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Starsector 0.97a is out! (02/02/24)

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Author Topic: [0.9.1a] Neutrino Corp. (v. 1.86-RC3)  (Read 979777 times)

VivaLozTioz

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Re: [0.9.1a] Neutrino Corp. (v. 1.86-RC3)
« Reply #1560 on: December 08, 2022, 04:58:45 PM »

update suspended indefinitely while i re-evaluate my motivation for modding starsector

May I ask why? you made some serious progress and I#m kind of disappointed, that you seem to feel dishearted about continuing the project.
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Falcon07

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Re: [0.9.1a] Neutrino Corp. (v. 1.86-RC3)
« Reply #1561 on: February 12, 2023, 04:42:58 PM »

Just saw this for the first time. Amazing work, nicely done sir. Keep up such great work.
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lol

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Re: [0.9.1a] Neutrino Corp. (v. 1.86-RC3)
« Reply #1562 on: July 26, 2023, 07:53:30 AM »

uh,any 0.96 version update?
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YukitoOnline

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Re: [0.9.1a] Neutrino Corp. (v. 1.86-RC3)
« Reply #1563 on: August 02, 2023, 09:48:50 PM »

Any bootleg 0.96
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Plasmatic

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Re: [0.9.1a] Neutrino Corp. (v. 1.86-RC3)
« Reply #1564 on: September 09, 2023, 06:39:45 AM »

Any bootleg 0.96

I wish, I really miss my banshee
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"Better to remain silent and be thought a fool than to speak out and remove all doubt"
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horo111

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Re: [0.9.1a] Neutrino Corp. (v. 1.86-RC3)
« Reply #1565 on: September 29, 2023, 06:05:31 PM »

Any bootleg 0.96

I wish, I really miss my banshee

Most 0.95.1 mods can be used on 0.96 with only very little changes on code. Maybe you can simply use notepad to change the gameVersion to "0.96a-RC10" in mod_info.json of Nostalgia Edition.
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Gunfire007

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Re: [0.9.1a] Neutrino Corp. (v. 1.86-RC3)
« Reply #1566 on: September 29, 2023, 07:35:18 PM »

Any bootleg 0.96

I wish, I really miss my banshee

I been running it 0.96 no issues for quite awhile now! nothing out the ordinary. Just change the mod info json version
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cake

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Re: [0.9.1a] Neutrino Corp. (v. 1.86-RC3)
« Reply #1567 on: October 27, 2023, 04:51:10 PM »

just got several errors from trying out "theend" class carrier
Code
11285015 [Thread-4] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NoSuchMethodError: com.fs.starfarer.combat.entities.Ship.getSystem()Lcom/fs/starfarer/combat/systems/F;
java.lang.NoSuchMethodError: com.fs.starfarer.combat.entities.Ship.getSystem()Lcom/fs/starfarer/combat/systems/F;
    at data.scripts.AIs.ShipSystems.Neutrino_FighterDroneSystemAI.toggle(Neutrino_FighterDroneSystemAI.java:91)
    at data.scripts.AIs.ShipSystems.Neutrino_FighterDroneSystemAI.setToDEPLOY(Neutrino_FighterDroneSystemAI.java:79)
    at data.scripts.AIs.ShipSystems.Neutrino_FighterDroneSystemAI.advance(Neutrino_FighterDroneSystemAI.java:64)
    at com.fs.starfarer.loading.specs.oO0O$1.super(Unknown Source)
    at com.fs.starfarer.combat.ai.FighterAI.advance(Unknown Source)
    at com.fs.starfarer.combat.CombatEngine.advanceInner(Unknown Source)
    at com.fs.starfarer.combat.CombatEngine.advance(Unknown Source)
    at com.fs.starfarer.combat.CombatState.traverse(Unknown Source)
    at com.fs.state.AppDriver.begin(Unknown Source)
    at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
    at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
    at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
    at java.lang.Thread.run(Thread.java:748)



Code
260573 [Thread-4] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NoSuchMethodError: com.fs.starfarer.api.combat.CombatEngineAPI.spawnEmpArc(Lcom/fs/starfarer/api/combat/ShipAPI;Lorg/lwjgl/util/vector/Vector2f;Lcom/fs/starfarer/api/combat/CombatEntityAPI;Lcom/fs/starfarer/api/combat/CombatEntityAPI;Lcom/fs/starfarer/api/combat/DamageType;FFFLjava/lang/String;FLjava/awt/Color;Ljava/awt/Color;)Lcom/fs/starfarer/api/combat/CombatEntityAPI;
java.lang.NoSuchMethodError: com.fs.starfarer.api.combat.CombatEngineAPI.spawnEmpArc(Lcom/fs/starfarer/api/combat/ShipAPI;Lorg/lwjgl/util/vector/Vector2f;Lcom/fs/starfarer/api/combat/CombatEntityAPI;Lcom/fs/starfarer/api/combat/CombatEntityAPI;Lcom/fs/starfarer/api/combat/DamageType;FFFLjava/lang/String;FLjava/awt/Color;Ljava/awt/Color;)Lcom/fs/starfarer/api/combat/CombatEntityAPI;
at data.scripts.plugins.Neutrino_EveryFrameCombatPlugin.phaseMissileEffect(Neutrino_EveryFrameCombatPlugin.java:595)
at data.scripts.plugins.Neutrino_EveryFrameCombatPlugin.advance(Neutrino_EveryFrameCombatPlugin.java:189)
at com.fs.starfarer.title.C.OO0O$Oo.super(Unknown Source)
at com.fs.starfarer.combat.A.B.o00000(Unknown Source)
at com.fs.starfarer.combat.CombatEngine.advanceInner(Unknown Source)
at com.fs.starfarer.combat.CombatEngine.advance(Unknown Source)
at com.fs.starfarer.combat.CombatState.traverse(Unknown Source)
at com.fs.state.AppDriver.begin(Unknown Source)
at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
at java.lang.Thread.run(Thread.java:748)
I just got it from an automated shipyard
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JamesTripleQ

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Re: [0.9.1a] Neutrino Corp. (v. 1.86-RC3)
« Reply #1568 on: October 28, 2023, 03:47:13 AM »

just got several errors from trying out "theend" class carrier

What did you do exactly to get the crash to happen and which version where you using (Nostalgia or a bootleg)?
This seems like a relatively simple fix so if I can replicate it it might not be to bad.
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sammy

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Re: [0.9.1a] Neutrino Corp. (v. 1.86-RC3)
« Reply #1569 on: November 04, 2023, 08:03:15 PM »

hay im getting a crash and i think i found the issue after doing some testing i luckily saved before the battle it was crashing. highlighted in red and i will ad a picture of the weapon as well. i removed it and the game didn't crash.

193784 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NoSuchMethodError: com.fs.starfarer.api.combat.CombatEngineAPI.spawnEmpArc(Lcom/fs/starfarer/api/combat/ShipAPI;Lorg/lwjgl/util/vector/Vector2f;Lcom/fs/starfarer/api/combat/CombatEntityAPI;Lcom/fs/starfarer/api/combat/CombatEntityAPI;Lcom/fs/starfarer/api/combat/DamageType;FFFLjava/lang/String;FLjava/awt/Color;Ljava/awt/Color;)Lcom/fs/starfarer/api/combat/CombatEntityAPI;
java.lang.NoSuchMethodError: com.fs.starfarer.api.combat.CombatEngineAPI.spawnEmpArc(Lcom/fs/starfarer/api/combat/ShipAPI;Lorg/lwjgl/util/vector/Vector2f;Lcom/fs/starfarer/api/combat/CombatEntityAPI;Lcom/fs/starfarer/api/combat/CombatEntityAPI;Lcom/fs/starfarer/api/combat/DamageType;FFFLjava/lang/String;FLjava/awt/Color;Ljava/awt/Color;)Lcom/fs/starfarer/api/combat/CombatEntityAPI;
   at data.scripts.AIs.Missiles.Neutrino_AdvancedTorpedoAI.releasingPayload(Neutrino_AdvancedTorpedoAI.java:463)
   at data.scripts.AIs.Missiles.Neutrino_AdvancedTorpedoAI.advance(Neutrino_AdvancedTorpedoAI.java:162)

   at com.fs.starfarer.combat.entities.Missile$GuidedMissileAIWrapper.advance(Unknown Source)
   at com.fs.starfarer.combat.CombatEngine.advanceInner(Unknown Source)
   at com.fs.starfarer.combat.CombatEngine.advance(Unknown Source)
   at com.fs.starfarer.combat.CombatState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)
« Last Edit: November 04, 2023, 08:05:11 PM by sammy »
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Dwagonzahn

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Re: [0.9.1a] Neutrino Corp. (v. 1.86-RC3)
« Reply #1570 on: November 09, 2023, 07:16:10 PM »

Any bootleg 0.96

I wish, I really miss my banshee

I been running it 0.96 no issues for quite awhile now! nothing out the ordinary. Just change the mod info json version

Strange; when I tried that, it causes crashes because some ship hull called 'Blowtorch' doesn't exist or something.
A damned shame, because I'd love to use the Photon Torpedo missile weapons again.
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sammy

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Re: [0.9.1a] Neutrino Corp. (v. 1.86-RC3)
« Reply #1571 on: November 12, 2023, 06:34:07 AM »

Any bootleg 0.96

I wish, I really miss my banshee

I been running it 0.96 no issues for quite awhile now! nothing out the ordinary. Just change the mod info json version

Strange; when I tried that, it causes crashes because some ship hull called 'Blowtorch' doesn't exist or something.
A damned shame, because I'd love to use the Photon Torpedo missile weapons again.

seems there are a few issues with some of the items in the mod missing i used console command mod and tried a few ships and diffrent weapons and in battel fatal crash to desktop again.
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xXspeedfistXxD

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Re: [0.9.1a] Neutrino Corp. (v. 1.86-RC3)
« Reply #1572 on: November 12, 2023, 06:51:58 PM »

This mod does not work for 0.96a-RC10 do not use there are some hullmods weapons and ship related content that will cause the game to crash.
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cake

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Re: [0.9.1a] Neutrino Corp. (v. 1.86-RC3)
« Reply #1573 on: November 20, 2023, 07:56:56 AM »

just got several errors from trying out "theend" class carrier

What did you do exactly to get the crash to happen and which version where you using (Nostalgia or a bootleg)?
This seems like a relatively simple fix so if I can replicate it it might not be to bad.
bootleg from the main post- I was litterally exploring, and picked up the ship
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Greatgreengoo

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Re: [0.9.1a] Neutrino Corp. (v. 1.86-RC3)
« Reply #1574 on: February 04, 2024, 02:22:11 AM »

I miss the faction. Best freighters in the galaxy.
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