Of course, everyone could simply take the EVE route of "cost is not a balance factor", in which case every ship can blandly have 35% CR cost to deploy and take a week to restore afterwards.
Cost really isn't a balance factor, though. I've got like... maybe 4-6 hours on my 0.6a game and I've got two Unsungs, a Jackhammer, and like 800k credits to spare. CR costs are meaningless because every large fleet engagement I get into results in far more supplies than the cost of fully deploying my entire welpfleet. And it doesn't take a week to restore everything to max CR, because it takes less than a week at Burn 7 to return to a friendly station to spend supplies to re-up CR.
-- Griffinhart
I would disagree and say that costs are in fact a balancing factor. Buying neutrino ships in the start and mid-game is much more harder than buying something similar that does reasonably well at the same time. It's not just a 50% difference or so but like a 300% difference, including weapon costs. Same goes with CR and supply usage. Until end-game, these costs are a serious matter to the growing player.
I think your example only applies to end-game situations where cost, indeed does become pretty much irrelevant. But other aspects of game play also become bland such as the power of your character and fleet and the meager challenges enemies pose. That's like saying that an rpg game isn't balanced after farming 200 hours for the best possible gear and stats. Starsector is in the alpha stages and does not have an end goal, but I would say that most people wouldn't play the game seriously after reaching the levels such as yours.
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On the other hand,
Uomoz, the only time you like a faction is when it's ships are balanced almost to the point of incompetence against any half decent foe.
I don't completely agree with Silver Silence, but I do share some of his sentiments on this quote, Uomoz. I'll state right now that I think you are correct in most (only 'most' because someone can't be always right) of the things you say in this forum and that I am very grateful for the modding you do. Balance is a very important aspect of game play, and an incorrectly balanced game can be exploited in game play, feel too easy, hard, unfair and simply not fun. I also understand your preference for orthodox game design, sticking to the lore, game mechanics and styles of the original game. Anything that deviates too much from the original game can hurt the ambience of the game, leading to degraded experience or just a completely different game.
What I am concerned about is how you phrase your opinions.
Oh boy, you are SO wrong.
But I guess that most of the player base don't really care about the lore of the game.
Can't say I really like where this mod is going
it's a bit too much for my tastes.
I laugh at your total misinterpretation of what I meant.
Anyway, without sounding too harsh,
None of these comments are nice at all, and it's not like other people were bombarding you with degrading remarks. In fact, the first person you replied to was only stating his opinion and the second had mild sarcasm, and as a forum regular (I think I saw him often), I think I can understand why he did that (Although it's still BAD). But I'm not just bringing this up for the few comments you posted here, but also in others before, like when you talked about cheaters and the Hawken fleet mod.
Simply put, the comments you write can make you sound 'cold and condescending'. I won't say that you actually are that kind of person, but I think that's how you would sound to many people, and I do remember some conflicts. I mean, I cannot sense any respect for other people in the comments I quoted above, even disregarding the third one which you may have considered an attack. NONE of the people around me would appreciate me if I say 'You are SO wrong, and a lot of people (probably including you) don't care about something Important,' or 'I don't really like your work. It's too much for my tastes'. It's not even 'different tastes' but 'too much for my tastes'. I don't want to be overly analytic, but you should know that little parts of language can imply a LOT of things.
I really would have kept these opinions to myself, but looking from the reaction of the community, I thought I had to bring this up, because you guys are being way too harsh to one person over another in similar situations. If you guys think I am hypersensitive, then so be it, I'll accept the facts. But I think the least I can argue is that 'we should choose our words more carefully'.
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Apart from that and Neutrino-wise, I would disagree that they are overpowered in combat, especially after the extended shields were taken off. They may be strong 1:1 but have pretty high costs, low speed, low fire power due to the arrangement of weapon mounts, and you can basically shoot through the sides of the shields, especially for big capital ships.
If they are OP at all, they are as OP as the other modded factions. Some mentioned that Junk Pirates and Black Rock are very vanilla balanced, but I disagree on that too. Junk Pirates are one of the most durable enemies I fought with and Black Rock are very aggressive and hunt and rip your fleet apart (In fact, I could kill enemies much faster with Black Rock than any other faction). And all the others too: definitely OP in Pirate and Hegemony standards. Maybe they par with Tri-tachyon.
As a side note, I think interstellar Federation was about similar to Hegemony and a little weaker than Tri-Tachyon.
I haven't played much since 0.6a, so I don't know how balanced Neutrino is in regards to CR, but I'd say it's good to go if they are similar to Tri-tachyon or slightly lower due to high initial costs.
BY THE WAY, the Unsung is definitely not balanced and I thought this was not the purpose since Uomoz specifically took the ship out for 'Boss Fleet Only' in his mod. The ship has way too many OPs, and if you max your tech tree, you can basically add 100 flux dissipation and almost every single hull mod. It's also bad since the Unsung has really high flux dissipation and the 6 large cannons are universal mounts, which means you can add 6 flux crazy super weapons and be able to fire non-stop. Also, the HERP cannon is super strong too...
But I thought this was a bonus ship like the Valkyrian Vatican mk4. I understand the reasoning for taking it out in a compilation, but does a bonus ship in a stand alone mod need to be balanced?