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Author Topic: [0.9.1a] Neutrino Corp. (v. 1.86-RC3)  (Read 989244 times)

Cirdan

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Re: [0.9.1a] Neutrino Corp. (v. 1.86-RC3)
« Reply #1500 on: May 09, 2022, 05:02:02 PM »

I'm waiting for this mod too. I love the neutrino faction
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tomatopaste

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Re: [0.9.1a] Neutrino Corp. (v. 1.86-RC3)
« Reply #1501 on: May 15, 2022, 06:17:01 AM »

...

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Mira Lendin

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Re: [0.9.1a] Neutrino Corp. (v. 1.86-RC3)
« Reply #1502 on: May 15, 2022, 06:35:36 AM »

Noice!
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^^

dcong89

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Re: [0.9.1a] Neutrino Corp. (v. 1.86-RC3)
« Reply #1503 on: May 15, 2022, 06:39:49 AM »

...



How this monster work ?! coolnest overload
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connortron7

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Re: [0.9.1a] Neutrino Corp. (v. 1.86-RC3)
« Reply #1504 on: May 15, 2022, 09:31:45 AM »

Cirdan

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Re: [0.9.1a] Neutrino Corp. (v. 1.86-RC3)
« Reply #1505 on: May 15, 2022, 04:33:11 PM »

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Oni

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Re: [0.9.1a] Neutrino Corp. (v. 1.86-RC3)
« Reply #1506 on: May 16, 2022, 11:20:15 AM »

...



How this monster work ?! coolnest overload
Looks to be a station
Indeed... short side looks to be for fighters, while the other two are for weapon emplacements... but how fast does it spin?
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tomatopaste

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Re: [0.9.1a] Neutrino Corp. (v. 1.86-RC3)
« Reply #1507 on: May 18, 2022, 07:06:58 PM »

more new things

Nirvash, fast light cruiser with plasma burn and ballistic hardpoints


Doppler, mainline carrier with recall device and three fighter bays. The Lorentz (formerly TheEND) has been retconned as a special phase retrofit of this ship.


Station bits

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Killsode

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Re: [0.9.1a] Neutrino Corp. (v. 1.86-RC3)
« Reply #1508 on: May 18, 2022, 11:12:18 PM »

the new style is quite interesting, and fits quite well for basically 'variant hightech'. i cant wait for a full release, best of luck, and burn bright
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danando123

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Re: [0.9.1a] Neutrino Corp. (v. 1.86-RC3)
« Reply #1509 on: May 18, 2022, 11:16:29 PM »

Ships look OP AF, is there a way to disable the hammerhead tho..its too...much....meme ^^
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Dwarden

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Re: [0.9.1a] Neutrino Corp. (v. 1.86-RC3)
« Reply #1510 on: May 31, 2022, 10:05:09 PM »

really looks awesome, was one of my favorite mods on 0.9.1a, can't wait to see it on 0.95.1a and beyond
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Zordiark Darkeater

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Re: [0.9.1a] Neutrino Corp. (v. 1.86-RC3)
« Reply #1511 on: June 02, 2022, 12:23:39 AM »

Is there a "beta" of it somewhere so i can try it ? they are cool.
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Mira Lendin

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Re: [0.9.1a] Neutrino Corp. (v. 1.86-RC3)
« Reply #1512 on: June 02, 2022, 10:29:24 PM »

Can you make the Nutrino station strong stats-wise ? like really strong.

I feel that stations are a joke in SS once you get 1-2 capitals, i would love to have some challenge later in my run.
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Helldiver

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Re: [0.9.1a] Neutrino Corp. (v. 1.86-RC3)
« Reply #1513 on: June 04, 2022, 09:39:51 PM »

Doppler, mainline carrier with recall device and three fighter bays. The Lorentz (formerly TheEND) has been retconned as a special phase retrofit of this ship.

Mmmmh, phase carriers.
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Cirdan

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Re: [0.9.1a] Neutrino Corp. (v. 1.86-RC3)
« Reply #1514 on: June 05, 2022, 11:00:20 AM »

I'm still waiting this mod to get updated to start playing starsector again. the vanilla and other mods ships are so boring to me. I miss the Neutrino full armor without shields ships. is there any way I can turn my game back to 0.9.1 version?
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