Fractal Softworks Forum

Please login or register.

Login with username, password and session length

Author Topic: remnant blueprint mod?  (Read 2252 times)

n3xuiz

  • Commander
  • ***
  • Posts: 221
    • View Profile
remnant blueprint mod?
« on: December 23, 2021, 11:36:19 PM »

in the past (.91a) i played as a "remnant" faction as in i would use droneships in both my and my planets defence fleets. to to this i used the method described in this post: https://fractalsoftworks.com/forum/index.php?topic=19455.0

since 0.95 this didn't fully work anymore and only added modded remnants to my build options (worked fine for derelicts though).

so i was wondering if there was another approach similar to this: https://fractalsoftworks.com/forum/index.php?topic=18205.0 where i could just install a blueprint mod and spawn that blueprint in to unlock the vanilla remnant ships.

here is my modlist in case it matters:
Spoiler
{"enabledMods": [
  "AI-Retrofits",
  "adjustableautomatedships",
  "archeus_beta",
  "lw_autosave",
  "HMI_brighton",
  "clearCommands",
  "lw_console",
  "istl_dassaultmikoyan",
  "diableavionics",
  "XLU",
  "GrandColonies",
  "HMI_SV",
  "HMI",
  "IndEvo",
  "interestingportraitspack",
  "Imperium",
  "kadur_remnant",
  "kingdomofterra",
  "lw_lazylib",
  "ArkLeg",
  "mag_protect",
  "MagicLib",
  "Mayasuran Navy",
  "nexerelin",
  "OcuA",
  "Ocutek",
  "ORA",
  "phaseFieldFix",
  "portrait",
  "roider",
  "sanguinary_autonomist_defectors",
  "tahlan_scalartech",
  "SCY",
  "shadow_ships",
  "holdsforall",
  "speedUp",
  "superweapons",
  "Sylphon_RnD",
  "tahlan",
  "Terraforming & Station Construction",
  "exalted",
  "star_federation",
  "ultra_drive_field_stabilizer",
  "underworld",
  "UNSC",
  "vic",
  "vayrashippack",
  "XhanEmpire",
  "prv",
  "shaderLib",
  "mir_nr",
  "G1GC_Hide_Leak_Message"
]}
[close]
Logged

mike10986

  • Ensign
  • *
  • Posts: 4
    • View Profile
Re: remnant blueprint mod?
« Reply #1 on: December 25, 2021, 06:44:09 PM »

Hey man, this is the dude that made the remnant post, and if i'm so sure the reason why you cannot see the normal ships and only the modded ones it's because of the archeus mod, because if i'm sure, that mod has different tags for the ships in it including the remnant and such, so the tag for the remnant ships is "archean_remnant", so add that next to the normal "remnant" and you'll have both the modified archeus mod remnant ships and other modded ships using the basic remnant tag, exemple: "tags":["remnant", "archean_remnant"], so i hope this helps you out man, if anything pops up feel free to ask.

PS: the same goes for everything else it's the basic tag but with archean_ behind it so for exemple the derelict will become archean_derelict so i hope this helps you out.
« Last Edit: December 25, 2021, 06:58:00 PM by mike10986 »
Logged

n3xuiz

  • Commander
  • ***
  • Posts: 221
    • View Profile
Re: remnant blueprint mod?
« Reply #2 on: December 26, 2021, 12:39:29 AM »

it worked! thank you very much.
Logged