Fractal Softworks Forum

Please login or register.

Login with username, password and session length
Advanced search  

News:

Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)

Pages: 1 [2] 3 4 5

Author Topic: the ASP syndicate - v0.50 ShaderLib support  (Read 64641 times)

WarStalkeR

  • Captain
  • ****
  • Posts: 343
  • Per Aspera Ad Astra!
    • View Profile
Re: the ASP syndicate
« Reply #15 on: April 27, 2012, 05:15:30 AM »

Looks great and promising, but still some edges aren't smooth...
Logged

"Happiness for everybody, freely, and let no one to leave unhappy!" (c) Strugatsky Brothers
Independent Defense Force is here! And they already in Sector Xplo.

mendonca

  • Global Moderator
  • Admiral
  • *****
  • Posts: 1159
    • View Profile
Re: the ASP syndicate
« Reply #16 on: April 27, 2012, 05:23:08 AM »

Looks great and promising, but still some edges aren't smooth...
Thanks, and yeah ...  :)

To be honest I find it useful to post the sprites up somewhere, sit and stare at them for a bit, and then I see these things as well ... The Copperhead especially looks less and less satisfactory the more I stare at that.

I'll probably do another pass on such details before I get the first release out, but then again if you can't notice it too bad in-game, I might just leave it 'til another release ...
Logged


"I'm doing it, I'm making them purple! No one can stop me!"

arcibalde

  • Admiral
  • *****
  • Posts: 1730
    • View Profile
Re: the ASP syndicate
« Reply #17 on: April 27, 2012, 05:36:03 AM »

It just look so damn good!!!!
Logged
Creator of:
Relics MOD - vanilla balanced - Campaign integrated
Vanilla addon MOD - vanilla balanced - Campaign integrated
Project ONI MOD - mission only

Heavy Weapons Pony

  • Commander
  • ***
  • Posts: 136
  • Luna is best Admiral.
    • View Profile
Re: the ASP syndicate
« Reply #18 on: April 27, 2012, 06:02:42 AM »

OH DEAR GOD WHAT HAVE I DONE.
One post leads to 20.

Anyway It looks good and wish you all the best in your efforts of putting this in campaign. Can't wait to fly the Diamondback and Copperhead.
Logged
I am Admiral Luna and this is my favorite game on the Internets.
"Captain! Pilum Missile's detected at 18 degrees starboard!"
"Thank you ensign, but I'm quite sure our Burst PD array can handle that"
(Chuckles around the bridge)
"It seems to be a volley of thirty-two, sir"
(Dead silence) ~ Zaga

Cordacc

  • Commander
  • ***
  • Posts: 114
    • View Profile
Re: the ASP syndicate
« Reply #19 on: April 27, 2012, 09:16:11 AM »

on the gigantophis on the top left the 2nd small turret down from the top looks a little forced and is a little bit off the ship.
Logged

frag971

  • Commander
  • ***
  • Posts: 242
    • View Profile
Re: the ASP syndicate
« Reply #20 on: April 28, 2012, 07:55:12 PM »

Aum...... Aquarium ships?
Logged
Let's say I'm captaining the ISS Slightly Lopsided Isosceles Triangle here.

cp252

  • Admiral
  • *****
  • Posts: 586
    • View Profile
Re: the ASP syndicate
« Reply #21 on: April 29, 2012, 08:06:20 AM »

So... fluffy. I want, I want, I want.  :o
Logged

mendonca

  • Global Moderator
  • Admiral
  • *****
  • Posts: 1159
    • View Profile
Re: the ASP syndicate
« Reply #22 on: May 01, 2012, 02:31:36 PM »

CONSTRICTOR



Packing sabots and an IR pulse. Strong, but quite fragile given that they roam about in packs of two. Also pretty niche, as the sabots are not universally useful.

VENOM



A couple of mining lasers and a pack of swarmers. An anti-fighter fighter, comes in packs of three.

BITE



Standard drone with a LR PD Laser. Usual benefits and drawbacks of a light drone.
Logged


"I'm doing it, I'm making them purple! No one can stop me!"

Trylobot

  • Global Moderator
  • Admiral
  • *****
  • Posts: 1170
    • View Profile
    • Github profile
Re: the ASP syndicate
« Reply #23 on: May 03, 2012, 02:05:41 PM »

Love this so far, mendo  8)
Logged

Sunfire

  • Admiral
  • *****
  • Posts: 698
    • View Profile
Re: the ASP syndicate
« Reply #24 on: May 03, 2012, 03:10:19 PM »

Really like the fighters
Logged

mendonca

  • Global Moderator
  • Admiral
  • *****
  • Posts: 1159
    • View Profile
Re: the ASP syndicate
« Reply #25 on: May 18, 2012, 10:10:13 AM »

Okey dokey duderinos, lets have an initial release, what?

Simple campaign integration, ASP syndicate behave a little bit (okay a lot) like the Independents and share some ships.

Check OP for download link.

e: Ah shucks, left in the wrong relationships. Manually edit ASPSectorGen or download 021 for the official ASP experience.
« Last Edit: May 18, 2012, 02:27:03 PM by mendonca »
Logged


"I'm doing it, I'm making them purple! No one can stop me!"

Heavy Weapons Pony

  • Commander
  • ***
  • Posts: 136
  • Luna is best Admiral.
    • View Profile
Re: the ASP syndicate
« Reply #26 on: June 04, 2012, 10:42:47 PM »

Le Bump.
Logged
I am Admiral Luna and this is my favorite game on the Internets.
"Captain! Pilum Missile's detected at 18 degrees starboard!"
"Thank you ensign, but I'm quite sure our Burst PD array can handle that"
(Chuckles around the bridge)
"It seems to be a volley of thirty-two, sir"
(Dead silence) ~ Zaga

cp252

  • Admiral
  • *****
  • Posts: 586
    • View Profile
Re: the ASP syndicate
« Reply #27 on: June 06, 2012, 12:08:00 AM »

Wouldn't it be cool if these guys acted as supply convoys for the non-pirate factions?
Logged

Archduke Astro

  • Captain
  • ****
  • Posts: 456
  • 99 AU from anywhere
    • View Profile
Re: the ASP syndicate
« Reply #28 on: June 06, 2012, 01:10:32 AM »

Wouldn't it be cool if these guys acted as supply convoys for the non-pirate factions?

Very clever suggestion! ;D I would love to see craftomega implement a cool change like that within his Minimash mod compilation.
Logged
We thought our last moment had come
when we got a message up the voice pipe
saying that 'A' Turret magazine was on fire.....

Uomoz

  • Admiral
  • *****
  • Posts: 2663
  • 'womo'dz
    • View Profile
Re: the ASP syndicate
« Reply #29 on: June 06, 2012, 01:23:54 AM »

Wouldn't it be cool if these guys acted as supply convoys for the non-pirate factions?

Do want this in U'sC.

I'd like to have the ASP into Uomoz's Realm of Scripting Pain. Is it ok for you mendonca?
Logged
Pages: 1 [2] 3 4 5