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Author Topic: A 'be careful' order  (Read 560 times)

intrinsic_parity

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A 'be careful' order
« on: December 22, 2021, 04:40:16 PM »

Sometimes friendly ships get isolated and end up dying because they have nowhere safe to retreat to, even if the ship in question is fast enough that they could have avoided being in that situation. It would be nice if there was a 'be careful' command that told ships to play less aggressively and focus on moving back towards allies, after which they could resume normal behavior.
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Thaago

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Re: A 'be careful' order
« Reply #1 on: December 22, 2021, 04:48:36 PM »

This would be useful. I've found that assigning the wayward ship as an escort to another ship can sometimes do the job and get them out of a tricky situation, if they are fast enough.
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JUDGE! slowpersun

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Re: A 'be careful' order
« Reply #2 on: December 22, 2021, 11:07:09 PM »

Wouldn't this be prevented by just allowing retreat from all sides of map, instead of this weird chessboard approach?  You know, like I suggested a few months ago... though to be clear, it was only for direct retreat (tactical would still exit normally), and exiting from sides would still damage retreating ship.  Retreating from enemy side (ie, the top, since player always enters at bottom as far as I can tell unless pursuit battle) would do even more damage to retreating ship, basically penalizes player for not retreating normally.

Also, would be kinda nice for player and enemy to enter from sides occasionally instead of top/bottom...
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intrinsic_parity

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Re: A 'be careful' order
« Reply #3 on: December 22, 2021, 11:27:48 PM »

Wouldn't this be prevented by just allowing retreat from all sides of map, instead of this weird chessboard approach?  You know, like I suggested a few months ago... though to be clear, it was only for direct retreat (tactical would still exit normally), and exiting from sides would still damage retreating ship.  Retreating from enemy side (ie, the top, since player always enters at bottom as far as I can tell unless pursuit battle) would do even more damage to retreating ship, basically penalizes player for not retreating normally.

Also, would be kinda nice for player and enemy to enter from sides occasionally instead of top/bottom...
I don't want my ships to retreat. I just want them to not get isolated, or at least to not be as aggressive if they do get isolated.
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JUDGE! slowpersun

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Re: A 'be careful' order
« Reply #4 on: December 22, 2021, 11:34:43 PM »

I don't want my ships to retreat. I just want them to not get isolated, or at least to not be as aggressive if they do get isolated.

Fair enough.  Although if retreating from sides were possible, allowing redeployment from a player's side would suddenly become a viable option... but otherwise, yeah, could also just use another command, but how to determine min/max distance of command?  Like a "be careful" vs "be very careful" vs. "be extremely careful" order?
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Mordodrukow

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Re: A 'be careful' order
« Reply #5 on: December 23, 2021, 12:17:29 AM »

I d like to see some order line for each individual ship, illustrating which order has bigger priority in ally's mind. Including personality as an order. And being able to move those orders on the line to change the priorities.

For example:
Current situation: ally has an order to protect an objective, but he chases some enemy for unknown reasons (perhaps his personality is "ram", idk...), and he can chase him through entire map no matter the distance.
What i need: manually put protection order on top of priority list to prevent ally from chasing the enemy.
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TaLaR

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Re: A 'be careful' order
« Reply #6 on: December 23, 2021, 12:34:37 AM »

Every single case of a fast ship dying to one/several much slower ones is a piloting mistake. And if enemies are slower even with flux boost and mobility systems on their side, the faster ship really has no excuse.

Problem is, it's that kind of predictive behavior (knowing whether ship's course of action will put it into a potential dead end state) is orders of magnitude more complex that what SS AI currently does.
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JUDGE! slowpersun

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Re: A 'be careful' order
« Reply #7 on: December 23, 2021, 01:10:21 AM »

Problem is, it's that kind of predictive behavior (knowing whether ship's course of action will put it into a potential dead end state) is orders of magnitude more complex that what SS AI currently does.

True, this game has enough issues with pathfinding...
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