OK, I got the RC5.1 out.
Now we got a new Unstable Photon Cannon which looks great. A new Disruptor effect which will really disrupt missiles. An enhanced VFX for Graviton Inversion Device. And some script clean up so thay may go faster on cpu.
EDIT: For some reason, the file I uploaded have something wrong within(don't know why but...seen like the JAR file are broken).
I had re-uploaded a new file. If anyone found the effect I mentioned did not apply properly, please re-donwload this new file.
Sorry for the inconvenient.(I should check it double, my fault.)
http://www.mediafire.com/download/c2oj956st1rifji/Neutrino_corp_Missile_Boost_TEST_RC5.1.zipRC5.1(for Neutrino corp v 1.81)
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Phase Missile System
-Some adjustment in AI.
Adv. P. Torpedo
-Lower the release range to 400.
-Simplified some script.
Javelin Torpedo Launcher
-Simplified some script.
Unstable Photon Cannon
-Balance its track ability some how.
-Simplified some script.
Disruptor
-Add a fuse malfunction effect.
-Malfunction damage lower to 1/4 missile's max HP.
RC5(for Neutrino corp v 1.81)
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(The change log goes too long too read so I set up a summary for all changes I have done)
Phase Missile System
-Rework the phased stage. Improve track ability.
-Add a missile call in and phase out effect.
-Add a new system AI for AI(what did I just mean?).
-Rebalance max range a bit.(To about 2000-3000 maybe. Missile act wired in phase, so I don't know how long can it shot either.)
Adv. P. Torpedo
-A new AI make the missile aim better.(will aim to target lead.)
-Rework the payload release mechanism. Now it will need 1 sec to charge up and will stard charge up at range of 450.The range will extend slightly when you have missile speed bonus(so faster speed missile won't lead to a shorter final releass range). And missile will obtain +30/+60 release range bonus if you have Neutrino Sigma Upgrade/ECCM package(and may gain more range bonus if there are any other ways to improve missile guidance).
-Payloads now can not be shot down. Total dmg = 300 + 3x80 + 8x20 = 700 EN.
-Neutrino Sigma Upgrade will active missile's omni thrust system.
-Medium and large sized launcher' ammo now regenerate at a rate about half of their ROF.
-large/medium launcher will regenerate with 2/4 ammo pre clips.
-large and medium launcher base ammo down to 10/20.
-large launcher now double it's fire rate but only 2 missiles per burst.(DPS no change)
-Small launcher reload 1.2 ammo per min and have 20 sec cool down(was 13).
-Small launcher base ammo down to 2 form 12.Regenerate 1 ammo per 50 sec
-New render hints (for hide mounts).
Light Photon Torpedo & Photon Torpedo Launcher
-A new AI make they track better.(Neutrino Sigma Upgrade/ECCM package will make them track even more better.)
-Will acquire target when firing ONLY. Can not acquire new target once it was launched.
-Add a "lock on closest enemy in front" behaviour when firing if you do not have a target locked.
-Light Photon Torpedo base ammo reduce to 9, and regenerate 9 ammo in 30 sec.
-Photon Torpedo base ammo reduce to 15, and regenerate 15 ammo in 45 sec.
-Light Photon Torpedo fulx per shot set to 125.
-Photon Torpedo fulx per shot set to 250.Dmg up to 400 form 375.
-Light Photon Torpedo and Photon Torpedo turn acc donw to 35 form 200.
Javelin Torpedo Launcher
-Regenerate 2 ammo pre min.
-Javelin torpedo will use a new AI if launching ship has ECCM package.
-Omni thrust system now will unlock when both Neutrino Sigma Upgrade and ECCM package installed. This will make them harder to dodge.
Sapper SRM & Goliath SRM Launcher
-New render hints (for hide mounts).
-Use a script to control their speed, so player skill and hull mod won't shorter their range now.
-Found some way teach AI how to use them correctly(hopefully).
Graviton Inversion Device
-An enhanced VFX.
Unstable Photon Cannon(So this one is a missile weapon?)
-Use a new AI so the Unstable Photon will goes...em, more unstable?
-Unstable Photon will act as Photon Torpedo. And the shot will split in about 3 sec.
-Base ammo reduce to 20. Regain 5 ammo in 125 sec.
Disruptor(Well...this one is not a missile weapon.)
-Use a script to apply missile disrupt effect.
-Disrupt on missile will have some chane to lead a missile engine malfunction effect, which will make the disrupted missile flameout and lost half of it's HP.