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Author Topic: anybody using OP for ship modules?  (Read 1633 times)

Kanjejou

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anybody using OP for ship modules?
« on: December 25, 2021, 06:23:44 PM »

Just thought a bit about it there is very few ship that I even use a single OP on mudules when i can use SP, except maybe capitals since they have so many OP...

But for all the other I just take the three sp build in modules and its usually enough.
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SafariJohn

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Re: anybody using OP for ship modules?
« Reply #1 on: December 25, 2021, 07:29:59 PM »

People use hullmods all the time.
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intrinsic_parity

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Re: anybody using OP for ship modules?
« Reply #2 on: December 25, 2021, 09:10:09 PM »

It's rare for me to not use more than three hullmods. Usually I have at least 4-5 total per ship including built ins, but on certain ships I can have like 10.
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Thaago

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Re: anybody using OP for ship modules?
« Reply #3 on: December 25, 2021, 09:11:25 PM »

I also only spend story points on a few ships until endgame - maybe its hoarding, but my hullmods are generally spent with OP until I have ships I care about keeping and that aren't 'support' ships anyways.
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Maeleth

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Re: anybody using OP for ship modules?
« Reply #4 on: December 25, 2021, 11:58:41 PM »

Yep, I'm very reluctant with non-vital hullmods (ITU, HShields, HSubs, EMR, HA, RFC) for a given ship role. Better weapons/fighters/flux stats is my usual go-to.
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gedsaro

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Re: anybody using OP for ship modules?
« Reply #5 on: December 27, 2021, 03:41:34 PM »

For most smaller ships I don't go out of my way to pick particular hull mods until after I have the weapons I want loaded.
That said, when it comes to the non-combat ships, its all about hullmods to increase whatever they are good for (extra cargo/fuel/crew space etc) as if those have to see combat i've already lost anyways and them having weapons over cargo space isn't going to change that.

also its logistical hull mods that I mostly spend my story points on, I like to survey, salvage, smuggle, and raid, so its allabout mods that lower sensor profile, up burn speed, give me more space for loot, and a few ships with extra survey equipment.

I figure story points are meant to be speant, so long as I keep a couple floating around for the occasional emergency or unexpected use, they may as well be used on useful high op hullmods.
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robepriority

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Re: anybody using OP for ship modules?
« Reply #6 on: December 28, 2021, 08:00:33 AM »

Going to assume this is about combat ships since logistics ships really don't see anything but logistics.

Some weapon slots should definitely be dropped in favor of hullmods. Especially on ships that by default already struggle with flux.