Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)
Aw dude you just reminded me of how wonky X3:AP has been behaving for me with my couple of mods.Well as it stands, I think they're actually really well balanced. I like to think of Neutrino as a Technology Conglomerate who's somehow got the up & up on cutting edge replacements to the more common place armory available to the Era-Restricted factions.So I see it as being fine right now, especially with how slow that damn projectile speed is.A quad barreled large variant would be awesome, maybe one that spins up before belting out a staccato burst of 4 rounds?I wish I could remember what weapon it was that had that EMP arc effect on contact, it was like a miniature version of the EMP Emission, Giving it a Shard Autocannon like Explosive hull effect would be obscene tho, it already wrecks so much ass as far as armor is concerned. Lol.
lol flash you should make a powerful gun with an absurdly intricate but cool looking firing animation. kinda like cycerin's solenoid quench cannon (but cooler and more absurd).maybe some sort of laser of death that take 5 second to fire and during that time, it opens up all crazy anime style XD
Version 1.6-Added Sledgehammer Missile Destroyer-Changed Neutron Pulse Cannon characteristics abit-Added Neutron Pulse Cannon Battery-Added Heavy Neutron Pulse Cannon -Added Single Advanced torpedo launcher ( renamed other launchers to dual and quad)-Removed Photon cannon and Heavy repeater from station-Changed Vice Ship system from Fast Missile Racks to Scout Drohne
Wyvern is 100% correct about the math.
no
Not sure if you mean the Causality phase frigate, if so it was intended to be a ship system (albeit with a broken ai),If I did implement it as a weapon, you'd have to switch to it to use it vs. hitting f and the ai would probably use it at every opportunity.Edit: I could try it as a built in as a test, since i do see where you're coming from,