anyway, sorry about yesterday, was actualy tired and felt sick. But since no one is working on the mod right now I am going to try my best and fix it and will show all the incompatibilities I found if I manage to fix it. BTW, yesterday I wasn't actualy fixing the mod in such a way you would expect :/ was actualy merging the mods files with the vanilla one so I could see and compare the recent changes. What I will do now is fix it the way I should be by working on it via the actual folder and not merge stuff together. Last but not least, it is entirely possible I will have to completely remove the mods planets and such since it looks like they are the ones causing incompatibilities. What does work witht the current game tho are the ships and weapons. These were not changed during the updates so I won't mess with thos buggers. What is incompatible is the map, faction behavior, drones and fighter deployements and the hullmods. I will first focus on removing things and try to load the game withought all these elements and slowly rebuild the mod. I will take time, and I know I am not the creator but don't complain since I am actualy doing something good about it and no one should think this is useless. If you aren't pleased, odly enough well keep your complaining and just enjoy the fact I am doing something you would probably get sick of doing since doing this is a pain in the arse
Anyway, will update you on my progress. Would be cool if the creator could actualy join as well since there is alot to fix. I mean, only ships and weapons are fine at the moment...
first thing found: go in C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\graphics\planets copy and past the radiated planet skin elsewhere maybe on desktop, rename it with cruor and place it in your folder. now the game can load in with the mod
was actualy that simple for that one lol. But there will be many more crashes.