Fractal Softworks Forum

Please login or register.

Login with username, password and session length
Advanced search  

News:

Starsector 0.97a is out! (02/02/24); New blog post: Anubis-class Cruiser (12/20/24)

Pages: 1 ... 13 14 [15] 16 17 18

Author Topic: [0.97a] Everybody Loves KoC  (Read 228367 times)

Cryovolcanic

  • Captain
  • ****
  • Posts: 341
    • View Profile
Re: [0.97a] Everybody Loves KoC
« Reply #210 on: April 15, 2024, 07:13:13 AM »


 - Spelling - puh!

One more spelling issue--

"Ordinance" is a type of law
"Ordnance" refers to military equipment

The hullmod should be called "Ordnance Storage". An easy mistake to make, many mods use the wrong word here.

Keep up the great work!!
Logged

jerri

  • Ensign
  • *
  • Posts: 27
    • View Profile
Re: [0.97a] Everybody Loves KoC
« Reply #211 on: April 30, 2024, 05:24:12 AM »

Any chance of reducing the op cost of the Maiden MRMs to match the new Salamanders?
Logged

Cryovolcanic

  • Captain
  • ****
  • Posts: 341
    • View Profile
Re: [0.97a] Everybody Loves KoC
« Reply #212 on: April 30, 2024, 11:52:45 AM »

In design type, some ships are "Eridani-Utopia" and others are "Eridani Utopia", creating two different classifications

Gust MLRS and Hinny need descriptions
Logged

Great Wound

  • Captain
  • ****
  • Posts: 306
    • View Profile
Re: [0.97a] Everybody Loves KoC
« Reply #213 on: May 02, 2024, 04:30:50 PM »

Any chance of reducing the op cost of the Maiden MRMs to match the new Salamanders?

Going 3/6/12 feels a bit too cheap, but I agree, they need a drop inline with Salamanders. Done.
    - Maiden    - Reduced OP cost from 5/10/15 to 4/8/15

In design type, some ships are "Eridani-Utopia" and others are "Eridani Utopia", creating two different classifications

Gust MLRS and Hinny need descriptions

Good spot on the design types! Fixed for the next release. Descriptions are on my ToDo! Weapons are all done (or at the very least have something of substance).

Ships is a bigger job, needs a proper going through as many descriptions need revising. You're more than welcoming to come up with one for the following and I'll add them in/use them as a base. This is an open invitation for anyone lurking.

Pranker - Fuel Tanker
Hinny - Combat Explorer
Gizzard - Missile Destroyer
Astrum - Command Carrier

Cryovolcanic

  • Captain
  • ****
  • Posts: 341
    • View Profile
Re: [0.97a] Everybody Loves KoC
« Reply #214 on: May 02, 2024, 04:49:27 PM »

I'm happy to write a couple ship descriptions for you.

Lore-wise, what was EU's reasoning for developing the Hinny? It looks like a converted Mule with some heavier armament, but still has poor flux stats (still a low-tech ship at heart). And who built the Pranker?

I have never used the Gizzard or Astrum. I'll have to load my save to see what they do.

edit - EU is a terraforming company, right? Should I look at the EU Gemini for inspiration?
« Last Edit: May 02, 2024, 04:54:50 PM by Cryovolcanic »
Logged

Great Wound

  • Captain
  • ****
  • Posts: 306
    • View Profile
Re: [0.97a] Everybody Loves KoC
« Reply #215 on: May 02, 2024, 05:17:22 PM »

The Hinny started life as 'conversion package' to give it a full fighter bay, as for the up-scaling of the weapons, it just seemed like a good idea at the time. I'm planning on freeing up the fighter bay in the next version.

The Pranker doesn't have any lore as such, it's just a rugged cruiser sized tanker with a visually questionable tank arrangement... started more as a joke, here's the old description:
"A large tanker with enough fuel to support a convoy on a deep-space excursion. Pranker duty is reserved for the most manly of men, there’s not many out there prepared to engage their burn drive and plow face-first through an asteroid field whilst carrying enough anti-matter to take out a starbase."
I do have a Pather variant in an abandoned station somewhere...

Old Gizzard description:
"The Gizzard comes from a different design philosophy than traditional domain vessels; The best fights are over quickly, prolonged combat only leads to attrition on both sides. Pushed through to production despite administration resistance the Gizzard is a dedicated missile destroyer, capable of producing more firepower than most of its contemporaries until the missile racks are expended, at which point retreat is advised."
Again not much to go by.

The Astral is Bhilai's unique flagship. They were suppliers to the the Domain, so maybe it was a design they were pitching when the collapse happened or perhaps the other way round, the Domain supplied them the blueprints in order to fulfill a production order? Either way, it's now in the hands of a gun worshiping cult that has both the means and rationality to create a proper fleet doctrine...


There's room for creative freedom as long as it's not something particularly lore-breaking. Have fun.
« Last Edit: May 02, 2024, 05:20:19 PM by Great Wound »
Logged

Cryovolcanic

  • Captain
  • ****
  • Posts: 341
    • View Profile
Re: [0.97a] Everybody Loves KoC
« Reply #216 on: May 02, 2024, 07:10:24 PM »

I just noticed the dong + testicles on the Pranker. I'll come up with a description and disregard the visuals. Since it's a cruiser with rugged construction, I'll assume it's an older design like the Vanguard, perhaps used during the original settlement of the Sector and only recently brought back into service by independent corporations with a few modern flux upgrades.

What was your design philosophy for the Astrum? Looking at its stats, I think something like the Odyssey... good speed, excellent flux stats, two fighters, and a versatile weapon loadout. Perhaps it's a command ship designed to provide support anywhere on the battlefield, but was never put into large-scale service by the Hegemony because it contradicts the Hegemony doctrine of firm battle lines and less emphasis on fighters? Plus the Hegemony logistical guys don't like how many bespoke parts it needs, unlike the Onslaught and Dominator.

I'll come up with something for the Hinny and Gizzard.
Logged

Cryovolcanic

  • Captain
  • ****
  • Posts: 341
    • View Profile
Re: [0.97a] Everybody Loves KoC
« Reply #217 on: May 02, 2024, 08:57:07 PM »

@Great Wound - what do you think?

---

Gizzard-class Missile Destroyer

The Gizzard is a highly specialized fire support destroyer designed for short combat engagements. It functions best when operating as part of a larger task force.

The Gizzard comes from a different design philosophy than traditional Domain vessels: the notion that the best fights are over quickly, as prolonged combat only leads to attrition on both sides. Thanks to its built-in missile racks, the Gizzard can produce more firepower during the opening moments of an engagement than most of its contemporaries. However, the Gizzard’s inability to provide sustained pressure against larger fleets has relegated it to convoy defense roles and mop-up duty against small-scale pirate warlords, a role in which it excels.

---

Astrum-class Battlecruiser

Bhilai-Astra’s Astrum battlecruiser was an anomaly among pre-Collapse capital ships, which tended towards specialized functions during the heyday of the “Cruiser School” era of Domain procurement. Originally pitched as a dedicated command ship, the Astrum was never greenlighted for production as Domain strategists viewed the design as too unfocused. Following the Collapse, an updated version of the Astrum design was again rejected by the Hegemony as incompatible with fleet doctrine, as Hegemony admirals saw “command ship” as an unnecessary niche when many Onslaughts were already outfitted with operations centers.

Undaunted, Bhilai-Astra once again updated the Astrum’s design, leaning into its generalist aspects and targeting a different market segment: independent mercenary contractors. Private military companies often need their sole capital ship to perform a range of functions, including command. Due to its blend of ballistic and energy weaponry combined with the versatility afforded by its two fighter bays, the Astrum can be rapidly refitted to handle almost any adversary. Furthermore, mercenary captains appreciate the Astrum’s excellent speed, burst firepower and flux engineering, which allow it to quickly disengage from or reinforce any area of a battle line.

---

Hinny-class Combat Explorer

The Hinny is a modern, state-of-the-art overhaul of the Mule designed to operate in heavily irradiated environments.

Some years following the destruction of Hanan Pacha during the Second AI War, the Eridani-Utopia Corporation began to investigate the possibility of terraforming irradiated or otherwise devastated worlds. Lacking the funds for a dedicated ship design project, Eridani-Utopia instead decided to undertake an extensive redesign of an existing hull. Although the venerable Venture-class cruiser was considered, Eridani-Utopia engineers felt the more-economical Mule-class hull was sufficient for operations in near-orbit of Hanan Pacha, the first candidate of “Project Restoration.”

The Hinny boasts a number of improvements over the base Mule. A specialized electromagnetic shield generator allows the Hinny to operate in heavily irradiated environments for extended periods of time, with the side-effect of functioning as a hardened shield in a combat scenario. A large ballistic mount, originally designed to accommodate a superheavy mining blaster, occupies the center of the hull. A fully functional fighter bay housing a pod of mining drones completes the Hinny’s hybrid terraforming/armament package.

After entering service, Eridani-Utopia found the Hinny redesign to be so effective that the Corporation began to assign ships of this class (with more generalized weaponry and fighter loadouts) to standard deep-space exploration fleets. Since the Hinny was not originally designed for this role, it lacks the efficiency overhauls that are standard on many Eridani-Utopia vessels.

---

Pranker-class Tanker

The Pranker is an update of a very old fuel tanker design from the earliest days of the Domain’s expansion into the Persean Sector. The Pranker shares some construction similarities with the Domain’s Explorarium drones, which only have significance if the ship is negligently maintained. To most operators, the Pranker merely occupies a middle ground between the Phaeton and the Prometheus, suitable for supporting cruiser-heavy task forces.
Logged

meatball

  • Ensign
  • *
  • Posts: 17
  • A meatball trying to mod
    • View Profile
Re: [0.97a] Everybody Loves KoC
« Reply #218 on: May 02, 2024, 09:04:12 PM »

Finally, Pranker lore.

Also neat lore for what looks and probably plays like the midline Manifesto we never got from Vayra.
Logged

Great Wound

  • Captain
  • ****
  • Posts: 306
    • View Profile
Re: [0.97a] Everybody Loves KoC
« Reply #219 on: May 05, 2024, 05:53:15 AM »

@Great Wound - what do you think?

Awesome. Added. Thankyou.

Cryovolcanic

  • Captain
  • ****
  • Posts: 341
    • View Profile
Re: [0.97a] Everybody Loves KoC
« Reply #220 on: May 28, 2024, 12:40:37 PM »

A bit of feedback--the Sleipnir was probably too good in .96, but the .97 version feels pretty weak. All five of the ship system change, shield arc reduction, removal of some free hullmods, reduction in TPC accuracy and reduction in TPC fire rate, was probably too much.

At 8 DP I don't expect much but it feels like the ship dies a lot now.
Logged

some guy

  • Ensign
  • *
  • Posts: 22
    • View Profile
Re: [0.97a] Everybody Loves KoC
« Reply #221 on: June 06, 2024, 11:45:54 PM »

just me talking but was playing nex and noticed that its actually plausable to get all these blokes and tri trach in an allience with a lot of work and a bit of luck... thats gotta be a chevo related feat, then i got thinking buncha old corps with ties to domain era tech working together could probably create a monster of some sort in a team up scenerio like that. wonder if any of the other lore related factions will pop up like orion shipyards? nice mod btw hope it grows well.
Logged

Great Wound

  • Captain
  • ****
  • Posts: 306
    • View Profile
Re: [0.97a] Everybody Loves KoC
« Reply #222 on: June 11, 2024, 10:38:40 AM »

A bit of feedback--the Sleipnir was probably too good in .96, but the .97 version feels pretty weak. All five of the ship system change, shield arc reduction, removal of some free hullmods, reduction in TPC accuracy and reduction in TPC fire rate, was probably too much.

At 8 DP I don't expect much but it feels like the ship dies a lot now.

Yeah, I may have went a bit overboard with the nerf, sorry, I've restored some of its glory:

Quote
    - Sleipnir   - Restored TPC RoF
                - Restored Escort Package
                - System changed to Damper

There's quite a few other changes incoming, mostly to do with consistency (e.g. Bhilai no longer have KoC's Blockade Runner Mod, KoC don't get Insulated Engines as Standard (That's a Bhilai thing)). Redid the MBG Drones in-line with vanilla, mostly to save myself a headache but the Mbaye-Gogol start now begins with the Automated Ship skill unlocked so it's all 'balanced out'. Descriptions, variants (some are broken) and the Angry Periphery are the big todo's, I'm just being lazy and sitting on them.

If you can see anything outright broken or something you want me to 'fix' let me know. Same thing for anyone else reading this.

Current Change Log (WIP)
1.04.44 - Savebreaker alert!
TODO!
    - Revisit descriptions
    - Revist variants
    - Revisit the (Angry) Periphery
    - Get [REDACTED] to create Bhilais nex profile for me...
    - Deal with complaints
    - Shoe-horn lore in to new starts (currently using faction desciption text as place-holder).

DONE!
    - Astrum    - Added to default ship roles (whoops!)
                - Various stat tweaks
    - Valhalla  - Removed KoC Mod
    - Valkyrie  - Removed KoC Mod
    - Mercury   - now has KoC.desg
                - Small Missile changed to Composite
    - Shrike    - Removed Insulated Engine
    - Fury      - Removed Insulated Engine
                - Medium Energy changed to Composite
    - OddyKoc   - Small Hybrids changed to Energy/Ballistic (No other KoC has hybrids)
                - Medium changed to Composite
                - Large Universal changed to Composite (Because all KoC-mil get a composite....)
    - Atlas(C)  - Medium Universal changed to Medium Energy
    - Geist     - Reduced deployment cost 30->26
    - Enforcer  - (TT) changed to (EU)
    - Hinny     - Swaped Large/Medium mounts
                - Full fighter bay
    - Requiem   - Replaced Dynamic Stabilizer with ammofeed
                - Removed Damper field
                - Removed B.Rangefinder
                - Added Distributed Fire Control
                - Increased base dissipation by 50
                - Reduced OP by 5
                - Added (P) Variant
    - Haymaker  - Increased speed from 115 to 125
    - G.Harbinger - All mediums = Synergy
    - G.Phantom   - L.Energy changed to Synergy
    - G.Shade   - M.Missile changed to M.Synergy
                - Removed S.Energy 1x
    - G.Afflictor   - Locked -pending removal-
    - Sleipnir   - Restored TPC RoF
                - Restored Escort Package (Is it too much to ask for both?)
                - System changed to Damper

    - Added missing desciptions
    - New Weapon- Atropos - LARGE!
    - AP-MG     - Reduced flux 20->18
    - Maiden    - Reduced OP cost from 5/10/15 to 4/8/15
    - Streak    - Behaviour tweaks

    - Revised starting rules
    - Faction doctrine tweaks
    - Restored Ordinance Storage and Flux Capacitors
                - Converted OrdStor and FluxCap to S-mods
                - Purchasable from Bhilai and Eridani
                - Can be unlocked at start through KoC/Mbaye start option
    - Faction hullmods (Blockade Runner/Phase Resonator) overhauled - now S-mods
                - Known bug: Setting them to 'Hidden' removes the ability to SMOD - Reported
                - No faction knows them
                - Set to no_drop/no_drop_salvage - should prevent them spawning
                - YMMV depending on mods/cheats

    - Reverted Eridani Commisoned crew hull mod to range bonus
    - Mbaye-Gogol [REDACTED] start now begins with Automated Ship skill
    - Mbaye drones converted and revamped in accord:
                - IPDAI removed
                - Custom hullmod removed
                - Shields added
                - System changed Cannister->Skimmer (Because Mbaye love to phase... (And so does the [REDACTED])
                - Defender - Hardpoint Med->Sml.Syn
                - Bastillion - Large removed and 2xSml converted to M.Hard.Syn
    - Eridani-Utopia ships are all Eridani-Utopia not Eridani Utopia



[close]

just me talking but was playing nex and noticed that its actually plausable to get all these blokes and tri trach in an allience with a lot of work and a bit of luck... thats gotta be a chevo related feat, then i got thinking buncha old corps with ties to domain era tech working together could probably create a monster of some sort in a team up scenerio like that. wonder if any of the other lore related factions will pop up like orion shipyards? nice mod btw hope it grows well.

If you can get all the corporations under one banner I'll be seriously impressed, I'm still waiting on someone to make Bhilai's nex profile if you feel up to the task and want to get your feet wet in modding ;) I've got no plans on developing past the 4, truthfully I never planned for it to get this big to begin with, originally it was just the KoC and then, with a little encouragement, it grew bigger...

There's plenty of room for a follow up though, we still have:
Altair Exotech - "Destroyed" after the Collapse.
Exodyne Biotech - Post-Collapse status unknown.
GA-X Industries - Post-Collapse status unknown.
Interstellar Dynamics - "Destroyed" after the Collapse.
Orion Shipyards - Post-Collapse status unknown.

Cryovolcanic

  • Captain
  • ****
  • Posts: 341
    • View Profile
Re: [0.97a] Everybody Loves KoC
« Reply #223 on: June 11, 2024, 02:12:15 PM »

I am curious about the changes to the Hinny. Conceptually, what is your goal for the ship?

The description I wrote for it was based on the mining pods and the large ballistic (can mount a terraforming weapon). The description also assumes that EU is still a terraforming/exploration-focused corp. They have tech-mining on Hanan Pacha, after all.
Logged

ros

  • Ensign
  • *
  • Posts: 16
    • View Profile
Re: [0.97a] Everybody Loves KoC
« Reply #224 on: June 13, 2024, 07:00:33 PM »

Shouldn't the Atlas (C) have its cargo capacity reduced to something like 500, since the space was replaced with fighter bays? As it stands, it's practically a better Atlas, so it replaces it. The few extra Ks per month is worth it for such quite a powerful capital.
Logged
Pages: 1 ... 13 14 [15] 16 17 18