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Starsector 0.95.1a is out! (12/10/21); Blog post: Uniquifying the Factions, Part 2 (04/30/22)

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Author Topic: [0.9.1a] Neutrino Corp. (v. 1.86-RC3)  (Read 865599 times)

AsterPiano

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Re: Neutrino Corp. (v. 1.75doubleD)
« Reply #720 on: November 29, 2014, 03:08:05 AM »

Believe it or not I have yet to actually figure out how to make it work with 0.65.1a yet :D

I'm still only pecking at it, so I'll see if I can devote some actual time to making it work, Sorry no eta.

If I get this mod or my other one working I'll probably pump it out the fix fairly quick.

And to the rm -r  hehe, and I already consider the op part as the teleporting. :p

I thought this was all you needed?

A faction needs to contain everything that 0.65 faction have. This includes faction flag, specific faction names with/without prefixes and a whole bunch of ship roles. Aside from that you don`t need anything else.


But I'm probably wrong (I don't program or anything). Although the error you get is 'Fatal:JSONObject("logo") not found' have you tried that?
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TartarusMkII

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Re: Neutrino Corp. (v. 1.75doubleD)
« Reply #721 on: December 02, 2014, 08:06:33 AM »

Heya, I love the artwork in your mod, perhaps more so than any other faction mod I've seen. I wish you the best of luck in getting it compatible!

But I did want to share one suggestion for you: I totally recommend putting the game version that Neutrino is compatible with in the thread's title like the other faction mods. It would cut down a lot on people running into problems with the mod (just as I did.)

Thanks!
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Lucian Greymark

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Re: Neutrino Corp. (v. 1.75doubleD)
« Reply #722 on: December 05, 2014, 06:12:54 PM »

Any progress with the fix? I can't wait to get my hands on more fluxless proton cannons

Those things were so broken
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tanith

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Re: Neutrino Corp. (v. 1.75doubleD)
« Reply #723 on: December 05, 2014, 08:48:00 PM »

I'm hoping for a combo Neutrino-Diable Avionics release too.  Love your stuff, FlashFrozen!
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Sidie Hawkton

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Re: Neutrino Corp. (v. 1.75doubleD)
« Reply #724 on: December 09, 2014, 04:07:17 PM »

I'm just looking forward to the ships. I can't find any that have the same feel. Please keep it coming... It'll be awesome to see these ships in the new economy.
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FlashFrozen

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Re: Neutrino Corp. (v. 1.8)[0.65.1a]
« Reply #725 on: January 09, 2015, 07:10:17 PM »

It'ss alliiiiiive, Apologies in advance this took way too long to figure out.

Early economy set up so everything is probably ridiculously hard to find, if you have concerns feel free to post.
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Spenz

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Re: Neutrino Corp. (v. 1.8)[0.65.1a]
« Reply #726 on: January 09, 2015, 07:21:08 PM »

Eeeexcellent!  It is all falling into place.  Soon starsector will run as before and...

"0.65.2 has been released"

...
.....
.......

.....F&*K
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Silver Silence

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Re: Neutrino Corp. (v. 1.8)[0.65.1a]
« Reply #727 on: January 10, 2015, 05:48:53 AM »

Ah good, time to throw the Neutrino into the fray.

Whoa, wait, what is that specialty ship that looks like a Norn combined with a MkII Jackhammer? Is that a new capital ship for me to quest for?
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Lcu

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Re: Neutrino Corp. (v. 1.8)[0.65.1a]
« Reply #728 on: January 10, 2015, 06:41:47 AM »

I see you have changed the color of the Javelin launcher, it fits perfectly with the Neutrino ships now :)
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gofastskatkat

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Re: Neutrino Corp. (v. 1.8)[0.65.1a]
« Reply #729 on: January 10, 2015, 03:12:11 PM »

keep getting an error saying "Fatal: Ship hull spec (neutrino_sinanju) not found!"
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FlashFrozen

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Re: Neutrino Corp. (v. 1.8)[0.65.1a]
« Reply #730 on: January 10, 2015, 04:22:37 PM »

keep getting an error saying "Fatal: Ship hull spec (neutrino_sinanju) not found!"

That was a ship from a previous version which got took out in this one, did you delete the whole neutrino folder before adding in the new one?
Else it may be from a previous mission save where you played with it maaaybe. so you may have to delete mission saves

Fractal Softworks/Starsector/saves/missions

but try a clean paste first
« Last Edit: January 10, 2015, 04:24:56 PM by FlashFrozen »
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Sabaton

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Re: Neutrino Corp. (v. 1.8)[0.65.1a]
« Reply #731 on: January 11, 2015, 02:07:19 AM »

 I like pitting these guys against the templars.
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gofastskatkat

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Re: Neutrino Corp. (v. 1.8)[0.65.1a]
« Reply #732 on: January 11, 2015, 08:11:05 AM »

yeah, i figured out that i forgot to delete the old folder, but now i cant play neutrino with other mods without it crashing... need to find that post about expanding the mem again...
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Midnight Kitsune

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Re: Neutrino Corp. (v. 1.8)[0.65.1a]
« Reply #733 on: January 12, 2015, 06:21:54 AM »

yeah, i figured out that i forgot to delete the old folder, but now i cant play neutrino with other mods without it crashing... need to find that post about expanding the mem again...
Open your starsector folder and look for the file named "vmparams". Open this in notepad and set the setting "-Xmx1024m" to something like "-Xmx1536m"
Also you might want to use 64 bit java if you have a 64 bit system
64 bit java post: http://fractalsoftworks.com/forum/index.php?topic=8726.0
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gofastskatkat

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Re: Neutrino Corp. (v. 1.8)[0.65.1a]
« Reply #734 on: January 14, 2015, 11:18:09 AM »

yeah, i figured out that i forgot to delete the old folder, but now i cant play neutrino with other mods without it crashing... need to find that post about expanding the mem again...
Open your starsector folder and look for the file named "vmparams". Open this in notepad and set the setting "-Xmx1024m" to something like "-Xmx1536m"
Also you might want to use 64 bit java if you have a 64 bit system
64 bit java post: http://fractalsoftworks.com/forum/index.php?topic=8726.0
Tried, keeps saying "access is denied"
EDIT: Figured it out, even though my account is an admin one i had to go change the "users" to be able to modify it also cause my account is under both...
« Last Edit: January 14, 2015, 11:22:14 AM by gofastskatkat »
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