Also, some more bug fixes:
Standalone Download here - http://www.mediafire.com/download/37ciwuan4ndalnl/Neutrino+corp+1.82rc2.zip
Another case-sensitivity fix for Linux: mod_info.json line 12,
"jars": ["jars/NeutrinoJAR.jar"]
should be changed to NeutrinoJar.jar now that you've changed the .jar filename.
LOL on this one.
I fix this case-sensitivity issue by change this line in mod_info.json form my end and FlashFrozen fix this by rename the .jar file.
And a double fix was done, great.

(@FlashFrozen, let's keep the change in mod_info.json. I just too lazy to rename the project in my IDE...)
@Therlun
Thank you for you reply.
Well, I know how you felling because I also got pwned many time in test fight VS Neutrino too.
But well, I think the really problem is not the defence(after last balance the defence drop form S++ to A I think) nor the fire power (most Neutrino weapon act...at lease fine).
The really problem may be the weapon range superiority and the too success AI tactics (plus some fitting I made that can push the ship to its maximum efficiency).
Instead of using the ship in same class to do a front assault, AI will always use some smaller ship to pin you down and scatter you out, while keeping a little more motility enough to let them pull out form your reach. And that will make Neutrino's weapon range superiority and high flux dissipate rate take most advantage.
But if you are fighting to a Tri-Tachyon fleet, they will do the most same thing to you, except they can kit you in the same ship class and some of thier fittings are....meh.
And about the phase ships. Neutrino's phase ships may be a little more dangerous then the vanilla ones. But more annoying? I don't think so. The vanilla phase ships are far more annoying then Neutrino's. They will do the same disturb to any fleet and do it more safer.
About The END, well, I am gona to nerf it by remove the 4 hiden front slots. She realy hold too much fire power for a carrier.
@valefore
In fact I just make the active flux vent rate penalty correct stack with player skill, not make it penalty more.
(And...well, please don't use a mod to judge another mod's balance. It may turn out that both mods are IMBA. And may provoke a new arms race.

)
@HELMUT
er, your tactics may work less efficiency now because Neutrino's new armor can soak up a more light damage now.
Any way, the new balance pass is under way. And any comment and suggestion are all welcome.