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Starsector 0.95.1a is out! (12/10/21); Blog post: Uniquifying the Factions, Part 2 (04/30/22)

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Author Topic: [0.9.1a] Neutrino Corp. (v. 1.86-RC3)  (Read 864991 times)

Volenzar

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Re: [0.9.1a] Neutrino Corp. (v. 1.86-RC3)
« Reply #1425 on: January 14, 2022, 07:54:23 AM »

Just wanted to give a big THANK YOU to tomatopaste for taking care of the best faction mod in Starsector. You're a hero, buddy! :D
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grinningsphinx

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Re: [0.9.1a] Neutrino Corp. (v. 1.86-RC3)
« Reply #1426 on: January 14, 2022, 09:23:27 AM »

Just wanted to give a big THANK YOU to tomatopaste for taking care of the best faction mod in Starsector. You're a hero, buddy! :D

Same, nice to see its still being maintained.
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felixsimon

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Re: [0.9.1a] Neutrino Corp. (v. 1.86-RC3)
« Reply #1427 on: January 25, 2022, 09:02:03 AM »

just posting to show that this mod is not forgotten and im still waiting for the update!
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Bast

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Re: [0.9.1a] Neutrino Corp. (v. 1.86-RC3)
« Reply #1428 on: January 25, 2022, 10:56:17 AM »

I am looking forward to this as well!
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tomatopaste

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Re: [0.9.1a] Neutrino Corp. (v. 1.86-RC3)
« Reply #1429 on: February 13, 2022, 06:56:22 AM »

First sprite showcase.. featuring TheEND and the Lathe.

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Fast Engine Rendering  |  HexShields  |  DroneLib |
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In dev hell: PSE, NC

Bast

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Re: [0.9.1a] Neutrino Corp. (v. 1.86-RC3)
« Reply #1430 on: February 13, 2022, 06:58:25 AM »

They look amazing! You did a great job of capturing the aesthetics of the ship line.
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RazorTS

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Re: [0.9.1a] Neutrino Corp. (v. 1.86-RC3)
« Reply #1431 on: February 15, 2022, 06:29:23 PM »

First sprite showcase.. featuring TheEND and the Lathe.



Beautiful ships, but they are so different they could be own thing.
 Original TheEND is gorgeous and unique with its ring and i do hope you keep it, the Lathe is very unique design as well and makes for interesting gameplay (it could use the front prong design from your version but with the cutout in a middle, that thin front looked kinda weird, yours much thicker and its perfect)

Cant wait for more!

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DamnFeds

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Re: [0.9.1a] Neutrino Corp. (v. 1.86-RC3)
« Reply #1432 on: February 16, 2022, 03:47:17 AM »

First sprite showcase.. featuring TheEND and the Lathe.



Nicely made ships!

I will miss the original sprites though, they look like former terraforming/mega engineering equipment with engines stuck to them. It's understandable if ship motifs like the Lathe's spindle or TheEND's ring are taken out for weapon slots, but their awkward appearance always stuck with me.
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tomatopaste

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Re: [0.9.1a] Neutrino Corp. (v. 1.86-RC3)
« Reply #1433 on: February 16, 2022, 08:06:52 AM »

I'll clarify that TheEND's ring is staying, it's just not part of the ship sprite, but is a deco sprite overlay
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tomatopaste

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Re: [0.9.1a] Neutrino Corp. (v. 1.86-RC3)
« Reply #1434 on: February 16, 2022, 09:22:32 AM »

 ???

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Mira Lendin

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Re: [0.9.1a] Neutrino Corp. (v. 1.86-RC3)
« Reply #1435 on: February 16, 2022, 01:46:37 PM »


Why does it have a shield ? where is the neutrino plating ?
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Uhlang

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Re: [0.9.1a] Neutrino Corp. (v. 1.86-RC3)
« Reply #1436 on: February 16, 2022, 06:17:49 PM »

I'm mentally filling up the rest of the shield and am getting an oval instead of the usual perfect circle.

I assume that's what he's teasing.
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Unex

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Re: [0.9.1a] Neutrino Corp. (v. 1.86-RC3)
« Reply #1437 on: February 19, 2022, 06:14:10 AM »


Why does it have a shield ? where is the neutrino plating ?

This ship always had a shield, in fact, most of the ships did. Neutrino plating was just a cherry on top.
BTW, the shield animation is from a Tomatopaste's hexagon shield mod.
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Mealstrom

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Re: [0.9.1a] Neutrino Corp. (v. 1.86-RC3)
« Reply #1438 on: February 21, 2022, 10:59:46 AM »

I really hope the unsung will remain unchanged as it looks amazing
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lordhorses

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Re: [0.9.1a] Neutrino Corp. (v. 1.86-RC3)
« Reply #1439 on: March 17, 2022, 02:01:53 PM »

Will this mod be playeble on 0.95? I have no idea how mods and thing works really so i there is probably a good answer for why its not "updated".
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