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Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)

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Author Topic: [0.9.1a] Neutrino Corp. (v. 1.86-RC3)  (Read 986292 times)

Killsode

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Re: [0.9.1a] Neutrino Corp. (v. 1.86-RC3)
« Reply #1545 on: October 04, 2022, 08:55:54 PM »

Fight! Fight! Fight! Kiss! Kiss! Kiss!
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DrTechman42

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Re: [0.9.1a] Neutrino Corp. (v. 1.86-RC3)
« Reply #1546 on: October 05, 2022, 11:33:57 AM »

The ship to the right from what seems to be the new Unsung is supposed to be the Jackhammer, right? If so, please consider making the laser cannon moderately longer. In case of the original, it was almost as long as the main part of the ship, which made it quite clear what is its main strength. Here, at a glance, I cannot understand if it is even a cannon, or just a weird prolongation of the ship. This looks like a sawed off version for close combat, but even the mere thought of it screams of heresy.

And thank you for doing all this.
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MrNage

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Re: [0.9.1a] Neutrino Corp. (v. 1.86-RC3)
« Reply #1547 on: October 06, 2022, 09:48:51 AM »

The ship to the right...

That's the Colossus.
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Watchin_Life_Go_By

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Re: [0.9.1a] Neutrino Corp. (v. 1.86-RC3)
« Reply #1548 on: October 06, 2022, 10:22:30 AM »

I personally like the look of the new models. OG Neutrino is pretty nice but the new models make it seem Exotic. Base model NC looks naked to me even though lore wise it says they trade flux capacity for armor and dissipation.
« Last Edit: October 06, 2022, 10:26:55 AM by Watchin_Life_Go_By »
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Darkspire91

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Re: [0.9.1a] Neutrino Corp. (v. 1.86-RC3)
« Reply #1549 on: October 12, 2022, 01:19:06 AM »

Regarding the "Nostalgia" version of Neutrino, does anyone else get some serious fps loss when using the Unstable Photon Cannon? I'm using two on the Unsung and I'll go from 60 to 10-15 fps until all the particles disappear. Shooting one at a time makes it a more tolerable 20 or so fps, but firing both barrels is just so much fun.
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83athom

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Re: [0.9.1a] Neutrino Corp. (v. 1.86-RC3)
« Reply #1550 on: October 15, 2022, 06:36:23 AM »

What I really want to know; is my baby boy the Sledgehammer is making it in the revive?
« Last Edit: October 15, 2022, 06:40:46 AM by 83athom »
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Reshy

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Re: [0.9.1a] Neutrino Corp. (v. 1.86-RC3)
« Reply #1551 on: October 18, 2022, 10:32:25 AM »

Hello, Phoenix~ is the maintainer of the recent "Nostalgia" fork of Neutrino. He didn't mind if I posted the version here, and we are thankfully sanctioned by FlashFrozen. (Thank you for making a cool mod, Flash!)

Changes include:
  • Neutronium Plating overhaul
  • Weapon and ship rebalance
  • Removed hidden mounts
  • AI improvements and crash fixes
  • Neutrino Microphase mechanics update
  • Tooltip improvements
  • English improvements
  • Nexerelin integrations
  • And some WIP resprites, done by yours truly.



Download here
[Not save compatible with any bootlegs or previous versions of Neutrino]

Note: This project is not affiliated with Tomatopaste's work, and nor is it intended to replace it. It is simply a window into the past, albeit with minimal refurbishment for poorly-aged aspects of Neutrino.

Which version is this one compatible with?
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TimeDiver

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Re: [0.9.1a] Neutrino Corp. (v. 1.86-RC3)
« Reply #1552 on: October 18, 2022, 10:47:30 AM »

Which version is this one compatible with?
v0.95.1a RC6 (i.e. the newest release of Starsector), but I would not bet on this being compatible with its immediate predecessor, v0.95a RC15.

EDIT: Considering the duration between release dates (roughly nine months from 0.95a to 0.95.1a), 'immediate' was not the proper adjective.
« Last Edit: October 18, 2022, 10:52:04 AM by TimeDiver »
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tomatopaste

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Re: [0.9.1a] Neutrino Corp. (v. 1.86-RC3)
« Reply #1553 on: October 19, 2022, 12:42:08 AM »

update suspended indefinitely while i re-evaluate my motivation for modding starsector
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Darkspire91

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Re: [0.9.1a] Neutrino Corp. (v. 1.86-RC3)
« Reply #1554 on: October 19, 2022, 09:16:51 AM »

Which version is this one compatible with?
v0.95.1a RC6 (i.e. the newest release of Starsector), but I would not bet on this being compatible with its immediate predecessor, v0.95a RC15.

EDIT: Considering the duration between release dates (roughly nine months from 0.95a to 0.95.1a), 'immediate' was not the proper adjective.

I have the hope that it'll be updated again. Neutrino ships are just too good and aesthetic to pass up.
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A_Random_Dude

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Re: [0.9.1a] Neutrino Corp. (v. 1.86-RC3)
« Reply #1555 on: October 19, 2022, 11:47:03 AM »

You apparently missed the message from the guy who's supposed to take care of said update, saying that he's not doing it anymore.
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Wispborne

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Re: [0.9.1a] Neutrino Corp. (v. 1.86-RC3)
« Reply #1556 on: October 19, 2022, 11:50:23 AM »

You apparently missed the message from the guy who's supposed to take care of said update, saying that he's not doing it anymore.

They're talking about the Nostalgia edition, which already has a downloadable and playable release.
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A_Random_Dude

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Re: [0.9.1a] Neutrino Corp. (v. 1.86-RC3)
« Reply #1557 on: October 19, 2022, 11:52:06 AM »

Oh, my bad! Thought they were talking about the official rework update.
Let's hope the nostalgia version has more luck.
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Harmful Mechanic

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Re: [0.9.1a] Neutrino Corp. (v. 1.86-RC3)
« Reply #1558 on: October 19, 2022, 01:31:27 PM »

I gotta say, given the amount of... let's be tasteful and call it 'Safety Overrides'... legacy code in Neutrino, I wouldn't blame anybody for deciding they don't want to ride that tiger.
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Darkspire91

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Re: [0.9.1a] Neutrino Corp. (v. 1.86-RC3)
« Reply #1559 on: October 19, 2022, 03:55:30 PM »

Care to elaborate? Aside from the Unstable Photon Cannon nuking my fps if I fire more than one at a time, I have yet to have an issue.
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