Just wanted to say, the KoC Atlas carrier is so hilariously overpowered it's not even funny. 8 bays, constant 100% replacement rate, Reserve Deployment, and all for just 35 DP.
I think you're overreacting but I'll admit, the Fighter Chassis Storage is a step too far*; it's an OP-starved glass-hanger. The Converted Cargo Bay nerfs the fighters and wing+system it's the equivalent of an Astral in volume so it's a toss-up between the two offensively. Defensively it's slow as molasses and has paper-thin armour so if you can get around or push though (hint: Bring a devastator) the fighter screen it's an easy kill.
*Removed for the next version.
The KoC Odyssey is also overpowered. It shouldn't be possible to fit 2 converging large ballistics and more on a capital with that kind of speed and flux stats
It already had two large converging mounts, the speed and flux are its vanilla stats. Not sure where the complaint is coming from on this. The real buffs are in defence and the two fixed wings. Being a new addition I'm aware it will need a few tweaks, if you can be more specific on what you feels need changing I'm open to options. I was considering 3 fixed (drone) wings + drone strike but
The Ordinance Storage hullmod is also whack. -30% cargo might as well not be a malus on most combat ships, and it affects both ballistic and missiles. Compared to Flux Capacitor, which does have a serious malus, it's just silly.
Regarding the Ballistic and Missile vs Energy I don't see a game breaker, granted the only ships I really compared for maximum potential savings were the Onslaught/Conquest/Paragon and Enforcer/Hammerhead/Medusa so maybe I'm missing some cases where things go out of whack. Could you expand on this one.
-30% less cargo (i.e -30% supplies carried) vs. +30% supplies used doesn't make a difference in my eyes. It's campaign layer, so you can always bring an Atlas (not (C)) if you find you're running low.
I may sound defensive but I do thank you for the feedback as it's constructive. Keep it coming.