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Author Topic: [0.9.1a] Neutrino Corp. (v. 1.86-RC3)  (Read 988808 times)

Erick Doe

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Re: Neutrino Corp. (v. 1.1)
« Reply #135 on: June 07, 2012, 09:28:55 AM »

Neutrino Corp is a part of Uomoz Corvus now? Great! I don't care if the system gets crowded, more interesting ships are most welcome!
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Uomoz

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Re: Neutrino Corp. (v. 1.1)
« Reply #136 on: June 07, 2012, 09:37:07 AM »

Neutrino Corp is a part of Uomoz Corvus now? Great! I don't care if the system gets crowded, more interesting ships are most welcome!

I'll try my best to keep the number of fleets around under control ;).
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Erick Doe

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Re: Neutrino Corp. (v. 1.1)
« Reply #137 on: June 07, 2012, 09:41:50 AM »

Neutrino Corp is a part of Uomoz Corvus now? Great! I don't care if the system gets crowded, more interesting ships are most welcome!

I'll try my best to keep the number of fleets around under control ;).

*shoves more Antediluvian vessels toward Uomoz*

Don't dumb down the Ante's now.   ;D
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hadesian

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Re: Neutrino Corp. (v. 1.1)
« Reply #138 on: June 07, 2012, 11:29:09 AM »

How is the corp doing in UC?
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Changes as of May 24, 2013
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FlashFrozen

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Re: Neutrino Corp. (v. 1.1)
« Reply #139 on: June 07, 2012, 11:53:20 AM »

Seems like they aren't fairing too bad, but those lotus neighbours are really nasty  :D

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Uomoz

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Re: Neutrino Corp. (v. 1.1)
« Reply #140 on: June 07, 2012, 12:12:52 PM »

Flash, I was thinking: would it be acceptable if NC station orbited the planet Corvus 2 (on the same planet as the Hegemony Station) in Uomoz's Corvus?
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FlashFrozen

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Re: Neutrino Corp. (v. 1.1)
« Reply #141 on: June 07, 2012, 12:29:09 PM »

I don't mind that placement change since it wouldn't change much, it's just since it's a power plant and it's close to the sun, but feel free to :)
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Uomoz

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Re: Neutrino Corp. (v. 1.1)
« Reply #142 on: June 07, 2012, 12:31:13 PM »

Yeah I do agree with you lore-wise, but right now they are way too close to The Maddening Center Of The System.
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WKOB

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Re: Neutrino Corp. (v. 1.1)
« Reply #143 on: June 07, 2012, 12:48:41 PM »

I like their position, personally.
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hadesian

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Re: Neutrino Corp. (v. 1.1)
« Reply #144 on: June 07, 2012, 01:07:40 PM »

I like their position, personally.
They aren't lumped in with any other factions.

Why doesn't anyone use Corvus IV?
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FlashFrozen

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Re: Neutrino Corp. (v. 1.1)
« Reply #145 on: June 07, 2012, 01:58:52 PM »

Welp just made a storm photon cannon like thing, lol now i need some more ideas before I release the weapon updates  D:



Gonna change graphic directories to match UC for easier updating for both ^o^

But this may break game saves, so cross your fingers.
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IIE16 Yoshi

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Re: Neutrino Corp. (v. 1.1)
« Reply #146 on: June 07, 2012, 11:20:49 PM »

Storm Photon Cannon? Like, pewpew? everywhere?  dowant.
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FlashFrozen

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Re: Neutrino Corp. (v. 1.1)
« Reply #147 on: June 08, 2012, 02:09:37 PM »

Update to v. 1.15

-Adjustments to Singularity variant to make it more aggressive.

-3 Additional weapons



And some screenies of them in action:

Spoiler







[close]

Gimme 5 mins to update main page.
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hadesian

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Re: Neutrino Corp. (v. 1.15)
« Reply #148 on: June 08, 2012, 02:17:41 PM »

1800 CHARGES?!

Gonna be one hell of a spam fest...
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FlashFrozen

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Re: Neutrino Corp. (v. 1.15)
« Reply #149 on: June 08, 2012, 02:21:24 PM »

Might never need to worry about ammo, might change that back down 1200, but I doubt it'll be a big problem since it won't change the fact it's a slow firing weapon. :D
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