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Author Topic: [0.95.1a] Kyeltziv Technocracy [1.9]  (Read 98510 times)

WolfPriest

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Re: [0.95.1a] Kyeltziv Technocracy [1.8.5]
« Reply #60 on: December 28, 2022, 10:13:32 AM »

I got that crash today as well.  In my case I joined a battle in progress with a friendly space station+ships against pirates.
Me, too, but here's the strange part.
I tried it a few times, it crashed every time.
But then, since it was 2 fleets, I tried figthing one before the "siege", and ti did not crash.
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Amazigh

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Re: [0.95.1a] Kyeltziv Technocracy [1.9]
« Reply #61 on: December 28, 2022, 03:54:42 PM »

Update 1.9

Station Tweaks, New Bounty, and fix for the Vassily (P) bug.

Save Compatible

Full Changelog:

Spoiler
1.9
- New Bounty
-- Khoronit - "Project Freefall"

- Station Tweaks
-- Main Modules
--- medium missile mounts changed to ballistic
--- small synergy mounts changed to missile
--- Core focus on ballistics, with notably reduced missile mounting ability
--- Gains a spotter drone shipsystem
-- Tip modules
--- One large missile mount downsized to a medium
--- Both medium ballistic turrets changed to missile type
--- Now explicitly designed as a missile support module
--- Gains a targeting drone shipsystem

- Fixed bug with Vassily (P) System
[close]

----

It's a pretty strange bug since it doesn't seem to have a consistent trigger so far. I've had it happen once, then once I tried the fight again it worked fine despite the same ship still being present. Isn't it just a variant of Coke Burn from DomHist too? Are there any reports of similar bugs for that mod, or any significant deviations from its script?
This system uses vanilla burn drive AI, and coke burn uses a custom AI, and i'm pretty sure the cause of this crash was some obscure and esoteric bug caused by the vanilla burn drive AI triggering before the ship is spawned ??? This patch should divert all of the script components that could cause issues (crashes) with the AI into a hidden hullmod, meaning i can keep using the nice vanilla AI.
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shoi

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Re: [0.95.1a] Kyeltziv Technocracy [1.9]
« Reply #62 on: February 11, 2023, 03:37:01 PM »

Got to run this fac for the first time recently. Great work all around!
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