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Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)

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Author Topic: [0.9.1a] Neutrino Corp. (v. 1.86-RC3)  (Read 986188 times)

Lucian Greymark

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Re: Neutrino Corp. (v. 1.8)[0.65.2a]
« Reply #795 on: February 13, 2015, 05:48:22 AM »

I tried putting a ppc on a wolf class yesterday, with enhanced optics and the +5 perk from rangefinding it was pretty crazy. I was able to quite comfortably slaughter a dominator by phase skimming behind it's shields, firing reapers to flame it's engines out, then the ppc could kill t before it had a chance to move again

perhaps a slightly higher op cost to stop frigates abusing it?
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Nanao-kun

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Re: Neutrino Corp. (v. 1.8)[0.65.2a]
« Reply #796 on: February 13, 2015, 02:00:48 PM »

I tried putting a ppc on a wolf class yesterday, with enhanced optics and the +5 perk from rangefinding it was pretty crazy. I was able to quite comfortably slaughter a dominator by phase skimming behind it's shields, firing reapers to flame it's engines out, then the ppc could kill t before it had a chance to move again

perhaps a slightly higher op cost to stop frigates abusing it?
PPC? Was there a weapon with those initials?
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Toxcity

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Re: Neutrino Corp. (v. 1.8)[0.65.2a]
« Reply #797 on: February 13, 2015, 02:04:14 PM »

I think that might be a mayorate weapon.
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Lucian Greymark

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Re: Neutrino Corp. (v. 1.8)[0.65.2a]
« Reply #798 on: February 13, 2015, 02:42:33 PM »

Sorry, PBC rather than ppc my bad I.e the pulsed beam cannon
« Last Edit: February 13, 2015, 02:46:48 PM by Lucian Greymark »
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DefiasOne

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Re: Neutrino Corp. (v. 1.8)[0.65.2a]
« Reply #799 on: February 17, 2015, 06:44:53 AM »

Any plans on doing a weapon balance pass ?
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Tartiflette

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Re: Neutrino Corp. (v. 1.8)[0.65.2a]
« Reply #800 on: February 17, 2015, 07:32:25 AM »

The weapons are mostly fine, the ships however could use at least one of their high stats hammered down. They have high HP, high armor, high dissipation, lightning fast venting... If they'd just vent much slower they would be mostly balanced!
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Voiddweller

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Re: Neutrino Corp. (v. 1.8)[0.65.2a]
« Reply #801 on: February 17, 2015, 08:54:13 AM »

Well just...

Because i find your original singularity looking too simple :3
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Aklyon

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Re: Neutrino Corp. (v. 1.8)[0.65.2a]
« Reply #802 on: February 17, 2015, 09:49:50 AM »

The weapons are mostly fine, the ships however could use at least one of their high stats hammered down. They have high HP, high armor, high dissipation, lightning fast venting... If they'd just vent much slower they would be mostly balanced!
How do the almost-not-there shields fit into that?
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Tartiflette

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Re: Neutrino Corp. (v. 1.8)[0.65.2a]
« Reply #803 on: February 17, 2015, 10:11:14 AM »

Because given their arc and efficiency, I do not consider them problematic. It's the neutrino signature, and I would prefer them to stay as they are. The problem is more (in my opinion) that they never have a vulnerability window: their fast flux dissipation and small flux pool makes them vent super fast, witch means they are almost always firing at full strength at you. And given their armor, you have to fire a lot at them while sustaining heavy damage or shield strain.
So I consider their shields balanced. Problem is, everything else is stronger.
« Last Edit: February 17, 2015, 10:13:48 AM by Tartiflette »
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Voiddweller

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Re: Neutrino Corp. (v. 1.8)[0.65.2a]
« Reply #804 on: February 17, 2015, 10:25:40 AM »

So I consider their shields balanced. Problem is, everything else is stronger.

While AI uses their shield arks very efficient, those shields is difficult to handle if yo are not AI he he) Plus NC frigates is not very tough/powerful either. Bigger ships is finely covered by this small arks though.
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Nanao-kun

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Re: Neutrino Corp. (v. 1.8)[0.65.2a]
« Reply #805 on: February 17, 2015, 12:39:13 PM »

Some of the ships have have oddly low Logisitics cost though.
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Agalyon

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Re: Neutrino Corp. (v. 1.8)[0.65.2a]
« Reply #806 on: February 17, 2015, 04:13:44 PM »

Hey, what does the misery actually do? Or am I gullible. (It says it does something special, and I couldn't tell what exactly.)
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Deathfly

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Re: Neutrino Corp. (v. 1.8)[0.65.2a]
« Reply #807 on: February 17, 2015, 06:27:25 PM »

Hey, what does the misery actually do? Or am I gullible. (It says it does something special, and I couldn't tell what exactly.)

They have 2% chance to do 4x damage on hull, as well as Bane.

This will make them do a little deeper dig on armor, not significant but they do some difference.
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A not-so-noob functional geneticist
And a free bug hunter
Code and decode almost everythings with a genomics approach.
Served in Neutrino corporation as a long-term services and supports staff.

Lucian Greymark

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Re: Neutrino Corp. (v. 1.8)[0.65.2a]
« Reply #808 on: February 17, 2015, 11:50:03 PM »

I'm not going to lie, the easiest way to deal with neutrino is just to bring multiple ballistic ships with anti armour weapons. Flank them and spank them, works like a charm. The almost-not-there shields are a real hindrance when they have to fight against greater numbers. Even if that just boils down to baiting the larger ships into attacking then surrounding them

Antimatter blasters and torpedoes are also pretty potent
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Histidine

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Re: Neutrino Corp. (v. 1.8)[0.65.2a]
« Reply #809 on: February 18, 2015, 03:19:54 AM »

So I never got around to asking:

Quote
Glares pierce into you as looks of contempt make sure you know you are merely tolerated, not welcomed.
Why are Neutrino (and Diable) so mean to their customers now?
I remember when friendly Neutrino captains would say "WAZZUP" when you greeted them ;D
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