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Starsector 0.97a is out! (02/02/24); New blog post: Anubis-class Cruiser (12/20/24)

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Author Topic: [0.97a] Everybody Loves KoC  (Read 228197 times)

AdamLegend

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Re: [0.97a] Everybody Loves KoC
« Reply #240 on: August 01, 2024, 12:21:59 PM »

Just tried this mod out today. I really love the new mini-factions and how they fit perfectly in with the game lore. Great work!
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IforgertSometimes

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Re: [0.97a] Everybody Loves KoC
« Reply #241 on: September 02, 2024, 09:26:36 AM »

(Scratch this I'm really living up to my name, I forgot to unzip the mod mentioned, I am many things, forgetful most of all, i am very sorry)
(I'm leaving this as a mark of shame just ignore it please)
Hey, I'm using the "Content Unlocking Missions" mod from Timid, however there is a slight mod conflict with this as a few of the interactions from that mod involve Callisto, whom only shows the interaction from this mod. I was wondering if there was some way I could revert the changes this mod did or if there may be something you can do to remedy this if at all plausible as I really love this mod and all the factions within but it feels a little sad to lose access to the trades with Callisto
« Last Edit: September 02, 2024, 11:02:20 AM by IforgertSometimes »
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Great Wound

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Re: [0.97a] Everybody Loves KoC
« Reply #242 on: September 04, 2024, 02:29:38 PM »

Nice catch! That was fast :) If I may ask, what does that guy even do?

**** me off!

Just tried this mod out today. I really love the new mini-factions and how they fit perfectly in with the game lore. Great work!

Always appreciated. If you ever find something that feels off let me know, feedback is always appreciated.

(Scratch this I'm really living up to my name, I forgot to unzip the mod mentioned, I am many things, forgetful most of all, i am very sorry)
(I'm leaving this as a mark of shame just ignore it please)
Hey, I'm using the "Content Unlocking Missions" mod from Timid, however there is a slight mod conflict with this as a few of the interactions from that mod involve Callisto, whom only shows the interaction from this mod. I was wondering if there was some way I could revert the changes this mod did or if there may be something you can do to remedy this if at all plausible as I really love this mod and all the factions within but it feels a little sad to lose access to the trades with Callisto

Interesting, I haven't played with Timi's CUM for a while but I just tried and she seems happy with both KoC and CUM:
Spoiler
[close]
Have you tried seeing Callisto without my KoC? If not, I would suggest disabling my KoC, starting a new game, go straight to Argeus and see if Callisto is willing to give you a reward. If she still isn't I would chase Timid.

Brightness

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Re: [0.97a] Everybody Loves KoC
« Reply #243 on: September 16, 2024, 06:14:10 PM »

Yes. Everybody DOES love the Ko combine.
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Cryovolcanic

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Re: [0.97a] Everybody Loves KoC
« Reply #244 on: September 26, 2024, 08:40:25 PM »

@GW

I never noticed the names before, but I think you should consider removing them. Names like "Rockgroin" and "McBigJohnson" are jarring for a mod that is otherwise very lore-friendly.

If there were only one or two and they were rare, they'd be funny. But having half of my officers named after genital jokes detracts from the gameplay.
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Cracked Emerald

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Re: [0.97a] Everybody Loves KoC
« Reply #245 on: September 29, 2024, 10:30:56 PM »

the mod seems pretty good, it feels very vanilla friendly and is pretty interesting. I'm not a fan of the ai portraits though, have spent like an hour trying to remove them. It should have a warning somewhere in the page, and for it to be optional.
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Warriorcatv2

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Re: [0.97a] Everybody Loves KoC
« Reply #246 on: September 30, 2024, 11:57:35 AM »

Hey. I'm having a lot of fun with your mod, but I just realized something. When you start the game with Nex and go to select a starting faction, Bhilai Astra isn't included in the list. Is this intentional? I quite like their ships and weapons, so not being able to start with them is a bit of a bummer.

Again, love the mod. It adds a nice bit of vanilla-friendly variety.
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Great Wound

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Re: [0.97a] Everybody Loves KoC
« Reply #247 on: October 01, 2024, 02:54:16 PM »

I never noticed the names before, but I think you should consider removing them. Names like "Rockgroin" and "McBigJohnson" are jarring for a mod that is otherwise very lore-friendly.

If there were only one or two and they were rare, they'd be funny. But having half of my officers named after genital jokes detracts from the gameplay.

What's so funny? I have a very great friend in Rome called Biggus Dickus. He has a wife you know...

I don't intend to remove them but I've scaled back the weighting from 2 to 0.8 so they'll appear less often. I actually did intend for them to be a rare surprise but in my forgetfulness left it high after initial testing.

the mod seems pretty good, it feels very vanilla friendly and is pretty interesting. I'm not a fan of the ai portraits though, have spent like an hour trying to remove them.

Thanks, KoC is meant to be vanilla friendly first and foremost. I've received feedback in a couple of other places regarding the portraits. And, late but good news, I'll be looking going to revert back to vanilla the ones. I'll still keep a few around for potential Star Lords though. - Double good news. I culled them from the factions as I wrote this post for you. Will still be player selectable but that might also change.

Hey. I'm having a lot of fun with your mod, but I just realized something. When you start the game with Nex and go to select a starting faction, Bhilai Astra isn't included in the list. Is this intentional? I quite like their ships and weapons, so not being able to start with them is a bit of a bummer.

Semi-intentional. I don't consider Nex vanilla but others have put together Nex profiles which I'm more than happy to use. If your want to get your feet wet feel free and put one together I'll chuck it in.   


« Last Edit: October 01, 2024, 02:58:03 PM by Great Wound »
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Great Wound

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Re: [0.97a] Everybody Loves KoC
« Reply #248 on: December 07, 2024, 08:28:54 AM »

1.04.45a is now up!

changes
1.04.45a

 - TRANS
    - Moved AMPP portraits to Angry Periphery
    - Moved Lords data to Angry Periphery
    - Removed AMPP portraits from factions


 - Turned down Kocsucker name frequency (2->0.8)
 - Adjusted starting relationships
 - Adjusted known weapons for factions
 - Revisted ship descriptions
 - Bhilai - Zorrah   - Added Station (Mid-Battle)
                     - Upgraded heavy industry to orbital works
 - Google droneships
    - Default loadout changed to include Neural Intergrator (why else would drones in their fleets appear to be piloted by humans...)

 - Added Weapon - Flare/Swarm Cannon - Is it a cannon! Is it a missile! No! It's totally a flaregun!
 - Added Weapon - Phasebeam (LG) - You want Gogol tech? This is how you get Gogol tech!
 - Added Weapon - AP Rifle (P) - A primitve rifle loaded with AP rounds (that Kanta may, or may not have, stolen from Bhilia Astra)
 - Streak MRM   - Increased Damage to 200*4 (from 100*6)
                - Increase small ammo to 6
                - Decreased Medium ammo to 18

 - Added pirate variants - Redrum! (Wolf/Mantiore/Colossus3)
 - Added LG variants - Lionesses (Brawler/Sunder/Falcon)
 - Added req_military to KoC Tempest/Shrike/Fury/Oddy
 - Replace Damper with Damper (Revised) on KoC ships

 - Atlas (C)    - Fixed no spawn bug - carrierCapital does (not) exist
                - Added +1 variant
 - Pranker (LP) - Added to ship roles!
                - Increased L.Arc to 210 - FORWARD DAKKA!
 - Phantom (MbG)- Replaced field.stab with Coherer
 - Gemini (EU)  - Replace targetingfeed with forgevats
                - Added Nav Relay
                - Reduced OP to 75 (-10)
                - Variant Tweak
 - Requieum     - M.Composite changed to Universal - (P) variant
                - Added Ballistic Rangefinder
 - Haymaker     - Replaced Flares with cannister flak
 - Hinny        - Added HighRes Sensors
                - Small missile changed to Energy
                - Variant tweak
                - Large reverted to turret + sprite tweak
 - Gizzard      - Small Hybrid changed to Ballistic
                - Changed ship system to Fast Missile Racks
                - (LG) Changed ship system to High energy focus
                - Added (EU) variant
                    - Changed small Ballistic to Energy, added Efficency Overhaul
                    - Ship system changed to Burn Drive
 - Geist        - Changed system to interdictor
                - (MbG) Increased flare count and tweaked colour (custom system)
 - Tempest      - Removed drones (BuiltIn Converted Fighter Bay)
 - Mercury      - Engine changed to midline
 - Manta        - Set to 0 in variants (Moved to DevHell)
 - Wolf (P)     - Small Missile changed to Composite - Vanilla tweak

 - Adjudicator  - NEW SHIP!!!
                - LIDAR Artillery variant of the enforcer

 - Sleipnir     - NEW SHIP!!!
                - A 'light cruiser' variant of the Sleipnir
                - Old Sleipnir renamed (Protoype) and only avalible through KoC Start
                - Revised starting rules

 - Fighter/Drone Tweaks -
    - Pulse Drone   - Replace with Hawkwolf Light Interceptor (5 OP)
                    - Reduced HP/Armour to 350/75
                    - Increase speed/range to 350/6000
                    - Addcrew (1)
                    - Removed 'noweaponflux' - maximum dps 200 - sustained dps reduced to 111
                    - Added alternate tech skins
    - Pulse Drone (C) - Changed Description
[close]

Bezborg, might I suggest a trip to Randis in the Arcadia system, I hear the weather is lovely this time of year...

Lazyturtle69hahfunynumber

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Re: [0.97a] Everybody Loves KoC
« Reply #249 on: December 07, 2024, 05:15:50 PM »

i tried redownloading but it keeps happening the ships look cool i wanna try it :(       

 39830 [Thread-2] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NullPointerException: Cannot invoke "com.fs.starfarer.loading.specs.privatesuper.clone()" because "<parameter1>" is null
java.lang.NullPointerException: Cannot invoke "com.fs.starfarer.loading.specs.privatesuper.clone()" because "<parameter1>" is null
   at com.fs.starfarer.loading.ShipHullSpecLoader.o00000(Unknown Source) ~[port_obf.jar:?]
   at com.fs.starfarer.loading.ShipHullSpreadsheetLoader.o00000(Unknown Source) ~[port_obf.jar:?]
   at com.fs.starfarer.loading.SpecStore.ÓO0000(Unknown Source) ~[port_obf.jar:?]
   at com.fs.starfarer.loading.ResourceLoaderState.init(Unknown Source) ~[port_obf.jar:?]
   at com.fs.state.AppDriver.begin(Unknown Source) ~[port.common_obf.jar:?]
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source) [port_obf.jar:?]
   at com.fs.starfarer.StarfarerLauncher.super(Unknown Source) [port_obf.jar:?]
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source) [port_obf.jar:?]
   at java.base/java.lang.Thread.run(Thread.java:1447) [?:?]
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Tipnick

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Re: [0.97a] Everybody Loves KoC
« Reply #250 on: December 08, 2024, 02:44:08 AM »

With last update I had to reverse back to the previous one because it turned out my Character was using one of your portraits. You should not remove those because it may ruin existing saves.
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EnigmaniteZ

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Re: [0.97a] Everybody Loves KoC
« Reply #251 on: December 08, 2024, 05:23:20 AM »

it's less about them being removed (they werent), but rather that they were moved to another one of the 'mods' that KoC bundles
they should honestly just be their own separate thing, and be a dependency for whichever mod needs them.
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Also known as: Khe, Kherae. Pros: tend to be an optimizer and a fixer. Cons: ADD (Is that a squirrel over there?) and severe memory issues (as in: I'm the last 10+ years)

Dear fellow coders: please use more null checks...

Salter

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Re: [0.97a] Everybody Loves KoC
« Reply #252 on: December 12, 2024, 01:27:12 PM »

i tried redownloading but it keeps happening the ships look cool i wanna try it :(       

 39830 [Thread-2] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NullPointerException: Cannot invoke "com.fs.starfarer.loading.specs.privatesuper.clone()" because "<parameter1>" is null
java.lang.NullPointerException: Cannot invoke "com.fs.starfarer.loading.specs.privatesuper.clone()" because "<parameter1>" is null
   at com.fs.starfarer.loading.ShipHullSpecLoader.o00000(Unknown Source) ~[port_obf.jar:?]
   at com.fs.starfarer.loading.ShipHullSpreadsheetLoader.o00000(Unknown Source) ~[port_obf.jar:?]
   at com.fs.starfarer.loading.SpecStore.ÓO0000(Unknown Source) ~[port_obf.jar:?]
   at com.fs.starfarer.loading.ResourceLoaderState.init(Unknown Source) ~[port_obf.jar:?]
   at com.fs.state.AppDriver.begin(Unknown Source) ~[port.common_obf.jar:?]
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source) [port_obf.jar:?]
   at com.fs.starfarer.StarfarerLauncher.super(Unknown Source) [port_obf.jar:?]
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source) [port_obf.jar:?]
   at java.base/java.lang.Thread.run(Thread.java:1447) [?:?]

I too am also getting this error thrown at me. I carefully sat through several hours of enabling and disabling my mod list to figure what was throwing this error and it stopped when I turned this mod off.

Ive got no idea whats causing it and I kind of want to add a few vanilla lore friendly factions to pad out my next Starsector binge. Attaching my mod list for relevancy.

Edit: If I had to make a guess, I think it may be im running current release and im getting warning of the game being for an older version.
« Last Edit: December 12, 2024, 02:09:33 PM by Salter »
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Great Wound

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Re: [0.97a] Everybody Loves KoC
« Reply #253 on: December 13, 2024, 11:36:00 AM »

i tried redownloading but it keeps happening the ships look cool i wanna try it :(       

On it now.

I too am also getting this error thrown at me. I carefully sat through several hours of enabling and disabling my mod list to figure what was throwing this error and it stopped when I turned this mod off.

Ive got no idea whats causing it and I kind of want to add a few vanilla lore friendly factions to pad out my next Starsector binge. Attaching my mod list for relevancy.

Edit: If I had to make a guess, I think it may be im running current release and im getting warning of the game being for an older version.

Thanks, pretty sure it's my own fault my KoC isn't working... I suspect it's another hidden character borking a filename like before (works fine with a fresh download on *nix ). Should be fixed in the hour.

Edit: fixed and re-uploaded
« Last Edit: December 13, 2024, 02:00:18 PM by Great Wound »
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Salter

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Re: [0.97a] Everybody Loves KoC
« Reply #254 on: December 14, 2024, 09:33:52 AM »

Its working now. Thanks!
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