So I turned everything up to 11 to playtest the new Neutron cannons
They're awesome, but even with Increased Stress Tolerances, everything from a "fast" cruiser and down can evade the bolts at a pretty decent rate.
Dunno if intended. but I'd say they just cruise along at a bit too slow a pace.
Also I was wondering if it was planned to implement a LARGE turret equivalent of them, I recall a particular weapon I think in the Neutrino arsenal that had these disabling emp arcs upon weapon impact. Maybe implement those into it for added flare, and indicator of damage.
I wouldn't make like a dual Neutron pulse cannon, that would just *** damn face even if the individual cannons were kept at Medium Hardpoint levels of performance.
Throw in Entopic Range Finger, and Integrated Targeting Unit and they would be a near perfect all around general purpose weapon.
They definitely are meant to be that slow
http://youtu.be/aDd9VxS_VJc?t=13m7sas an example of what I wanted them to be like, slow, hard hitting, and you can see the trail of death long before they hit.
I'm still wondering how a large slot equivalent would be like, a quad mount is still up for grabs, or a single barrel heavy version with either slowerrof/higherdmg/fasterprojectile
But for 14 OP I still think it's just a tid bit overpowered, it's does more than a heavy blaster, but costs much less than a plasma cannon, but it's soooo easy to dodge.
Maybe limited ammo? something.
As a sidenote, a special effect was planned that would be similiar to the shard autocannons from BRDY but this effect would be high explosive dmg based and guaranteed to happen on hull contact, but It already feels pretty strong as is
man, that ship is freakin awesome looking. the aft section especially just look SOOOOO good.
and the bow too actually.
ok the damn whole thing just look freakin fantastic
Thanks for the compliments