Does Solar shielding really make that of a difference? It's a slight reduction in damage against just one damage type. With all of the necessary hullmods wouldn't just extra caps and vents make the ship better? Just asking honestly because I haven't used that hullmod ever, it doesn't seem worth it.
It's extremely good, against redacted probably the best durability hullmod by far and it's also really cheap (+gives a nifty storm protection).
Always used it in the previous version, seems just as good in 95.1a. Cheap so wouldn't be an S mod anyway, can swap it out as needed.
Specifically which ships does all this stacking work best for? If anyone has a loadout(s) please include them.
Armor bricks with high OP, bad flux for their mounts and not very good shields (XIV Onslaught/Dominator are the obvious examples).
Stack all armor/hull mods, add way stronger weapons than you normally would, hulk smash the radiants when they jump in.
EMP is better than usual, just hard to get on the best shunt candidates. Not using shields+tons of ballistic slots means you get enemy shields down super fast and any weapon disabled is chip damage prevented.
HIL is annoying, so pack some monitors or other durable blockers.
On the fence about conquest, it has plenty of flux but shields are atrocious and I suck at using omni+broadsides so just front convert anyway.
Overall I really like the hullmod, it feels strong and IMO it's the good kind of variety.
You give up something that fundamentally changes how you play, and gain a very noticeable (but not silly good!) boost in return.