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Author Topic: [0.9.1a] Neutrino Corp. (v. 1.86-RC3)  (Read 988781 times)

c plus one

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Re: Neutrino Corp. (v. 1.75)
« Reply #660 on: February 18, 2014, 12:01:53 AM »

I love the Hammership: sick and twisted, but so very original. :D I don't care what else I have to retire back into mothballs in order to add that lulz-machine to my active fleet.
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Punch Clock Horrors

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Re: Neutrino Corp. (v. 1.75)
« Reply #661 on: February 18, 2014, 05:21:59 AM »

The hammer ship causing vessels to spin out of control is the best part.
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HELMUT

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Re: Neutrino Corp. (v. 1.75)
« Reply #662 on: February 18, 2014, 08:01:10 AM »

I really like your fat frigate, its booster system remind me of BRDY usual hit and run tactics.
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FlashFrozen

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Re: Neutrino Corp. (v. 1.75)
« Reply #663 on: February 19, 2014, 12:51:39 AM »

The hammer got nerfed by some changes from 0.6.2a so 'some' mass will be added back on to.. change damage back to a satisfactory level :D

I really like your fat frigate, its booster system remind me of BRDY usual hit and run tactics.

Further testing shall see how it'll be handled, it's pretty fun as a High tech (but kinda low tech) version of a hound..
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NCMagic

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Re: Neutrino Corp. (v. 1.75)
« Reply #664 on: March 09, 2014, 08:15:34 AM »

Apparently the Floh wings pretty much ignore the Eagis shields (Ship system of the Banshees) , maybe you should take a look at it.
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Silver Silence

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Re: Neutrino Corp. (v. 1.75)
« Reply #665 on: March 09, 2014, 11:36:30 AM »

As the Aegis are drones and the likely targets of the Flohs is the Banshee itself, I'm not all too surprised if they ignore the drones.
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xenoargh

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Re: Neutrino Corp. (v. 1.75)
« Reply #666 on: March 09, 2014, 01:04:01 PM »

The hammer ship needs an AI that can use it, lol. 

I presume there's a System active when you're swinging it?
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FlashFrozen

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Re: Neutrino Corp. (v. 1.75)
« Reply #667 on: March 09, 2014, 06:43:56 PM »

Apparently the Floh wings pretty much ignore the Eagis shields (Ship system of the Banshees) , maybe you should take a look at it.

Pulse beam cannons behave that way because I set them to pierce ( "pierceSet":[FIGHTER], ) through fighter craft, but drone shields are some how also included in that so they'll bypass their shields too.


The hammer ship needs an AI that can use it, lol. 

I presume there's a System active when you're swinging it?

I'll never be able to think of how to code that so I'll leave to players better judgement to .. utilize it's unique abilities.
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Zudgemud

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Re: Neutrino Corp. (v. 1.75)
« Reply #668 on: March 10, 2014, 11:28:34 AM »

Easy, I cant code at all but I imagine it to be like this:

Find closest enemy, move toward closest enemy, when in sub 1000 range, stop, hammertime!
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Silver Silence

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Re: Neutrino Corp. (v. 1.75)
« Reply #669 on: March 16, 2014, 10:41:30 PM »

There's something that feels broken when a Norn throws around something like 340x3x6 with a rack of light photon torpedoes. All those delicious universal mounts. Plus longer-ranged medium-sized photon torpedoes which are like 635x6x2. Why are the damage numbers off? I've invested in full missile and weapon damage skills. As I'm not actually playing as Neutrino in my exerelin campaign, my re-appropriated Norn is having to use darkmatter beams that I never found to be particularly great in those medium slots it gets at the back because I haven't seen a Neutrino ship fitted with the DERP, and I didn't want to put any real guns on it like Neutron Pulse Cannons and Pulse Lasers would look out of place. Need a Neutrino Pulse Laser equivalent.  :P
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FlashFrozen

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Re: Neutrino Corp. (v. 1.75)
« Reply #670 on: March 17, 2014, 10:16:32 AM »

Eh, why not :D

Guess I'll base it on Helmut's double cannon thingy




quad pewpew? dual pewpew? *shrug* though it might be a bit large for medium,



ah well.
« Last Edit: March 17, 2014, 01:01:28 PM by FlashFrozen »
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Nanao-kun

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Re: Neutrino Corp. (v. 1.75)
« Reply #671 on: March 17, 2014, 12:45:21 PM »

Awesome.
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Silver Silence

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Re: Neutrino Corp. (v. 1.75)
« Reply #672 on: March 17, 2014, 02:10:42 PM »

Eh, why not :D

Guess I'll base it on Helmut's double cannon thingy




quad pewpew? dual pewpew? *shrug* though it might be a bit large for medium,



ah well.

If upsized to a large mount and if the barrels were split apart and made more.... barrel-y (such apt descriptiveness), it could make a quad pewpew. I think dual pewpew would work for the medium mount. The barrels look slim enough as to make a rapid fire pewpew instead of slower firing like the Pulse. Slow firing mediums are taken by the Neutron cannons anyway, though variety is the spice of life.



^ A weapon from Ascendancy, example of "split apart and made more.... barrel-y", it's what I was thinking of at the time.

EDIT: I'm sure the barrels stick out further in-game when playing Ascendancy, but I just quickly glued the layers together in paint.
« Last Edit: March 17, 2014, 02:13:22 PM by Silver Silence »
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FlashFrozen

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Re: Neutrino Corp. (v. 1.75)
« Reply #673 on: March 17, 2014, 03:07:13 PM »

Tried a one pixel gap, but somehow i have no idea 3:



It'll prob look better with a black background
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Silver Silence

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Re: Neutrino Corp. (v. 1.75)
« Reply #674 on: March 17, 2014, 09:39:03 PM »

Will probably look the part on a neutrino ship. Barrels look to be cleaned up a bit, too. Pewpew~
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