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Author Topic: [0.9.1a] Neutrino Corp. (v. 1.86-RC3)  (Read 798621 times)

Rynuia

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Re: [0.7.2a] Neutrino Corp. (v. 1.83RC4.8)
« Reply #1155 on: March 29, 2017, 06:22:57 AM »

Oh, silly me... I've forgot to include one of the core jars. That's what I get if I try to delve into source files on 7 AM after pulling an all nighter without coffee. I'll take your advice and leave the mod as it is however. ;D

Also, fun fact; It was a hammership gif on 9gag made me find about this game. :)
« Last Edit: March 29, 2017, 06:32:18 AM by Rynuia »
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felixsimon

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Re: [0.7.2a] Neutrino Corp. (v. 1.83RC4.8)
« Reply #1156 on: April 25, 2017, 01:23:08 PM »

Need this in 0.8 Plzzzz
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Midnight Kitsune

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Re: [0.7.2a] Neutrino Corp. (v. 1.83RC4.8)
« Reply #1157 on: April 26, 2017, 03:40:53 PM »

Need this in 0.8 Plzzzz
The .8 update was HUGE and the modders are working hard to get the mods out. But some are having to wait for the .8.1 update due to a bug before they can update their mods
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Deathfly

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Re: [0.7.2a] Neutrino Corp. (v. 1.83RC4.8)
« Reply #1158 on: May 01, 2017, 03:03:01 AM »

Compatibility update out!


Download Neutrino corp 1.84-RC1

Spoiler
RC1
------------------------------------------------
CONTENT CHANGES
- Compatible update with 0.8a

- New destroyer, Miter class. An unshield fast destroyer design for pursue.
 ->Have 1 large enery hardpoint, 2 medium energy hardpoints, 1 medium energy turret and 2 small enery turrets.
 ->Armer with Reaction Control System.

- Banshee's broadside small synergy hidden slots removed.
- Hildolfr's slot count reduced to 2/6/8(L/M/S)
- Unsung's hideout now procedural generate.
- Corona Australis move to -15200, -3400.
- Colossus ranamed as Mammut

BALANCE CHANGES
- All ships fuel usage and capability rebalanced.
 ->Neutrino ship cost more fuels then vanilla ship in general.

- All ships op count rebalanced to meet the vanilla charge.
 -More inline with vanilla ships.

-Some burn speed change in line of vanilla.
 ->Banshee and Banshee Norn now burn 8.
 ->Jackhammer and Hildolfr now burn 7.
 ->Nausicaa and Mammut now burn 6.
 -Singularity and Criticality now burn 10.

- Antiphotons Beam
 ->Turn rate increase to 30
 ->Now fire a shorter 400 damage burst.

-Heavy Pulsar Beam
 ->Fire rate reduced, DPS reduce to 350

-Bane
 ->DPH reduce to 75

-Advance Photon Torpedo
 ->Sub warhead speed increase.

-Javelin Torpedo
 ->Max speed increase to 350. Maneuverability reduced.

-Fighter wings rebalance
 -> Drache wing now have one bomber per wing. Gepard how have 2 fighters wing and 4 fighers wing. Floh now one corvette per wing.
 -> Schwarzgeist now carrying 5 shots of Photon Torpedo and 8 shots of Sapper SRM.
 -> Drache's Graviton Inversion Device damage reduced to 5000.

-Banshee
 -> Own a figher bay.
 -> Ship system replaced by Missile Autoforge

-Hildolfr
 -> Ship system replaced by Reserve Deployment

-Pile-Driver(C)
 -> Now have 2+1 figher bays, with a Drohne wing built-in.
 -> Ship system replaced by Targeting Feed

-Pile-Driver
 ->Now have one figher bay, with a Drohne wing built-in.
 ->Ship system replaced by Active Swarmer Flares

 
- And maybe something I can not remembered.
[close]

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A not-so-noob functional geneticist
And a free bug hunter
Code and decode almost everythings with a genomics approach.
Served in Neutrino corporation as a long-term services and supports staff.

Bastion.Systems

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Re: [0.7.2a] Neutrino Corp. (v. 1.83RC4.8)
« Reply #1159 on: May 01, 2017, 05:09:22 AM »

W00t
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RandomnessInc

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Re: [0.7.2a] Neutrino Corp. (v. 1.83RC4.8)
« Reply #1160 on: May 01, 2017, 07:26:41 AM »

Hallelujah
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Asauski

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Re: [0.7.2a] Neutrino Corp. (v. 1.83RC4.8)
« Reply #1161 on: May 01, 2017, 09:37:24 AM »

Hmm... something went wrong...

Spoiler
310735 [Thread-4] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.IllegalStateException: Zero length vector
java.lang.IllegalStateException: Zero length vector
   at org.lwjgl.util.vector.Vector.normalise(Vector.java:91)
   at data.scripts.plugins.Neutrino_ExtraParticlePlugin.ParticlesRayEx(Neutrino_ExtraParticlePlugin.java:309)
   at data.scripts.plugins.Neutrino_ExtraParticlePlugin.ParticleBeamPathEx(Neutrino_ExtraParticlePlugin.java:273)
   at data.scripts.weapons.NeutBeamParticleEffect.advance(NeutBeamParticleEffect.java:42)
   at com.fs.starfarer.combat.entities.ship.A.void.advance(Unknown Source)
   at com.fs.starfarer.combat.systems.oOoOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.o00000(Unknown Source)
   at com.fs.starfarer.combat.systems.oOoOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.advance(Unknown Source)
   at com.fs.starfarer.combat.entities.Ship.advance(Unknown Source)
   at com.fs.starfarer.combat.CombatEngine.advanceInner(Unknown Source)
   at com.fs.starfarer.combat.CombatEngine.advance(Unknown Source)
   at com.fs.starfarer.combat.CombatState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)
[close]
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felixsimon

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Re: [0.7.2a] Neutrino Corp. (v. 1.83RC4.8)
« Reply #1162 on: May 01, 2017, 10:49:20 AM »

Is "Unsung" in game (as in can be purchased in store) or do you still need to do some wizardry to get it to appear?
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DanJSC

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Re: [0.7.2a] Neutrino Corp. (v. 1.83RC4.8)
« Reply #1163 on: May 01, 2017, 11:53:35 AM »

The MC Hammer mission got even more satisfying with this update, now that ships can break apart when you kill them.
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Hazard

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Re: [0.7.2a] Neutrino Corp. (v. 1.83RC4.8)
« Reply #1164 on: May 01, 2017, 05:46:26 PM »

Is "Unsung" in game (as in can be purchased in store) or do you still need to do some wizardry to get it to appear?

Wizardry still required:

- Unsung's hideout now procedural generate.

So yeah, good luck finding it! :D
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adimetro00

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Re: [0.7.2a] Neutrino Corp. (v. 1.84RC1)
« Reply #1165 on: May 01, 2017, 08:00:44 PM »

Are the ships supposed to be overpowered compared to vanilla and other mods? Been liking the design of the ships so it would be a shame if they can beat pretty much all the vanilla ships all by themselves.
« Last Edit: May 01, 2017, 08:07:41 PM by adimetro00 »
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Calodine

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Re: [0.7.2a] Neutrino Corp. (v. 1.84RC1)
« Reply #1166 on: May 01, 2017, 08:07:32 PM »

Not a gameplay thing, but you didn't update the thread title to 0.8 :P
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felixsimon

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Re: [0.7.2a] Neutrino Corp. (v. 1.84RC1)
« Reply #1167 on: May 01, 2017, 08:34:31 PM »

Are the ships supposed to be overpowered compared to vanilla and other mods? Been liking the design of the ships so it would be a shame if they can beat pretty much all the vanilla ships all by themselves.

Assuming there hasn't been any major balance changes since the age of Nexrelin, Neutrino is slightly stronger than vanilla factions offense-vise, but weaker defense-vise.
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Midnight Kitsune

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Re: [0.7.2a] Neutrino Corp. (v. 1.84RC1)
« Reply #1168 on: May 02, 2017, 01:07:56 AM »

Not a gameplay thing, but you didn't update the thread title to 0.8 :P
Because he isn't the thread author
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Calodine

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Re: [0.7.2a] Neutrino Corp. (v. 1.84RC1)
« Reply #1169 on: May 02, 2017, 05:16:40 AM »

Yeah okay that's a p. good reason, but in my defence I was half asleep :(
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