But that will also change the op costs for hull mods and things, though it is still a joke ship lol.
Jan 17th Edit:
- Schwarm Drone -
These fellas come in packs of 42, batteries sold separately.
- Unsung -
A monster that will not see the light of day. 6 large universals guarantee front superiority but a lack of rear armament means crafty frigate pilots can butt-hug all day as long the shields aren't pointed rearward.
Schwarm is implemented in campaign, the Unsung is not, no real plans on implementing it yet (maybe when multiple systems are intro'd) but is readily available to be inserted into the station if you dig in the neutrinoGen file.
Couple of new weapons, might have those tweaked a bit later on. Redone the Advanced torpedo launchers to make them slightly more unique, they are now energy mirvs
(don't get fooled by the onscreen dps it'll pump out a bit more than that.)
A 10 Fp Schwarm wing of 42 drones has effectively around 980 Energy DPS, while not as effective against on other pd/interceptors they will easily survive meagre anti fighter attempts, but will succumb to pilum / annihilator spam/energy pd spam. A great distraction to enemies for you to slip in any form of strike weapon,
For a comparison, 2 wings of 4 FP wasps has a energy dps of 900
Some of the weapons added may get an impending nerf depending on how they play out, such as the Dual PBC and the Advanced Photons, otherwise plans for a Phase-carrier are in place but no progress has been made
Version 1.5
-Added Unsung Capital
-Added Schwarm drone fighters
-Increased Schwarzgeist bomber wing size to 3
-Lowered Schwarzgeist hp and flux dissip
-Increased Drohne scout wing size to 2
-Lowered Drohne hp
-Lowered some op costs for weapons, reworked Advanced Photons, changed Antiproton laser,
-Reduced FP cost of Banshee to 26
-Lowered FP cost of Nirvash to 16
-Slightly lowered armor of Nirvash from 1450 => 1400
-Added one more derp launcher to the Jackhammer
-Added some more variants