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Author Topic: [0.9.1a] Neutrino Corp. (v. 1.86-RC3)  (Read 990273 times)

Hazard

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Re: [0.7.2a] Neutrino Corp. (v. 1.83RC3)
« Reply #1065 on: April 09, 2016, 02:49:42 PM »

Ok, thanks.
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Deathfly

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Re: [0.7.2a] Neutrino Corp. (v. 1.83RC3)
« Reply #1066 on: April 10, 2016, 06:51:05 AM »

Oh, I just want to test the version checker. So nothing too big.



Download Neutrino corp 1.83-RC3.2

Spoiler
Code
RC3.2
------------------------------------------------
CONTENT CHANGES
- Rework the shield ovalization effect to make it looks less artificial.
- Improve the build in Phased Array Cannon's animation a litte.("All system green! Ready to fire, captain!")

BALANCE CHANGES
- Adjust all ship's supplies usage.

BUGS FIXED
- Fix a bug in Antiproton Laser's targeting script.
- Fix a bug cause weapons' damage decorate being flicking while Neutronium Plating is activated.
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smithtrlane

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Re: [0.7.2a] Neutrino Corp. (v. 1.83RC3)
« Reply #1067 on: April 10, 2016, 11:45:32 AM »

I need some help, please.

I'm trying to find
Spoiler
the Unsung. I've found four wormholes in the hyperspace storms SW of Corona Australis, but they seem to teleport me to completely random locations. I've tried every possible jump option, for every one of them, multiple times, but I cannot for the life of me figure out what the hell it is I am supposed to do. I even explored the rest of the SW corner of the map just in case, but I didn't find anything. I've been trying for nearly two hours now, I'm giving up. Any help would be greatly appreciated. Thanks.
[close]

Very nice mod, by the way.
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cjuicy

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Re: [0.7.2a] Neutrino Corp. (v. 1.83RC3.2)
« Reply #1068 on: April 10, 2016, 06:47:17 PM »

I feel like the Unsung Class is a lot like the Macross Quarter (from Macross Frontier). The wide, prong like front with a smaller, narrower 'center'.
Diable Avionics might buy one just to make a giant aircraft carrier battleship that transforms into a giant mecha just to punch the reactor fluids out of all it's enemies.
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Asauski

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Re: [0.7.2a] Neutrino Corp. (v. 1.83RC3.2)
« Reply #1069 on: April 10, 2016, 07:22:41 PM »

155818 [Thread-4] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NoSuchMethodError: com.fs.starfarer.combat.entities.Ship.getDecalRenderer()Lcom/fs/starfarer/renderers/damage/D;
java.lang.NoSuchMethodError: com.fs.starfarer.combat.entities.Ship.getDecalRenderer()Lcom/fs/starfarer/renderers/damage/D;
   at data.hullmods.NeutrinoNeutroniumPlating.advanceInCombat(NeutrinoNeutroniumPlating.java:389)
   at com.fs.starfarer.combat.entities.Ship.advance(Unknown Source)
   at com.fs.starfarer.combat.CombatEngine.advanceInner(Unknown Source)
   at com.fs.starfarer.combat.CombatEngine.advance(Unknown Source)
   at com.fs.starfarer.combat.CombatState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)


I have this error when I go on the simulator, anyone knows what could be?   :P
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cpmartins

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Re: [0.7.2a] Neutrino Corp. (v. 1.83RC3)
« Reply #1070 on: April 10, 2016, 08:11:06 PM »

I need some help, please.

I'm trying to find
Spoiler
the Unsung. I've found four wormholes in the hyperspace storms SW of Corona Australis, but they seem to teleport me to completely random locations. I've tried every possible jump option, for every one of them, multiple times, but I cannot for the life of me figure out what the hell it is I am supposed to do. I even explored the rest of the SW corner of the map just in case, but I didn't find anything. I've been trying for nearly two hours now, I'm giving up. Any help would be greatly appreciated. Thanks.
[close]

Very nice mod, by the way.

Spoiler
You need to go to http://imgur.com/IMy8i9H and select the first option. You need a high relationship with Neutrino (I had 100), be able to use stellar wormholes and have 4000 supplies
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Deathfly

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Re: [0.7.2a] Neutrino Corp. (v. 1.83RC3.2)
« Reply #1071 on: April 10, 2016, 09:29:10 PM »

@cpmartins
@smithtrlane
The mazes are random generated in each new game so even I cann't tell you witch entry is the right path.

@Asauski
Are you sure you are using 0.7.2a-RC3 ?

@cjusa
er...sounds interesting.
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A not-so-noob functional geneticist
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Served in Neutrino corporation as a long-term services and supports staff.

cpmartins

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Re: [0.7.2a] Neutrino Corp. (v. 1.83RC3.2)
« Reply #1072 on: April 10, 2016, 09:51:19 PM »

Oh you! ;D
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smithtrlane

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Re: [0.7.2a] Neutrino Corp. (v. 1.83RC3.2)
« Reply #1073 on: April 11, 2016, 04:53:29 AM »

@cpmartins
Thanks for your answer :) I'm familiar with previous versions of the mod, so I know about the 'prerequisites' but it might come in handy for someone else. Anyway, thanks again ;)

@Deathfly
Hmm, I thought they might be random. I was sure I tried all the possible options, I must have missed one. I'll try again when I'm back home.
Spoiler
Just to be sure, are there more than four wormholes ? I navigated pretty much the whole south west corner of the map and only found these four, but they can be quite hard to see in the storms.
[close]
thanks for the help ;)
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Deathfly

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Re: [0.7.2a] Neutrino Corp. (v. 1.83RC3.2)
« Reply #1074 on: April 11, 2016, 05:41:23 AM »

@smithtrlane

Er, that one is random too. May the RNG fortune you.
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A not-so-noob functional geneticist
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Served in Neutrino corporation as a long-term services and supports staff.

Starasp

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Re: [0.7.2a] Neutrino Corp. (v. 1.83RC3.2)
« Reply #1075 on: April 12, 2016, 09:54:46 AM »

420023 [Thread-4] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NullPointerException
java.lang.NullPointerException
   at data.hullmods.NeutrinoNeutroniumPlating.applyPowerAromrBuffs(NeutrinoNeutroniumPlating.java:250)
   at data.hullmods.NeutrinoNeutroniumPlating.advanceInCombat(NeutrinoNeutroniumPlating.java:338)
   at com.fs.starfarer.combat.entities.Ship.advance(Unknown Source)
   at com.fs.starfarer.combat.CombatEngine.advanceInner(Unknown Source)
   at com.fs.starfarer.combat.CombatEngine.advance(Unknown Source)
   at com.fs.starfarer.combat.CombatState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)


Game crashed and I think it's something to do with neutrino's special armor. I was fighting some pirates and CTD'd on victory if that helps.
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Deathfly

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Re: [0.7.2a] Neutrino Corp. (v. 1.83RC3.2)
« Reply #1076 on: April 12, 2016, 06:30:28 PM »

420023 [Thread-4] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NullPointerException
java.lang.NullPointerException
   at data.hullmods.NeutrinoNeutroniumPlating.applyPowerAromrBuffs(NeutrinoNeutroniumPlating.java:250)
   at data.hullmods.NeutrinoNeutroniumPlating.advanceInCombat(NeutrinoNeutroniumPlating.java:338)
   at com.fs.starfarer.combat.entities.Ship.advance(Unknown Source)
   at com.fs.starfarer.combat.CombatEngine.advanceInner(Unknown Source)
   at com.fs.starfarer.combat.CombatEngine.advance(Unknown Source)
   at com.fs.starfarer.combat.CombatState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)


Game crashed and I think it's something to do with neutrino's special armor. I was fighting some pirates and CTD'd on victory if that helps.

Opps, checked and fixed. Thanks for the report.
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A not-so-noob functional geneticist
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Code and decode almost everythings with a genomics approach.
Served in Neutrino corporation as a long-term services and supports staff.

Deathfly

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Re: [0.7.2a] Neutrino Corp. (v. 1.83RC3.2)
« Reply #1077 on: April 17, 2016, 04:04:04 AM »

Is the Colossus too rare? Cann't believe no one report that bug for month.



Download Neutrino corp 1.83-RC3.5

Spoiler
Code
RC3.5
------------------------------------------------
CONTENT CHANGES
- Add Photon Cannon back.
- Photon weapons firing VFX adjust.
- Phased Array Cannon SFX remixed.

BALANCE CHANGES
- Antiproton Laser
 -> Burst last sorter.
 -> Trun rate reduce to 24 (from 30).
 -> Boost to its targeting ability to make it able to take out multiple target in one brust.
- Neutrino hullmods now need skill to unlock.
 -> Neutrino Auxiliary Broadside Shield needs Applied Physics level 5.
 -> High Torque Turret Motor needs Mechanical Engineering level 5.
 -> Neutrino Omega Upgrade needs Computer Systems level 10.
- Schwarzgeist wing size reduce to 2.
- Sapper SRM & Goliath SRM flight slower but last longer.
- Light Photon Torpedo' range reduce to 1000
- Photon Torpedo' range reduce to 1200

BUGS FIXED
- Fix a bug cause Colossus cann't use its Guardian shield by AI's hand.
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A not-so-noob functional geneticist
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Code and decode almost everythings with a genomics approach.
Served in Neutrino corporation as a long-term services and supports staff.

Orikson

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Re: [0.7.2a] Neutrino Corp. (v. 1.83RC3.2)
« Reply #1078 on: April 17, 2016, 05:07:07 AM »

Beep boop, reporting.

Main stand-alone download is still 3.2.

Beep boop, lovely ships and mod.

Locating... locating... potato. Rebooting, stand-by.

On a serious note, are these ships in the game? The 'Jackhammer 1 (in the codex, Jackhammer is only the Jackhammer 2)', 'Nausicaa 1 (in the codex, Nausicaa is just the Nausicaa 2'; and the Adventure Civilian Ship (not in Codex). I did see them in the files, but not in game.
« Last Edit: April 17, 2016, 05:59:40 AM by Mr. K »
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Silver Silence

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Re: [0.7.2a] Neutrino Corp. (v. 1.83RC3.2)
« Reply #1079 on: April 17, 2016, 07:51:58 AM »

Jackhammer and Nausicaa got a remodelling a good while ago if I remember correct, with the Jackhammer becoming symmetrical and the Nausicaa changing from rows upon rows of cargo containers in two wings into the tube that it is now. In both cases, I think their armaments got significantly heavier for the 2.0 ships.
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