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Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)

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Author Topic: [0.9.1a] Neutrino Corp. (v. 1.86-RC3)  (Read 986358 times)

felixsimon

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Re: [0.9.1a] Neutrino Corp. (v. 1.86-RC3)
« Reply #1410 on: December 25, 2021, 02:40:15 PM »

Still waiting to play around with Unsung once again...
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tomatopaste

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Re: [0.9.1a] Neutrino Corp. (v. 1.86-RC3)
« Reply #1411 on: December 25, 2021, 11:55:54 PM »

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Mira Lendin

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Re: [0.9.1a] Neutrino Corp. (v. 1.86-RC3)
« Reply #1412 on: December 26, 2021, 02:06:45 AM »

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^^

Mikomikomiko

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    • Kitbash album. Not a modder, just a bote maker :P
Re: [0.9.1a] Neutrino Corp. (v. 1.86-RC3)
« Reply #1413 on: December 28, 2021, 10:33:59 PM »

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MagnusGrafSteiner

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Re: [0.9.1a] Neutrino Corp. (v. 1.86-RC3)
« Reply #1414 on: December 29, 2021, 05:51:54 AM »

please update !!!:)
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DrTechman42

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Re: [0.9.1a] Neutrino Corp. (v. 1.86-RC3)
« Reply #1415 on: December 31, 2021, 05:21:16 AM »

Thank you so much for doing this. Very good-looking (though may be distracting on larger ships and when you have an entire fleet of them. Maybe make it more subtle?). Hope you are having fun while doing all this.
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tomatopaste

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Re: [0.9.1a] Neutrino Corp. (v. 1.86-RC3)
« Reply #1416 on: December 31, 2021, 07:24:35 AM »

Thank you so much for doing this. Very good-looking (though may be distracting on larger ships and when you have an entire fleet of them. Maybe make it more subtle?). Hope you are having fun while doing all this.

it's replacing shields entirely as a custom right-click defence system. think templar skinshields but modular and cool. the gif shows a debug threat vector rotating through 360 degrees around the ship, the skinshield direction will actually track nearby hostile projectiles.
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DrTechman42

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Re: [0.9.1a] Neutrino Corp. (v. 1.86-RC3)
« Reply #1417 on: December 31, 2021, 09:17:06 AM »

it's replacing shields entirely as a custom right-click defence system. think templar skinshields but modular and cool. the gif shows a debug threat vector rotating through 360 degrees around the ship, the skinshield direction will actually track nearby hostile projectiles.

In this case I'd reverse my statement about it being subtle. Shields show quite clearly where your attack will be blocked. When you are looking at a hostile Lathe that is facing you and has the defence system turned on, you won't notice it due to the amount of surface area in this direction (or, well, the lack of it). Either way, need to touch it properly in order to actually understand it (temlars were already not around when I first came to Starsector).

Will this design choice change the faction's gameplay style? Part of me just does not want the "Jackhammer siege mode laser goes brr" to go away, but other than that, I really want to see what you'll come up with.

Happy new year by the way.
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tomatopaste

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Re: [0.9.1a] Neutrino Corp. (v. 1.86-RC3)
« Reply #1418 on: December 31, 2021, 05:54:57 PM »

it's replacing shields entirely as a custom right-click defence system. think templar skinshields but modular and cool. the gif shows a debug threat vector rotating through 360 degrees around the ship, the skinshield direction will actually track nearby hostile projectiles.

In this case I'd reverse my statement about it being subtle. Shields show quite clearly where your attack will be blocked. When you are looking at a hostile Lathe that is facing you and has the defence system turned on, you won't notice it due to the amount of surface area in this direction (or, well, the lack of it). Either way, need to touch it properly in order to actually understand it (temlars were already not around when I first came to Starsector).

Will this design choice change the faction's gameplay style? Part of me just does not want the "Jackhammer siege mode laser goes brr" to go away, but other than that, I really want to see what you'll come up with.

Happy new year by the way.

your opinion is very valuable thanks
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Sunnyko

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Re: [0.9.1a] Neutrino Corp. (v. 1.86-RC3)
« Reply #1419 on: December 31, 2021, 06:18:49 PM »

will we be able to install this custom defence type on non-nutrino ships through a hull mod like how we can get improvised sheilds as one?
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Mira Lendin

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Re: [0.9.1a] Neutrino Corp. (v. 1.86-RC3)
« Reply #1420 on: December 31, 2021, 11:26:21 PM »

A wise idea would be to follow the Templars shield philosophy, have your effects less visible until you take a hit, bonus points if the effect level increases in the location of the hit.
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^^

tomatopaste

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Re: [0.9.1a] Neutrino Corp. (v. 1.86-RC3)
« Reply #1421 on: January 01, 2022, 06:15:08 AM »

huh i didnt think of that thanks for suggesting
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teckieee

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Re: [0.9.1a] Neutrino Corp. (v. 1.86-RC3)
« Reply #1422 on: January 06, 2022, 03:05:06 AM »

I really wanted to start a new game but this one's not updated yet. Still waiting for an update  :)
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MagnusGrafSteiner

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Re: [0.9.1a] Neutrino Corp. (v. 1.86-RC3)
« Reply #1423 on: January 06, 2022, 03:58:54 AM »

HEY guys !!!
if this mod is going to be upd ::)ated ???
thx
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grinningsphinx

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Re: [0.9.1a] Neutrino Corp. (v. 1.86-RC3)
« Reply #1424 on: January 10, 2022, 08:48:36 PM »

Yeah...gotta wait for update:(

41954831 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NoSuchMethodError: com.fs.starfarer.api.combat.CombatEngineAPI.spawnEmpArc(Lcom/fs/starfarer/api/combat/ShipAPI;Lorg/lwjgl/util/vector/Vector2f;Lcom/fs/starfarer/api/combat/CombatEntityAPI;Lcom/fs/starfarer/api/combat/CombatEntityAPI;Lcom/fs/starfarer/api/combat/DamageType;FFFLjava/lang/String;FLjava/awt/Color;Ljava/awt/Color;)Lcom/fs/starfarer/api/combat/CombatEntityAPI;
java.lang.NoSuchMethodError: com.fs.starfarer.api.combat.CombatEngineAPI.spawnEmpArc(Lcom/fs/starfarer/api/combat/ShipAPI;Lorg/lwjgl/util/vector/Vector2f;Lcom/fs/starfarer/api/combat/CombatEntityAPI;Lcom/fs/starfarer/api/combat/CombatEntityAPI;Lcom/fs/starfarer/api/combat/DamageType;FFFLjava/lang/String;FLjava/awt/Color;Ljava/awt/Color;)Lcom/fs/starfarer/api/combat/CombatEntityAPI;
   at data.scripts.plugins.Neutrino_EveryFrameCombatPlugin.advance(Neutrino_EveryFrameCombatPlugin.java:239)
   at com.fs.starfarer.title.Object.L$Oo.o00000(Unknown Source)
   at com.fs.starfarer.combat.A.new.o00000(Unknown Source)
   at com.fs.starfarer.combat.CombatEngine.advanceInner(Unknown Source)
   at com.fs.starfarer.combat.CombatEngine.advance(Unknown Source)
   at com.fs.starfarer.combat.CombatState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Thread.java:748)
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