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Author Topic: [0.9.1a] Neutrino Corp. (v. 1.86-RC3)  (Read 986096 times)

Deathfly

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Re: [0.8a] Neutrino Corp. (v. 1.84RC1)
« Reply #1200 on: May 31, 2017, 01:47:57 AM »

OK, thanks for figure our a way to fix this bug and sorry for the late reply(really a little too busy in real life but I still keep a eye on here).
Anyway, this is a little strange since, yeah, the projectile's ID is "neut_neutronpulseburst_shot" and that's not much up the file name but it can still work on my side so I ignore this from long ago.
But anyway, I will fix that up.
And about TheEND, it was supposed to stop build up flux when the flux level over 80%(not a bug but a feature) but I will reconsider about it later.
The Falken have a very low chance to stock on any Neutrino's open market, and someone already spoilered how to got an Unsung, but the others joke(or meme?) ships will not appear in campaign.
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Served in Neutrino corporation as a long-term services and supports staff.

cjuicy

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Re: [0.8a] Neutrino Corp. (v. 1.84RC1)
« Reply #1201 on: May 31, 2017, 08:15:19 AM »

The dual giga pulse laser seems to have a similar problem, but I've had no luck.
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SteveFrench

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Re: [0.8a] Neutrino Corp. (v. 1.84RC1)
« Reply #1202 on: June 05, 2017, 11:21:43 AM »

I've been having an issue causing CTD's. turned off Neutrino and problem is gone. Here is the log error;

243228 [Thread-4] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NoClassDefFoundError: com/fs/starfarer/combat/systems/H
java.lang.NoClassDefFoundError: com/fs/starfarer/combat/systems/H
   at data.hullmods.NeutrinoSigmaUpgrade.advanceInCombat(NeutrinoSigmaUpgrade.java:197)
   at com.fs.starfarer.combat.entities.Ship.advance(Unknown Source)
   at com.fs.starfarer.combat.CombatEngine.advanceInner(Unknown Source)
   at com.fs.starfarer.combat.CombatEngine.advance(Unknown Source)
   at com.fs.starfarer.combat.CombatState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)
Caused by: java.lang.ClassNotFoundException: com.fs.starfarer.combat.systems.H
   at java.net.URLClassLoader$1.run(Unknown Source)
   at java.net.URLClassLoader$1.run(Unknown Source)
   at java.security.AccessController.doPrivileged(Native Method)
   at java.net.URLClassLoader.findClass(Unknown Source)
   at java.lang.ClassLoader.loadClass(Unknown Source)
   at java.lang.ClassLoader.loadClass(Unknown Source)
   ... 9 more

Every CTD had that error. Love the mod, but had to disable it for the time being because of that. Hopefully, this helps.
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Ryu116

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Re: [0.8a] Neutrino Corp. (v. 1.84RC1)
« Reply #1203 on: June 05, 2017, 12:59:51 PM »

I've been having an issue causing CTD's. turned off Neutrino and problem is gone. Here is the log error;

243228 [Thread-4] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NoClassDefFoundError: com/fs/starfarer/combat/systems/H
java.lang.NoClassDefFoundError: com/fs/starfarer/combat/systems/H
   at data.hullmods.NeutrinoSigmaUpgrade.advanceInCombat(NeutrinoSigmaUpgrade.java:197)
   at com.fs.starfarer.combat.entities.Ship.advance(Unknown Source)
   at com.fs.starfarer.combat.CombatEngine.advanceInner(Unknown Source)
   at com.fs.starfarer.combat.CombatEngine.advance(Unknown Source)
   at com.fs.starfarer.combat.CombatState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)
Caused by: java.lang.ClassNotFoundException: com.fs.starfarer.combat.systems.H
   at java.net.URLClassLoader$1.run(Unknown Source)
   at java.net.URLClassLoader$1.run(Unknown Source)
   at java.security.AccessController.doPrivileged(Native Method)
   at java.net.URLClassLoader.findClass(Unknown Source)
   at java.lang.ClassLoader.loadClass(Unknown Source)
   at java.lang.ClassLoader.loadClass(Unknown Source)
   ... 9 more

Every CTD had that error. Love the mod, but had to disable it for the time being because of that. Hopefully, this helps.

It is not helping modder unless you list the mods you are using.  So please list the mods you activated in Starsector.  By the way, are you, any of chance, running DynaSector and / or Nexerelin?  Both of mods are not compatible with Neutrino Corp mod.
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Deathfly

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Re: [0.7.2a] Neutrino Corp. (v. 1.83RC4.8)
« Reply #1204 on: June 05, 2017, 11:39:33 PM »

Update for 0.8.1a and this should fix most bugs.


Download Neutrino corp 1.84-RC2

Spoiler
RC2
------------------------------------------------
CONTENT CHANGES
- Compatible update with 0.8.1a (OK, in fact I done nothing but the compatible checks).


BALANCE CHANGES
- Most fighters' HP reduced. But I change those too many times so can't remember what have done now...

- Banshee and Banshee Norn speed increase to 50 su

- Jackhammer, Hildolfr, and Mammut speed increase to 30 su

- Miter
 ->PPT reduced to 360 sec(from 420)
 ->Armor reduced to 500 (from 600)
 ->Speed increase to 35

- Pile-Driver(C) remove the built-in Drohne wing and a flight deck.

- Reaction Control System
 ->Have 4 changes max.(was 8 )
 ->Regenerate 1 change every 4 seconds (was 1 every 3 sec)
 ->Moving behavior changed. Have a much greater acceleration but will loose acceleration after 0.1 sec.
 ->Max speed bonus now is 600% max speed.(was flat 400su)

- Misery and Bane will target missiles while there is not enemy ships in range (like the Devastator Cannon)

- Floh now have fighter role that will make it more aggressive.

BUG FIX
 -Fix some potential ID miss match issue that may cause CTD occasional.
 -Fix the CTD related to Mammut by cover the shield into module.
[close]


« Last Edit: June 05, 2017, 11:43:15 PM by Deathfly »
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A not-so-noob functional geneticist
And a free bug hunter
Code and decode almost everythings with a genomics approach.
Served in Neutrino corporation as a long-term services and supports staff.

Hazard

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Re: [0.8a] Neutrino Corp. (v. 1.84RC1)
« Reply #1205 on: June 06, 2017, 06:26:25 AM »

Not sure if you know already, but Nexerelin integration isn't working. Neutrino star systems don't spawn, and if you select Neutrino Corp as your faction at the start, the game crashes. It's probably the same problem that Tartiflette had with his mods before he hotfixed them yesterday.
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Deathfly

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Re: [0.7.2a] Neutrino Corp. (v. 1.83RC4.8)
« Reply #1206 on: June 06, 2017, 08:40:52 AM »

Hot...no, warm fix the Nexerelin compatibility issue. Sorry for the inconvenient.


Download Neutrino corp 1.84-RC2.1

Spoiler
RC2.1
------------------------------------------------
BUG FIX
- Fix up Nexerelin compatibility. (How can I missed this? )
[close]


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A not-so-noob functional geneticist
And a free bug hunter
Code and decode almost everythings with a genomics approach.
Served in Neutrino corporation as a long-term services and supports staff.

Hazard

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Re: [0.8.1a] Neutrino Corp. (v. 1.84RC2)
« Reply #1207 on: June 06, 2017, 08:49:00 AM »

Haha, that was fast. Great work and thanks!
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Absolutecero

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Re: [0.8.1a] Neutrino Corp. (v. 1.84RC2.1)
« Reply #1208 on: June 08, 2017, 09:32:47 AM »

Hey could you make the falken or unsung ships a ibb for this faction.
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Carrier002

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Re: [0.8.1a] Neutrino Corp. (v. 1.84RC2.1)
« Reply #1209 on: June 08, 2017, 10:34:05 AM »

Hey is the Schwarzgeist Bomber Drone Wing supposed to have 200150 Armor value?

https://gyazo.com/ed401a50002e82df5e4374615c8fdc79
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Deathfly

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Re: [0.8.1a] Neutrino Corp. (v. 1.84RC2.1)
« Reply #1210 on: June 08, 2017, 10:45:00 AM »

Hey is the Schwarzgeist Bomber Drone Wing supposed to have 200150 Armor value?

https://gyazo.com/ed401a50002e82df5e4374615c8fdc79
opps, that shoule be 150
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A not-so-noob functional geneticist
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Code and decode almost everythings with a genomics approach.
Served in Neutrino corporation as a long-term services and supports staff.

Taverius

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Re: [0.8.1a] Neutrino Corp. (v. 1.84RC2.1)
« Reply #1211 on: June 08, 2017, 01:00:30 PM »

I'm moving house, but when I'm done I'll do a sanity check over the text descriptions, there's quite a lot of engrish these days :)

Anyway, thanks for you work on NC, I love this faction :D
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Shyguy

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Re: [0.8.1a] Neutrino Corp. (v. 1.84RC2.1)
« Reply #1212 on: June 08, 2017, 03:26:45 PM »

You might want to know that the Nausicas Aegis drones just fly off into endless space and don't attack, move or put shields up, on the other hand the AI seem to ignore them.
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Hazard

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Re: [0.8.1a] Neutrino Corp. (v. 1.84RC2.1)
« Reply #1213 on: June 09, 2017, 06:03:56 AM »

There's a small edge case "problem" with Misery and Bane now that they also count as point-defense weapons: they only get 60% extended range instead of 100% if mounted on a ship with Advanced Targeting Core (Paragon and any possible mod ships using that hullmod). It's a small thing, but seeing as they're assault weapons first with secondary point-defense function, it's a tiny bit annoying. But maybe that's just me.
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c plus one

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Re: [0.8.1a] Neutrino Corp. (v. 1.84RC2.1)
« Reply #1214 on: June 09, 2017, 03:01:29 PM »

It's a small thing, but seeing as they're assault weapons first with secondary point-defense function, it's a tiny bit annoying. But maybe that's just me.

That's just the way Advanced Targeting Core is, friend.

Dislike the effect exerted upon Misery and Bane? If you prefer not to wait until Deathfly can consider the issue in detail, try removing the "PD" and "PD_ALSO" flags from both weapons, as seen in the "hints" column at the far right side of the mod's weapons.csv file. Re-save the file, and you're done.

Of course you can't have your cake and eat it too. With the above changes, those weaps will lose all of their automated PD utility. Against missiles, that now means manual targeting only; good luck with that. :-\  Personally, with such slow shot speeds and even slower turret rotation speeds, I don't consider Misery and Bane to be very good point-defense weapons anyway. At least they do have a rate of fire that's decent for attack purposes.

But when mounted aboard an ATC-equipped ship they will now share in the 200% range buff. You need to decide which use case is preferable for your playstyle and tweak (or not) accordingly. Enjoy!  :)
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