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Author Topic: [0.9.1a] Neutrino Corp. (v. 1.86-RC3)  (Read 986100 times)

Aklyon

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Re: Neutrino Corp. (v. 1.8)[0.65.2a]
« Reply #810 on: February 18, 2015, 03:09:49 PM »

That sounds like default dialogue of somekind. Independants, maybe?
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FlashFrozen

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Re: Neutrino Corp. (v. 1.8)[0.65.2a]
« Reply #811 on: February 18, 2015, 03:43:39 PM »

Lol I swear I fixed that a while ago, the dialogue was mixed from DA into neutrino.

Update your versions! or something :p
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Deathfly

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Re: Neutrino Corp. (v. 1.8)[0.65.2a]
« Reply #812 on: February 21, 2015, 09:05:10 PM »

Lol I swear I fixed that a while ago, the dialogue was mixed from DA into neutrino.

Update your versions! or something :p

Found it.

\Neutrino corp\data\campaign\rules.csv

something wrong after "greetingNeutHostileWeakerDefiant"


BTW, I think the sizes of markets in Corona Australis are all to small now. Size=3 will only spawn destroyers. And this will effect to the trade fleets and the patrols belong to this market. So with the max market size=3, there are no neutrino cruisers and capitals will spawn in the sector unless there have a personnel bounty.

IMO, let the large processing dock have a size=5 is fine(size=4 for cruisers but no capitals IIRC).
« Last Edit: February 21, 2015, 09:20:45 PM by Deathfly »
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Deathfly

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Re: Neutrino Corp. (v. 1.8)[0.65.2a]
« Reply #813 on: February 21, 2015, 11:55:25 PM »

Oh, I just remember someone said that the Siege Mode on Maul don't wrok well. I checked it and found when I activate the Siege Mode some slow turn weapons will turn away form my cursor instead turn into it.

Anyway, I had fixed it by doing some recoding in NeutrinoSiegeModeStats.java. Can I post it to you?
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A not-so-noob functional geneticist
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Code and decode almost everythings with a genomics approach.
Served in Neutrino corporation as a long-term services and supports staff.

FlashFrozen

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Re: Neutrino Corp. (v. 1.8)[0.65.2a]
« Reply #814 on: February 22, 2015, 05:43:48 AM »

Oh, I just remember someone said that the Siege Mode on Maul don't wrok well. I checked it and found when I activate the Siege Mode some slow turn weapons will turn away form my cursor instead turn into it.

Anyway, I had fixed it by doing some recoding in NeutrinoSiegeModeStats.java. Can I post it to you?


Not sure if you had the more latest versions but that should be fixed, but thanks for taking the time anyway :)

As for the sizes I tried that as a measure to curb the over supply issue neutrino seems to have, but eh didn't change much lol..
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Deathfly

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Re: Neutrino Corp. (v. 1.8)[0.65.2a]
« Reply #815 on: February 22, 2015, 06:43:28 AM »

Oh, I just remember someone said that the Siege Mode on Maul don't wrok well. I checked it and found when I activate the Siege Mode some slow turn weapons will turn away form my cursor instead turn into it.

Anyway, I had fixed it by doing some recoding in NeutrinoSiegeModeStats.java. Can I post it to you?


Not sure if you had the more latest versions but that should be fixed, but thanks for taking the time anyway :)

As for the sizes I tried that as a measure to curb the over supply issue neutrino seems to have, but eh didn't change much lol..

Last download is 5 days ago.

And... for Siege Mode problem I finally got it. this problem will happen only when I installed Armored Weapons hull mod.
Use modifyPercent() in this case will cause a 100% - 25% - 98%= -23% value. So weapons will turn away form my cursor.
Use modifyMult() will do the right thing.

About the over supply issue...It had been solved by cleanup neutrinoGen If I guess right. At least I didn't had it anymore.
I just made the large processing dock have a size=5 and saw a Maul was on shelf. No over supply issue so far but I think I need a little more time to see if the Capital ships will spawn or not.


[attachment deleted by admin]
« Last Edit: February 22, 2015, 06:45:49 AM by Deathfly »
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Code and decode almost everythings with a genomics approach.
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LB

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Re: Neutrino Corp. (v. 1.81)[0.65.2a]
« Reply #816 on: March 01, 2015, 08:13:33 PM »

What's the unused Gravity Plating ship system do?
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Deathfly

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Re: Neutrino Corp. (v. 1.81)[0.65.2a]
« Reply #817 on: March 02, 2015, 01:08:15 AM »

What's the unused Gravity Plating ship system do?

It's script gose wrong and it is so wrong that you will get your self killed 10 times faster when you actived it.
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A not-so-noob functional geneticist
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Code and decode almost everythings with a genomics approach.
Served in Neutrino corporation as a long-term services and supports staff.

FlashFrozen

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Re: Neutrino Corp. (v. 1.81)[0.65.2a]
« Reply #818 on: March 02, 2015, 04:17:16 PM »

Haven't actually tried seeing if it still works in 0.65.2 but back when I made it, but it should give practically 90% damage reduction it was an alternative ship system for the phase carrier.
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Deathfly

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Re: Neutrino Corp. (v. 1.81)[0.65.2a]
« Reply #819 on: March 03, 2015, 08:52:42 AM »

I just coded a new AI for Phase Missile System.

I tested a little while and seens like it worked OK. (It don't crash at least) :)

And it is LazyLib required.(well, I am lazy ;D)

Edit: Opps, just found that I uploaded a in DEV ver so it will crash... fixed now.

[attachment deleted by admin]
« Last Edit: March 08, 2015, 09:51:17 AM by Deathfly »
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A not-so-noob functional geneticist
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Code and decode almost everythings with a genomics approach.
Served in Neutrino corporation as a long-term services and supports staff.

EvilWaffleThing

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Re: Neutrino Corp. (v. 1.81)[0.65.2a]
« Reply #820 on: March 08, 2015, 06:37:45 PM »

So trying to fit the unsung with the "Elite" variant I noticed I didn't have the "Neutrino Omega Upgrade" only the "Neutrino Sigma Upgrade". I don't even see the omega in the hullmods and it isn't unlocked by and skills. Is it supposed to be neutrino faction only or is there some way to unlock it?
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Lucian Greymark

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Re: Neutrino Corp. (v. 1.81)[0.65.2a]
« Reply #821 on: March 08, 2015, 07:45:59 PM »

I must be blind, I've searched all over the sector trying to find the hidden station where the unsung etc spawn, but I can't find it

;.;
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LB

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Re: Neutrino Corp. (v. 1.81)[0.65.2a]
« Reply #822 on: March 08, 2015, 11:16:26 PM »

So, I was watching Evangelion the other day, when I suddenly heard the Pulsed Beam Cannon's firing sound...

Omega Upgrade only comes preinstalled on certain ships; you can't add it.
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Deathfly

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Re: Neutrino Corp. (v. 1.81)[0.65.2a]
« Reply #823 on: March 09, 2015, 12:01:11 AM »

I must be blind, I've searched all over the sector trying to find the hidden station where the unsung etc spawn, but I can't find it

;.;

Try harder. It is not "very" far away form Corona Australis. And it is easier to find it with Common Radar.

So trying to fit the unsung with the "Elite" variant I noticed I didn't have the "Neutrino Omega Upgrade" only the "Neutrino Sigma Upgrade". I don't even see the omega in the hullmods and it isn't unlocked by and skills. Is it supposed to be neutrino faction only or is there some way to unlock it?

It used to be unlocked by player skill IIRC. But it wouldn't compatible to SS+ so...
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A not-so-noob functional geneticist
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Code and decode almost everythings with a genomics approach.
Served in Neutrino corporation as a long-term services and supports staff.

Lucian Greymark

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Re: Neutrino Corp. (v. 1.81)[0.65.2a]
« Reply #824 on: March 09, 2015, 06:25:12 AM »

I just did another grid search and I found the sodding thing, must have just missed it last time

*wipes brow* well there's 100K worth of supplies and fuel down the drain. but I know where it is now at least
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