Oh, I just remember someone said that the Siege Mode on Maul don't wrok well. I checked it and found when I activate the Siege Mode some slow turn weapons will turn away form my cursor instead turn into it.
Anyway, I had fixed it by doing some recoding in NeutrinoSiegeModeStats.java. Can I post it to you?
Not sure if you had the more latest versions but that should be fixed, but thanks for taking the time anyway
As for the sizes I tried that as a measure to curb the over supply issue neutrino seems to have, but eh didn't change much lol..
Last download is 5 days ago.
And... for Siege Mode problem I finally got it. this problem will happen only when I installed Armored Weapons hull mod.
Use modifyPercent() in this case will cause a 100% - 25% - 98%= -23% value. So weapons will turn away form my cursor.
Use modifyMult() will do the right thing.
About the over supply issue...It had been solved by cleanup neutrinoGen If I guess right. At least I didn't had it anymore.
I just made the large processing dock have a size=5 and saw a Maul was on shelf. No over supply issue so far but I think I need a little more time to see if the Capital ships will spawn or not.
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