Dev lineup for release, bar several frigates/destroyers that are still wip, but may still be subject to change. Not sure if Unsung rework will make the cut for release, either, since it's intended to be linked to some campaign content but I'm not sure if I can make it bug-free in time for my release deadline. Anybody that complains about it looking more like a conquest should pilot a conquest sometime, and tell me it's a bad thing afterwards lol

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Neutrino weaponry is still TBD, I want to avoid the common syndrome of having token weapons that are barely sidegrades to vanilla guns, so the current plan is to refurbish the standout guns like the Neutron Lance, Photon weapons etc., while still having dependence on vanilla weapons for loadout options.
On the campaign side I have many ideas to implement, but so far tuning the ships and making every one feel unique and fun has been the priority. The Lorentz (formerly TheEND) has a fun new system that you'll have to wait to release to try out, but it makes piloting the unique combined aspects of "PHASE" and "CARRIER" fun (inspired by Termination Sequence, you may see where I'm going with this...).
