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Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)

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Author Topic: [0.9.1a] Neutrino Corp. (v. 1.86-RC3)  (Read 986311 times)

Piemanlives

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Re: Neutrino Corp. (v. 1.75)
« Reply #555 on: October 11, 2013, 05:46:34 PM »

I can confirm as far as I've seen existing saves should work however due to the way games work the new system won't appear unless a new game is started.
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This is called me throwing my missile swarm at you, and by swarm I mean massacre, and by missiles... I actually just mean missiles, there's actually not much to it really.

Blackout1943

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Re: Neutrino Corp. (v. 1.75)
« Reply #556 on: October 12, 2013, 03:00:08 AM »

hey i dont know if this has been talked about already but since their is another faction that is already white(the default starsector faction cant remember what its name is) does that mean you need to change colours or somthing?
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FlashFrozen

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Re: Neutrino Corp. (v. 1.75)
« Reply #557 on: October 12, 2013, 12:46:23 PM »

hey i dont know if this has been talked about already but since their is another faction that is already white(the default starsector faction cant remember what its name is) does that mean you need to change colours or somthing?

I've noticed it a bit as well, the Sindrian Diktat are pretty similar in color, but most colors are running out now, so hmm, white is a shade of grey ( maybe use the 49 other shades? :P )

I'll see how big a problem it'll become
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Doogie

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Re: Neutrino Corp. (v. 1.75)
« Reply #558 on: October 12, 2013, 02:23:30 PM »

Except that Neutrino ships look nothing like Sindrian ships. At all. It should be fine.
In terms of the map colors, maybe make a slight shade more towards blue.
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FlashFrozen

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Re: Neutrino Corp. (v. 1.75)
« Reply #559 on: October 12, 2013, 02:44:23 PM »

Tried that before, looks like.. well Tri-Tachyon then lol
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Blackout1943

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Re: Neutrino Corp. (v. 1.75)
« Reply #560 on: October 12, 2013, 05:14:51 PM »

maybe if you wanted to be indie you could make it so that there not even white triangles at all maybe like squares. just a thought
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Jazzrish

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Re: Neutrino Corp. (v. 1.75)
« Reply #561 on: October 14, 2013, 08:20:21 AM »

i find that AI CAUSALITY no longer activate their amusing Phase Missile System, that's much less cool  :(
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sorry for my english..

Histidine

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Re: Neutrino Corp. (v. 1.75)
« Reply #562 on: October 15, 2013, 12:30:32 AM »

To the best of my knowledge, pastel pink is still untaken as a faction color ;)
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Erick Doe

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Re: Neutrino Corp. (v. 1.75)
« Reply #563 on: October 15, 2013, 01:58:46 AM »

How about a grayish blue?

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Not fully grey, like independents. Not fully light blue, like TT.
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NightmareOwl

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Re: Neutrino Corp. (v. 1.75)
« Reply #564 on: October 15, 2013, 06:44:51 AM »

50 shades of neutrino ? also gray /Black (thats evil)  or some other diferent color ?
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BigNose

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Re: Neutrino Corp. (v. 1.75)
« Reply #565 on: October 15, 2013, 10:11:14 AM »

How about a grayish blue?

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Not fully grey, like independents. Not fully light blue, like TT.

I like this, grayish blue FTW!
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HELMUT

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Re: Neutrino Corp. (v. 1.75)
« Reply #566 on: October 15, 2013, 10:27:12 AM »

+1 for the grayish blue.
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FlashFrozen

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Re: Neutrino Corp. (v. 1.75)
« Reply #567 on: October 15, 2013, 08:45:13 PM »

How about a grayish blue?

Spoiler
[close]

Not fully grey, like independents. Not fully light blue, like TT.

I like this, grayish blue FTW!

It's certainly not bad, but it's a little to dark that it sometimes blends in with independents, so I've used a lighter version [130,152,165,255],

I'll see if that's okay but I'll still miss the blinding white :P
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Cosmitz

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Re: Neutrino Corp. (v. 1.75)
« Reply #568 on: October 16, 2013, 12:57:35 PM »

Offtopic, but having played Exelerin against Neutrino, i find the 10% CR per deployment to be extremely low for what some ships bring to the table.
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NikolaiLev

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Re: Neutrino Corp. (v. 1.75)
« Reply #569 on: October 16, 2013, 01:34:12 PM »

How about a grayish blue?

Spoiler
[close]

Not fully grey, like independents. Not fully light blue, like TT.

I like this, grayish blue FTW!

It's certainly not bad, but it's a little to dark that it sometimes blends in with independents, so I've used a lighter version [130,152,165,255],

I'll see if that's okay but I'll still miss the blinding white :P

Oh no!  My upcoming mod faction was going to use slate grey!    :-\

Unfortunately, the color turns out to fit both factions.  Then again, colors seem to be running out in the Starsector Modiverse.
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