Fractal Softworks Forum

Please login or register.

Login with username, password and session length
Advanced search  

News:

Starsector 0.98a is out! (03/27/25)

Pages: 1 ... 16 17 [18] 19

Author Topic: [0.98a] Everybody Loves KoC  (Read 287738 times)

EnigmaniteZ

  • Commander
  • ***
  • Posts: 161
    • View Profile
Re: [0.97a] Everybody Loves KoC
« Reply #255 on: December 18, 2024, 10:20:46 AM »

Quote
1.04.45a

 - TRANS
    - Moved AMPP portraits to Angry Periphery
    - Moved Lords data to Angry Periphery
    - Removed AMPP portraits from factions

you seem to have forgotten to actually add them, or upload the version with them, as I just redownloaded to check and nope!
There is a folder in koc named portraits, which used to be faces. but in angry periphery? nada.
kinda painful since I have officers using a portrait that's rather nice, AMPP_99, and...trying to change it through some mods = crash.
Logged
Also known as: Khe, Kherae. Pros: tend to be an optimizer and a fixer. Cons: ADD (Is that a squirrel over there?) and severe memory issues (as in: I'm the last 10+ years)

Dear fellow coders: please use more null checks...

Village

  • Ensign
  • *
  • Posts: 26
    • View Profile
Re: [0.97a] Everybody Loves KoC
« Reply #256 on: January 24, 2025, 01:49:38 AM »

Not sure if it's intended or if it's something with the new new flares but it seems the new swarm cannon disappears from cargo inventory. I had a couple forged from the illegal weapons bar mission but they promptly disappeared after tabbing through things. Thought I had accidently sold them the first time but the second time it did the same thing.

Really enjoying the latest update otherwise!
Logged

Great Wound

  • Captain
  • ****
  • Posts: 329
    • View Profile
Re: [0.97a] Everybody Loves KoC
« Reply #257 on: February 02, 2025, 02:41:47 PM »

you seem to have forgotten to actually add them, or upload the version with them, as I just redownloaded to check and nope!
There is a folder in koc named portraits, which used to be faces. but in angry periphery? nada.
kinda painful since I have officers using a portrait that's rather nice, AMPP_99, and...trying to change it through some mods = crash.

AMPP is rather behind and I really need to update it and intend to with the next update. Sorry for being a pain in the mean time.

Not sure if it's intended or if it's something with the new new flares but it seems the new swarm cannon disappears from cargo inventory. I had a couple forged from the illegal weapons bar mission but they promptly disappeared after tabbing through things. Thought I had accidently sold them the first time but the second time it did the same thing.

Really enjoying the latest update otherwise!

I'm guessing that the illegal weapons mission doesn't respect the SYSTEM tag. I wasn't intending for the Swarm Cannon and Retro-streak to be released and left the files in but it seems that they're being pulled from the blueprint tags regardless. In the mean while if you go in to weapon_data.csv and remove the SYSTEM tag you should be good.

In the absence of a meaningful update this is what I've been ducking around on:
Pavisier gets taken from behind by a Chupacabra
[close]

Cracked Emerald

  • Ensign
  • *
  • Posts: 13
    • View Profile
Re: [0.97a] Everybody Loves KoC
« Reply #258 on: March 12, 2025, 08:31:41 PM »

This is one of my most favourite mods i think. Really like how vanilla+ it is. Just the other day, i was trying to remember which mod was the one with the large ballistic mining weapon, and after a bit, i remembered! My only real issue was the AI portraits showing up on bounties and characters in the campaign, thanks for taking that feedback.
Logged

Cracked Emerald

  • Ensign
  • *
  • Posts: 13
    • View Profile
Re: [0.97a] Everybody Loves KoC
« Reply #259 on: March 16, 2025, 11:03:52 AM »

Ive encountered a crash trying to launch the game.
Spoiler
890614 [Thread-8] ERROR com.fs.graphics.OO0O  - Error loading [graphics/faces/AMPP_104.png] resource, not found in [D:\JooJ 2\starsector\starsector-core\..\mods\A New Level of Confidence-20 3.2,D:\JooJ 2\starsector\starsector-core\..\mods\Amazighs Ship Foundry-1.3.1,D:\JooJ 2\starsector\starsector-core\..\mods\Aptly Simple Hullmods-2.1.1d,D:\JooJ 2\starsector\starsector-core\..\mods\BigBeans Ship Compilation-0.1.98.6,D:\JooJ 2\starsector\starsector-core\..\mods\Buns - flag pack-1.0.0,D:\JooJ 2\starsector\starsector-core\..\mods\CaptainsLog,D:\JooJ 2\starsector\starsector-core\..\mods\Caymons Ship pack-1.2.2,D:\JooJ 2\starsector\starsector-core\..\mods\Combat Radar-3.0,D:\JooJ 2\starsector\starsector-core\..\mods\Console Commands,D:\JooJ 2\starsector\starsector-core\..\mods\DIYPlanets,D:\JooJ 2\starsector\starsector-core\..\mods\Everybody loves KoC-1.04.44,D:\JooJ 2\starsector\starsector-core\..\mods\Flux Reticle,D:\JooJ 2\starsector\starsector-core\..\mods\High Tech Expansion-2.0.4,D:\JooJ 2\starsector\starsector-core\..\mods\Hillock Prototype and Station Tech-1.3.2,D:\JooJ 2\starsector\starsector-core\..\mods\LazyLib,D:\JooJ 2\starsector\starsector-core\..\mods\Leading Pip-1.9.3,D:\JooJ 2\starsector\starsector-core\..\mods\LunaLib-1.8.7,D:\JooJ 2\starsector\starsector-core\..\mods\MagicLib-1.4.6,D:\JooJ 2\starsector\starsector-core\..\mods\More Bar Missions-0.0.5,D:\JooJ 2\starsector\starsector-core\..\mods\More Combat Terrain Effects-1.9.0,D:\JooJ 2\starsector\starsector-core\..\mods\More HullMods-1.12.0,D:\JooJ 2\starsector\starsector-core\..\mods\More ProcGen Names-1.0.1,D:\JooJ 2\starsector\starsector-core\..\mods\More Ship Names-1.13.0,D:\JooJ 2\starsector\starsector-core\..\mods\Neoteric Advent-0.5.0,D:\JooJ 2\starsector\starsector-core\..\mods\Ness SAW-1.17.SSS,D:\JooJ 2\starsector\starsector-core\..\mods\Officer Extension-0.6.10,D:\JooJ 2\starsector\starsector-core\..\mods\Planetary Shield Access Control-1.6,D:\JooJ 2\starsector\starsector-core\..\mods\QoLPack,D:\JooJ 2\starsector\starsector-core\..\mods\Random Assortment of Things-2.5.14,D:\JooJ 2\starsector\starsector-core\..\mods\Scrapyard Armories-0.0.18,D:\JooJ 2\starsector\starsector-core\..\mods\Seafood Shipworks-0.0.8a,D:\JooJ 2\starsector\starsector-core\..\mods\Secrets of the Frontier-0.14.2c,D:\JooJ 2\starsector\starsector-core\..\mods\ShipWeapon Pack-1.15.1,D:\JooJ 2\starsector\starsector-core\..\mods\Starship Legends-2.5.3,D:\JooJ 2\starsector\starsector-core\..\mods\Superweapons Arsenal,D:\JooJ 2\starsector\starsector-core\..\mods\Tahlan Shipworks-1.3,D:\JooJ 2\starsector\starsector-core\..\mods\TASC Example Plugin-1.0.0,D:\JooJ 2\starsector\starsector-core\..\mods\Underworld-1.8.3,D:\JooJ 2\starsector\starsector-core\..\mods\Unthemed Weapons Collection-0.6.7,D:\JooJ 2\starsector\starsector-core\..\mods\WhichMod,D:\JooJ 2\starsector\starsector-core\..\mods\zz GraphicsLib-1.9.0,../starfarer.res/res,CLASSPATH]
java.lang.RuntimeException: Error loading [graphics/faces/AMPP_104.png] resource, not found in [D:\JooJ 2\starsector\starsector-core\..\mods\A New Level of Confidence-20 3.2,D:\JooJ 2\starsector\starsector-core\..\mods\Amazighs Ship Foundry-1.3.1,D:\JooJ 2\starsector\starsector-core\..\mods\Aptly Simple Hullmods-2.1.1d,D:\JooJ 2\starsector\starsector-core\..\mods\BigBeans Ship Compilation-0.1.98.6,D:\JooJ 2\starsector\starsector-core\..\mods\Buns - flag pack-1.0.0,D:\JooJ 2\starsector\starsector-core\..\mods\CaptainsLog,D:\JooJ 2\starsector\starsector-core\..\mods\Caymons Ship pack-1.2.2,D:\JooJ 2\starsector\starsector-core\..\mods\Combat Radar-3.0,D:\JooJ 2\starsector\starsector-core\..\mods\Console Commands,D:\JooJ 2\starsector\starsector-core\..\mods\DIYPlanets,D:\JooJ 2\starsector\starsector-core\..\mods\Everybody loves KoC-1.04.44,D:\JooJ 2\starsector\starsector-core\..\mods\Flux Reticle,D:\JooJ 2\starsector\starsector-core\..\mods\High Tech Expansion-2.0.4,D:\JooJ 2\starsector\starsector-core\..\mods\Hillock Prototype and Station Tech-1.3.2,D:\JooJ 2\starsector\starsector-core\..\mods\LazyLib,D:\JooJ 2\starsector\starsector-core\..\mods\Leading Pip-1.9.3,D:\JooJ 2\starsector\starsector-core\..\mods\LunaLib-1.8.7,D:\JooJ 2\starsector\starsector-core\..\mods\MagicLib-1.4.6,D:\JooJ 2\starsector\starsector-core\..\mods\More Bar Missions-0.0.5,D:\JooJ 2\starsector\starsector-core\..\mods\More Combat Terrain Effects-1.9.0,D:\JooJ 2\starsector\starsector-core\..\mods\More HullMods-1.12.0,D:\JooJ 2\starsector\starsector-core\..\mods\More ProcGen Names-1.0.1,D:\JooJ 2\starsector\starsector-core\..\mods\More Ship Names-1.13.0,D:\JooJ 2\starsector\starsector-core\..\mods\Neoteric Advent-0.5.0,D:\JooJ 2\starsector\starsector-core\..\mods\Ness SAW-1.17.SSS,D:\JooJ 2\starsector\starsector-core\..\mods\Officer Extension-0.6.10,D:\JooJ 2\starsector\starsector-core\..\mods\Planetary Shield Access Control-1.6,D:\JooJ 2\starsector\starsector-core\..\mods\QoLPack,D:\JooJ 2\starsector\starsector-core\..\mods\Random Assortment of Things-2.5.14,D:\JooJ 2\starsector\starsector-core\..\mods\Scrapyard Armories-0.0.18,D:\JooJ 2\starsector\starsector-core\..\mods\Seafood Shipworks-0.0.8a,D:\JooJ 2\starsector\starsector-core\..\mods\Secrets of the Frontier-0.14.2c,D:\JooJ 2\starsector\starsector-core\..\mods\ShipWeapon Pack-1.15.1,D:\JooJ 2\starsector\starsector-core\..\mods\Starship Legends-2.5.3,D:\JooJ 2\starsector\starsector-core\..\mods\Superweapons Arsenal,D:\JooJ 2\starsector\starsector-core\..\mods\Tahlan Shipworks-1.3,D:\JooJ 2\starsector\starsector-core\..\mods\TASC Example Plugin-1.0.0,D:\JooJ 2\starsector\starsector-core\..\mods\Underworld-1.8.3,D:\JooJ 2\starsector\starsector-core\..\mods\Unthemed Weapons Collection-0.6.7,D:\JooJ 2\starsector\starsector-core\..\mods\WhichMod,D:\JooJ 2\starsector\starsector-core\..\mods\zz GraphicsLib-1.9.0,../starfarer.res/res,CLASSPATH]
   at com.fs.util.Object.Object(Unknown Source)
   at com.fs.util.Object.Ô00000(Unknown Source)
   at com.fs.graphics.OO0O.class(Unknown Source)
   at com.fs.graphics.OO0O.Ø00000(Unknown Source)
   at com.fs.graphics.OO0O$1.run(Unknown Source)
   at java.lang.Thread.run(Thread.java:748)
[close]
seems to be due to the AMPP portraits, ive tried a few simple things, like copying the folder containing the images to several other places, to no avail.

Reinstalled the mod, and disabled everything else, it launched fine.
« Last Edit: March 17, 2025, 09:54:12 AM by Cracked Emerald »
Logged

RocketWeaponsGuy

  • Ensign
  • *
  • Posts: 1
    • View Profile
Re: [0.97a] Everybody Loves KoC
« Reply #260 on: April 01, 2025, 10:10:34 AM »

Just want to thank you for this mod! i like it a lot, pretty nice vanilla+ as others said before.

Wonder what the new balance between normal PD lasers and flicker PD will become in 0.98, since NPD is now 3 OP. FPD = 2 OP?
Logged

sigvard

  • Ensign
  • *
  • Posts: 42
    • View Profile
Re: [0.97a] Everybody Loves KoC
« Reply #261 on: April 09, 2025, 04:02:33 PM »

Miss my eridani-Utopia boys, Definitely a great mod, fantastic collection of smaller factions that fill out a nexerelin play and give you both extra allies and enemies but also simply good neutral stops if you've angered  a lot of factions, options abound. Quality work, here's to a future 0.98 (does it work right now out of the box like VIC and Iron shell currently are? Mixed reports)
« Last Edit: April 09, 2025, 04:14:10 PM by sigvard »
Logged

Cryovolcanic

  • Captain
  • ****
  • Posts: 460
    • View Profile
Re: [0.97a] Everybody Loves KoC
« Reply #262 on: April 09, 2025, 04:06:07 PM »

It is working for me.
Logged

Great Wound

  • Captain
  • ****
  • Posts: 329
    • View Profile
Re: [0.97a] Everybody Loves KoC
« Reply #263 on: April 10, 2025, 04:19:44 PM »

My only real issue was the AI portraits showing up on bounties and characters in the campaign, thanks for taking that feedback.

Feedback has been mixed and I had to side with the majority. Though I left a handful portraits in as player-only options by request.

Ive encountered a crash trying to launch the game.
seems to be due to the AMPP portraits, ive tried a few simple things, like copying the folder containing the images to several other places, to no avail.
Reinstalled the mod, and disabled everything else, it launched fine.
That was down to me being stupid, you know how modders tell people to remember to delete the old version... guess  who didn't while working on the new version...

Wonder what the new balance between normal PD lasers and flicker PD will become in 0.98, since NPD is now 3 OP. FPD = 2 OP?

Honestly, this was pretty hard, left it at 3OP and settled on a simple +100 range. It doesn't do much when you look at the stat cards but it still retains an edge against fighters over the regular PD - And Mudskippers, I did a lot of testing for TTK difference between the PD and FlickerPD on Mudskippers.

Miss my eridani-Utopia boys. Quality work, here's to a future 0.98 (does it work right now out of the box like VIC and Iron shell currently are? Mixed reports)

AhMyPeePee (AMPP - yes, that's what I call it in my head) was broken. Dropped it from the 0.98a release for now. But you can now have a play with the Pavisier (EU), you may also encounter LC/Regular versions.

Great Wound

  • Captain
  • ****
  • Posts: 329
    • View Profile
Re: [0.98a] Everybody Loves KoC
« Reply #264 on: April 10, 2025, 04:21:22 PM »

1.05.47a is now out for StarSector 0.98a!

changes
1.05.47a - VERSION UPDATE FOR SS v0.98a - SAVEBREAKER ALERT (Because it's for a new version of the game)

 - Added Bhilai Nex profile (FINALLY!!!)
 - Tweaked Nex profile starting fleets
 - Market Tweaks
 - Tweaked variants - tweaked variants everywhere!

 - Added Pavisier-class Dreadnought (inc. EU + LC)
 - Added Grindylow-Class Phase Destoyah
 - Added Astrum (KoC)
 - Atlas (C)    - Reduced OP to 175 (-5)
 - Adjudicator  - Removed Ballistic Rangefinder
 - Bastilion(MbG) - New configuration/Variants
 - Hawkwolf     - Reduced flare count (3>1), Reduced Ammo (15>5), Reduced Delay (7.5>5)
                - Added Swarmer SRM (Fighter)
 - Replaced Oddykoc with Astrum (KoC) @ Randis ship graveyard and in menu mission
 - Various Variant Tweaks

 - AP Rifle (P) - Added PD_ALSO tag and card comment
                - Reduced flux (24>20)
 - Streak MRM   - Reduced turn rate (1200>600)
                - Increased spread (90>120)
 - Retro-Streak - Moved to pirate_bp
 - Heavy-Streak - **NEW WEAPON**
                - Streak variant with an anti-armour warhead
                - Removed guidance on submunition
 - All streaks  - Increased primamary weapon hitpoints (150>250)
                - Increased split range (800>1000)
                - Reduced Ammo (18>16)
 - AP Rifle/MG  - Increased Anti-armour damage (10>20)
 - Flicker PDL  - Increased Range (500>600)
 - Micro-Mssl   - The weapon formerly known as Swarmer
                - Now comes in medium


Removed DEVHELL ships (Truncheon/Afflictor (MbG)/Manta/Ward/Blunderbuss) and other unused assets
[close]

IntoCombat

  • Ensign
  • *
  • Posts: 29
    • View Profile
Re: [0.98a] Everybody Loves KoC
« Reply #265 on: April 11, 2025, 01:10:48 AM »

damn the koc just got even bigger
Logged
GENERATION 33:
The first time you see this, copy it into your signature on any forum and add 1 to the generation. Social experiment.

Lamiel

  • Ensign
  • *
  • Posts: 2
    • View Profile
Re: [0.98a] Everybody Loves KoC
« Reply #266 on: April 11, 2025, 06:14:18 AM »

Aww  :'(  my favourite ship KoCdyssey got removed from the KoC market.
I assume the BP's still obtainable from historian right?
Logged

Cryovolcanic

  • Captain
  • ****
  • Posts: 460
    • View Profile
Re: [0.98a] Everybody Loves KoC
« Reply #267 on: April 11, 2025, 12:45:59 PM »

Thank you for removing Angry Periphery--with many mods installed, adding extra fleets and systems I never visit just slows down my game.
Logged

Village

  • Ensign
  • *
  • Posts: 26
    • View Profile
Re: [0.98a] Everybody Loves KoC
« Reply #268 on: April 11, 2025, 01:00:34 PM »

Really liking the new additions and changes so far!
Logged

MMEEXX

  • Ensign
  • *
  • Posts: 37
    • View Profile
Re: [0.98a] Everybody Loves KoC
« Reply #269 on: April 14, 2025, 10:15:20 AM »

To the mod creator: Great mod! 
Could you please make it compatible with "VERSION CHECKER"? And possibly the ability to automatically download mod updates with "TriOS" for example (I don't know how this would be done because I have no clue about modding). 
I use so many mods and started using "LunaLib" and "TriOS Mod Manager."
I'm now sending this message to all the Great mods I use That don't support the version checker. So I don't have to manually search for and download the updates all the time.
Please, please, could you do this?
Logged
Pages: 1 ... 16 17 [18] 19