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Author Topic: TriOS: Starsector Launcher/Mod Manager/Toolkit  (Read 15103 times)

HereticMIND

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Re: TriOS: Starsector Launcher/Mod Manager/Toolkit
« Reply #90 on: September 13, 2024, 06:54:32 PM »

Hey, I’ve run into some issues regarding mod profiles:

—If I create one mod profile and DO NOT CREATE another one then activate it, I cannot deactivate nor delete that mod profile. Think that’s a bug.

—I am very confused about how I add mods to my mod profile. Could you explain how?

Updated to latest version, BTW.
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Wispborne

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Re: TriOS: Starsector Launcher/Mod Manager/Toolkit
« Reply #91 on: September 13, 2024, 07:01:55 PM »

Hey, I’ve run into some issues regarding mod profiles:

—If I create one mod profile and DO NOT CREATE another one then activate it, I cannot deactivate nor delete that mod profile. Think that’s a bug.

—I am very confused about how I add mods to my mod profile. Could you explain how?

Updated to latest version, BTW.

The Mod Profile page wasn't meant to be enabled yet. I'll release another version shortly to disable it again.

I'd started working on it, not intending to release another version before finishing it, and then forgot to disable it when I did release a version.

0.2.6
- Fixed
  - Mod Profiles tab being accidentally enabled. The feature isn't ready yet.


Here are a couple of non-final screenshots.
There's still quite a bit to do:
- The buttons are still a mess.
- It needs to do some sort of backup to prevent losing part of a mod profile if you swap to one where you don't have all the mods.
- If you have a newer version of a mod than it wants, it should ask if you want to switch to the latest available.
- If you don't have a version of a mod it wants, but have a different one, it should ask if you want to use the one you have.
- It should have a profile selector on the Mods tab for quick switching.
- I might add the "Create from save file" as part of this, as it would feel incomplete to release without it.

Spoiler
[close]

« Last Edit: September 13, 2024, 07:11:51 PM by Wispborne »
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Mod Managers: TriOS & SMOL | Mod: Persean Chronicles | Tool: VRAM Estimator | Tool: Forum+Discord Mod Database | If I'm inactive for 3 months, anyone can use any of my work for anything (except selling it or its derivatives).

HereticMIND

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Re: TriOS: Starsector Launcher/Mod Manager/Toolkit
« Reply #92 on: September 13, 2024, 07:13:05 PM »

Sorry to cause such a fuss! I legit thought that 0.2.5 was the “Mod Profiles” update and thought I ran into a weird bug.

In any case, the 0.2.6 update doesn’t look like it’s live yet (the auto-update is registering as the current update as 0.2.5), so in any case it’s fine. No need to go trying to squash bugs that might not even be there!
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Wispborne

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Re: TriOS: Starsector Launcher/Mod Manager/Toolkit
« Reply #93 on: September 13, 2024, 07:15:35 PM »

Sorry to cause such a fuss! I legit thought that 0.2.5 was the “Mod Profiles” update and thought I ran into a weird bug.

In any case, the 0.2.6 update doesn’t look like it’s live yet (the auto-update is registering as the current update as 0.2.5), so in any case it’s fine. No need to go trying to squash bugs that might not even be there!

Nah, I realized earlier today that I accidentally enabled it and hadn't gotten around to fixing it. I needed the push/reminder :)
It's still next on the to-do list.


Unfortunately, Satisfactory just released 1.0, sooooooo
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Mod Managers: TriOS & SMOL | Mod: Persean Chronicles | Tool: VRAM Estimator | Tool: Forum+Discord Mod Database | If I'm inactive for 3 months, anyone can use any of my work for anything (except selling it or its derivatives).

FancyBacon

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Re: TriOS: Starsector Launcher/Mod Manager/Toolkit
« Reply #94 on: September 13, 2024, 08:16:14 PM »

Invalid argument(s): Failed to load dynamic library '/private/var/folders/ts/y72701tx2p5_pt32s2pm5mwr0000gn/T/AppTranslocation/99DC84FC-C6F4-4304-899A-748DC9394077/d/TriOS.app/Contents/Frameworks/App.framework/Resources/flutter_assets/assets/macos/libarchive/lib/libarchive.dylib': dlopen(/private/var/folders/ts/y72701tx2p5_pt32s2pm5mwr0000gn/T/AppTranslocation/99DC84FC-C6F4-4304-899A-748DC9394077/d/TriOS.app/Contents/Frameworks/App.framework/Resources/flutter_assets/assets/macos/libarchive/lib/libarchive.dylib, 0x0001): Library not loaded: /opt/homebrew/opt/xz/lib/liblzma.5.dylib
  Referenced from: <0F8B1657-5E7C-366F-A173-B52CF4AB462C> /private/var/folders/ts/y72701tx2p5_pt32s2pm5mwr0000gn/T/AppTranslocation/99DC84FC-C6F4-4304-899A-748DC9394077/d/TriOS.app/Contents/Frameworks/App.framework/Versions/A/Resources/flutter_assets/assets/macos/libarchive/lib/libarchive.dylib
  Reason: tried: '/opt/homebrew/opt/xz/lib/liblzma.5.dylib' (no such file), '/System/Volumes/Preboot/Cryptexes/OS/opt/homebrew/opt/xz/lib/liblzma.5.dylib' (no such file), '/opt/homebrew/opt/xz/lib/liblzma.5.dylib' (no such file)

Not allowing me to auto download mod updates (macOS version 2.5)
« Last Edit: September 13, 2024, 08:17:53 PM by FancyBacon »
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the_bittersteel

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Re: TriOS: Starsector Launcher/Mod Manager/Toolkit
« Reply #95 on: September 16, 2024, 05:32:58 PM »

Low urgency item - using on MacOS. Must say works great so far, especially when combined with another MacOS Java improvement mod. That said, whenever I exit TriOS - I get an error of "TrIOS Quit Unexpectedly." Doesn't seem to impact functionality, only sharing since you're still developing/making improvements.
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