Thanks for taking your time on my mod ^.^
All feedback is welcome, But I do say, fair points on most accounts
This maybe because of the fact almost all neutrino ships are fitted with the narrow shielding, I personally find it a challenge myself in that I always have to be prioritizing targets that flanking or coming en masse,
I personally think of this of a skillcap-esque thing, the multitasking is still very straining on me to this day ( Darn you lotus ! )
I didn't give too much thought into the broadside of the banshee because of the weapon I chose as standard when dealing with broadsides, the pulse beam cannon, as you've noticed doesn't turn, so it's definitely hard to aim
It's a high risk/reward to use your broadside, you expose yourself to unleash as much damage in one burst, I can see to testing out more forgiving variants that doesn't use the beams with a possibly to adding in a minor arc to the broadside to allow ease of use for player and ai kind.
As for the speed, The most I can feasibly see the ship having, is 38-45, having 50 is pushing it into the cruiser range, but I think the feeling of maneuverability ( adjusting acceleration ) will satiate the feel of speed better than a speed boost.
If you ask me, it's always best to point the broadside facing towards the enemy while unleashing missiles for maximum damage, Or you can swap out the two javelins for what-ever large weapon slots you choose
The singularity imo is in a good place, the Ai uses it decently in a attack/harasser role it's just survivable enough to take some glancing hits and can speed away (for the most part) from groups it can't face.
Only quirk I can think of is it's inability to capture and hold points since it doesn't have enough punch to quickly dominate points.