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Author Topic: [0.9.1a] Neutrino Corp. (v. 1.86-RC3)  (Read 989335 times)

hadesian

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Re: Neutrino Corp. (v. 1.1)
« Reply #105 on: June 05, 2012, 05:48:30 AM »

Yeah, I've been looking into getting a tower. Don't need something that plays all games at max graphics. But better than a laptop will do fine. Was looking at geforce 400 cards and a few gigs ram. But the naming grades for CPU still eludes me.
i3 is weakest, i5 is midline, cheaper than i7 but with a good enough graphics card, runs games fine. i7 (or i9 and i7xx) are the highest grade, with the best speeds.
2600k is a great i7, quad core, good to OC, and handles most current games with ease (it will run Crysis 2 along with a GTX 590 on max settings with fraps also running).

Get yourself a GTX 560ti (or a pair in SLI) and you'd be fine.
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Kalthaniell

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Re: Neutrino Corp. (v. 1.1)
« Reply #106 on: June 05, 2012, 05:53:45 AM »

I love your ships man. They are EPIC
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IIE16 Yoshi

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Re: Neutrino Corp. (v. 1.1)
« Reply #107 on: June 05, 2012, 05:58:17 AM »

8GB should have you set for anything unless you plan on abusing 50 windows of Photoshop or something.
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keptin

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Re: Neutrino Corp. (v. 1.1)
« Reply #108 on: June 05, 2012, 06:17:29 AM »

2600k is a great i7, quad core, good to OC

Get yourself a GTX 560ti (or a pair in SLI) and you'd be fine.

Really, Yoshi should head down to reddit.com/r/buildapc and get some good advice.  A $600-650 i3-2100 build w/ an HD6570 or HD7850 is a much better choice for mid-tier gaming.

*edit* We should move this to a new thread elsewhere so we don't hijack Flash's thread.

« Last Edit: June 05, 2012, 06:19:57 AM by keptin »
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IIE16 Yoshi

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Re: Neutrino Corp. (v. 1.1)
« Reply #109 on: June 05, 2012, 06:36:31 AM »

So, about dem pewpew lasers?  :D
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FlashFrozen

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Re: Neutrino Corp. (v. 1.1)
« Reply #110 on: June 05, 2012, 08:59:23 AM »

*wakes up to find all these posts... *

*pokerface*

Hmm changing my whole faction into fighters so they can repair mid fight.... lol......

and ahhh ciago, is your laptop running a dedicated graphics card or integrated? if it's integrated that would explain framerate issues, cpu won't help much there.

I've always wanted to try a alternating/ multi barrelled laser beam setup, but i highly doubt it's currently possible.
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IIE16 Yoshi

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Re: Neutrino Corp. (v. 1.1)
« Reply #111 on: June 05, 2012, 09:00:41 AM »

Okim has a tri-beam laser in his Ironclads mod. Maybe take a look at that little thing?
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FlashFrozen

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Re: Neutrino Corp. (v. 1.1)
« Reply #112 on: June 05, 2012, 09:14:41 AM »

Just tried it out, it's okay, but i was thinking more like dual flaks, each barrel fires one at a time, instead of simultaneously, even with okims triple barreled laser, it'll ignore the alternating fire type.

but it was a nice lead anyways so thanks. :)
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IIE16 Yoshi

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Re: Neutrino Corp. (v. 1.1)
« Reply #113 on: June 05, 2012, 09:23:44 AM »

Can't simply give the weapon extra barrels and the right positioning?
*has no experience of coding weapons in starfarer*
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FlashFrozen

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Re: Neutrino Corp. (v. 1.1)
« Reply #114 on: June 05, 2012, 09:36:37 AM »

Then it would simply be like a guardian pd :P

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ciago92

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Re: Neutrino Corp. (v. 1.1)
« Reply #115 on: June 05, 2012, 10:48:27 AM »

nah, its dedicated. it was supposed to be a gaming laptop, but it overheats a ton. dv-7. its only like two years old
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hadesian

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Re: Neutrino Corp. (v. 1.1)
« Reply #116 on: June 05, 2012, 10:52:10 AM »

Could you merge the autopulse laser's coding and the assault chaingun's graphic and animation into a repeating laser cannon/gatling laser?
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IIE16 Yoshi

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Re: Neutrino Corp. (v. 1.1)
« Reply #117 on: June 05, 2012, 10:57:13 AM »

Could you merge the autopulse laser's coding and the assault chaingun's graphic and animation into a repeating laser cannon/gatling laser?

That's also something Okim has accomplished in his Ironclads mod.  :D
The Gatling Laser. I think what Flash wants to create is something like the Hephaestus Gun. Multi-barreled carnage, but one barrel at a time, not all of them at once and not like the Assault Chaingun. There's an idea, why not just frankenstein the HAG?
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hadesian

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Re: Neutrino Corp. (v. 1.1)
« Reply #118 on: June 05, 2012, 11:04:44 AM »

Could you merge the autopulse laser's coding and the assault chaingun's graphic and animation into a repeating laser cannon/gatling laser?

That's also something Okim has accomplished in his Ironclads mod.  :D
The Gatling Laser. I think what Flash wants to create is something like the Hephaestus Gun. Multi-barreled carnage, but one barrel at a time, not all of them at once and not like the Assault Chaingun. There's an idea, why not just frankenstein the HAG?
Or the Mark IX autocannon. If yo look closely you'll see it is multi barrelled, but they fire so quickly and with such tightness leaving the muzzle it looks like it's fired from in between the barrels.
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IIE16 Yoshi

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Re: Neutrino Corp. (v. 1.1)
« Reply #119 on: June 05, 2012, 11:09:52 AM »

That's what it was called.  ;D
Couldn't remember if it was the Mark IV or the Mark IX, so I left it out. But yeah, that monster is a good example too.
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