayerflags",
  "speedUp",
  "stelnet",
  "tahlan",
  "tiandong",
  "TORCHSHIPS",
  "transfer_all_items",
  "US",
  "URW",
  "vayrasector",
  "vayrashippack",
  "audio_plus",
  "prv",
  "shaderLib"
]}

Code
280959 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NullPointerException
java.lang.NullPointerException
at scripts.campaign.econ.Roider_Shipworks.disruptionFinished(Roider_Shipworks.java:117)
at com.fs.starfarer.api.impl.campaign.econ.impl.BaseIndustry.advance(BaseIndustry.java:436)
at scripts.campaign.econ.Roider_Shipworks.advance(Roider_Shipworks.java:94)
at com.fs.starfarer.campaign.econ.Market.advance(Unknown Source)
at com.fs.starfarer.campaign.econ.Economy.advance(Unknown Source)
at com.fs.starfarer.campaign.CampaignEngine.advance(Unknown Source)
at com.fs.starfarer.campaign.CampaignState.advance(Unknown Source)
at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
at com.fs.state.AppDriver.begin(Unknown Source)
at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
at java.lang.Thread.run(Unknown Source)

EDIT: Stelnet logs

Code
SYSTEM PROPERTIES
Java version: 1.7.0_79
Java vendor: Oracle Corporation

ENABLED MODS
$$$_trailermoments-1.2: $$$ Trailer Moments
lw_autosave-1.1c: Autosave
aaCari UIl-v1.0.3: Cari's UI (Lite)
clearCommands-1.0.d: ClearCommands
CAS-1.4: Combat Alarm Sounds
chatter-1.11.4: Combat Chatter
lw_console-2021.4.10: Console Commands
portrait-v1.0.0: Custom Portrait
DisassembleReassemble-v 1.6.9: Disassemble Reassemble
dronelib-1.1.1: DroneLib
fast_engine_rendering-1.1.2: Fast Engine Rendering
sun_flux_reticle-1.1.1: Flux Reticle
HMI-0.3.4k: Hazard Mining Incorporated
hte-1.4.8a: High Tech Expansion
hostileIntercept-1.3.2: Hostile Intercept (and Autopause!)
timid_xiv-1.06: Iron Shell
kadur_remnant-3.2.3: Kadur Remnant
lw_lazylib-2.7b: LazyLib
leadingPip-1.9.1: Leading Pip
logisticsNotifications-1.3.3: Logistics Notifications
luddenhance-1.2.5j: Luddic Enhancement
MagicLib-0.41: MagicLib
Mayasuran Navy-8.3.5 RC2: Mayasuran Navy
nexerelin-0.10.3i: Nexerelin
roider-1.3.10: Roider Union
swp-1.12.999: Ship/Weapon Pack
simpleplayerflags-1.0: Simple Player Faction Flags
speedUp-0.7.2: SpeedUp
stelnet-2.3.0: Stellar Networks
tahlan-0.7.5c: Tahlan Shipworks
tiandong-1.2.1a: Tiandong Weapons
TORCHSHIPS-0.16rc2: Torchships And Deadly Armaments
transfer_all_items-1.2: Transfer All Items
US-0.43: Unknown Skies
URW-1.43: Upgraded Rotary Weapons
vayrasector-3.2.1: Vayra's Sector (Unofficial Update)
vayrashippack-1.2.3: Vayra's Ship Pack
audio_plus-1.1.3: ZZ Audio Plus
prv-v22: prv Starworks
shaderLib-1.6.0: zz GraphicsLib
« Last Edit: December 30, 2021, 12:37:49 AM by Godvana »
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Jaghaimo

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Re: CTD - ERROR com.fs.starfarer.combat.CombatMain
« Reply #1 on: December 30, 2021, 12:20:45 AM »

Since you are using Stelnet, might you as well post content of Stelnet.log (in starsector-core)? It will show us versions of your mods.

The problem is with Roider Union mod. And the solution is to either update the mod (if outdated) or ask Safari John for a fix.
« Last Edit: December 30, 2021, 12:23:25 AM by Jaghaimo »
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Godvana

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Re: CTD - ERROR com.fs.starfarer.combat.CombatMain
« Reply #2 on: December 30, 2021, 12:40:57 AM »

Thanks for the feedback, I posted the Stelnet log and I'll make a post in the Roider Union thread about it.

Is there any way I can temporarily resolve this through a save edit or console or something? Or is my save bricked?
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SafariJohn

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Re: CTD - ERROR com.fs.starfarer.combat.CombatMain
« Reply #3 on: December 30, 2021, 04:50:22 AM »

The problem is the code mistakenly assumes your disrupted Rockpiper Shipworks has an AI core. It crashes when the disruption finishes.

Temp fix is to add an AI core to your Rockpiper Shipworks structure. Editing the save file is sure to work, but you may be able to teleport to your colony and add one before the crash occurs.
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