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Author Topic: the ASP syndicate - v0.50 ShaderLib support  (Read 64642 times)

mendonca

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Re: the ASP syndicate
« Reply #30 on: June 06, 2012, 06:41:58 AM »

I'd like to have the ASP into Uomoz's Realm of Scripting Pain. Is it ok for you mendonca?

Absolutely, no problem at all.  :)

The only thing I would say is that I haven't had much external feedback on the fleet. I have my own thoughts about the strengths / weaknesses and positioning of the fleet in general but the good feedback always comes from other people.

That only has ramifications if they DO get implemented in Uomoz's Corvus, and subsequently a lot of people play with them and make some top-drawer suggestions about their balance, I might agree with it and change them correspondingly!

But yeah, it would be cool to see them in there  :)
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cp252

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Re: the ASP syndicate
« Reply #31 on: June 06, 2012, 07:56:26 AM »

YAY. This calls for capslock.   ;D
Can't wait~
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Uomoz

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Re: the ASP syndicate
« Reply #32 on: June 06, 2012, 08:31:30 AM »

I might release V15 later today with this new awesome stuff. Welcome aboard (again!).
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hadesian

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Re: the ASP syndicate
« Reply #33 on: June 14, 2012, 12:59:56 PM »

Sorry for the bump, but I suddenly realised what the logo reminds me of.
May be slightly obscure but in game it's very similar
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Changes as of May 24, 2013
  • Reinvented Starsector.
  • That is all.

ClosetGoth

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Re: the ASP syndicate
« Reply #34 on: June 15, 2012, 04:08:33 AM »

So Mendonca, do we have more work on this in progress? I can't wait to see more of these ships! Is this going to have as many ships as Junk Pirates?
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Starfaring since the very beginning of 2012

mendonca

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Re: the ASP syndicate
« Reply #35 on: August 14, 2012, 01:51:21 PM »

So Mendonca, do we have more work on this in progress? I can't wait to see more of these ships! Is this going to have as many ships as Junk Pirates?

Hey, sorry about the lack of a reply. Just noticed this as I am updating to include ship systems (see OP for link).

I don't intend on adding much more to this, it was designed to be a small faction and simply put the syndicate have only a few ships to supplement the more combat capable traditional ships.

And I've updated this to include ship systems thusly:

Gigantophis: PD Drones
Copperhead: Burn Drive
Diamondback: Active Flares
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Uomoz

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Re: the ASP syndicate
« Reply #36 on: September 27, 2013, 06:59:43 AM »

NECROBUMP. Mendonca, you should really update this guys for .6a. Even just the ship stats, so I can finish *mendoncizing* UsS, add them to the independent fleet spawner. It's not a coincidence the first mods I integrated are your stuff.
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mendonca

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Re: the ASP syndicate
« Reply #37 on: September 27, 2013, 07:10:06 AM »

Sure thing, will try and do a quick once over tonight  :)

Really wanted to do a detail pass over the sprites first, but that is not going to happen quickly.
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mendonca

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Re: the ASP syndicate
« Reply #38 on: September 27, 2013, 02:14:39 PM »

Done, quick update to 0.6a, v0.35.

https://dl.dropboxusercontent.com/u/66536185/syndicate_asp035.zip

It is currently similar in scope and scale to 0.54 and previous - ASP only present in Corvus.

Would be nice to get this up and running with lots of inter-system (and inter-mod) trade runs going.
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Uomoz

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Re: the ASP syndicate
« Reply #39 on: September 27, 2013, 02:23:14 PM »

They are already on it, here :)
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mendonca

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Re: the ASP syndicate
« Reply #40 on: September 27, 2013, 02:25:03 PM »

They are already on it, here :)

Awesome :)
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Zaphide

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Re: the ASP syndicate
« Reply #41 on: September 27, 2013, 03:38:32 PM »

Yay!  :D
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ssthehunter

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Re: the ASP syndicate
« Reply #42 on: September 27, 2013, 04:29:56 PM »

*twitch*
*glances around*
*grabs mod*
*glances around*
*runs away*
MINE.
Finally updated :D
Thanks!
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Vayra

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Re: the ASP syndicate
« Reply #43 on: September 28, 2013, 03:14:24 PM »

Just a thought, you might want to cut the "The" from the beginning of the faction's name in the in-game files. "The ASP Syndicate Miner" looks a little silly compared to "ASP Syndicate Miner", "The ASP Syndicate Mercenary Force" vs "ASP Syndicate Mercenary Force", etc. ;)

Love the mod in general, though.
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Kadur Remnant: http://fractalsoftworks.com/forum/index.php?topic=6649
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im gonna push jangala into the sun i swear to god im gonna do it

R14N

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Re: the ASP syndicate
« Reply #44 on: September 29, 2013, 05:22:42 PM »

Just a thought, you might want to cut the "The" from the beginning of the faction's name in the in-game files. "The ASP Syndicate Miner" looks a little silly compared to "ASP Syndicate Miner", "The ASP Syndicate Mercenary Force" vs "ASP Syndicate Mercenary Force", etc. ;)

Love the mod in general, though.

After played the mod..... this I agree....
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