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Starsector 0.97a is out! (02/02/24); New blog post: Anubis-class Cruiser (12/20/24)

Author Topic: [0.95.1a] CTD Sometimes in Combat, unclear trigger  (Read 616 times)

IGdood

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[0.95.1a] CTD Sometimes in Combat, unclear trigger
« on: December 19, 2021, 12:05:38 AM »

Sometimes in combat Starsector will crash and not sure what triggers it, but I do have a big list of mods.  I wonder if it's because something can't be spawned?  I don't know what I'm looking at. 

Thank you in advance!


Spoiler

514016 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NullPointerException
java.lang.NullPointerException
   at com.fs.starfarer.loading.specs.F.getMoveSpeed(Unknown Source)
   at com.fs.starfarer.loading.specs.a.super(Unknown Source)
   at com.fs.starfarer.loading.specs.a.super(Unknown Source)
   at com.fs.starfarer.combat.CombatEngine.spawnProjectile(Unknown Source)
   at com.fs.starfarer.combat.CombatEngine.spawnProjectile(Unknown Source)
   at data.scripts.util.KT_Dummy.spawnDummy(KT_Dummy.java:18)
   at data.scripts.weapons.KT_FlushpipeEveryFrameEffect.advanceMissile(KT_FlushpipeEveryFrameEffect.java:52)
   at data.scripts.weapons.KT_FlushpipeEveryFrameEffect.advance(KT_FlushpipeEveryFrameEffect.java:21)
   at com.fs.starfarer.combat.entities.ship.A.O0oO.advance(Unknown Source)
   at com.fs.starfarer.combat.systems.oOoO.advanceLinked(Unknown Source)
   at com.fs.starfarer.combat.systems.oOoO.advance(Unknown Source)
   at com.fs.starfarer.combat.entities.Ship.fire(Unknown Source)
   at com.fs.starfarer.combat.entities.Ship.advance(Unknown Source)
   at com.fs.starfarer.combat.CombatEngine.advanceInner(Unknown Source)
   at com.fs.starfarer.combat.CombatEngine.advance(Unknown Source)
   at com.fs.starfarer.combat.CombatState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher.super(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)

[close]


Mod list:
{"enabledMods": [
  "$$$_trailermoments",
  "automatedcommands",
  "lw_autosave",
  "battlefleets",
  "battletechportraitpack",
  "BSC",
  "CSP",
  "chatter",
  "domain_mship_controllable",
  "diableavionics",
  "fast_engine_rendering",
  "fleetsizebydp",
  "fluffships",
  "jaa",
  "kingdomofterra",
  "kyeltziv",
  "lw_lazylib",
  "logisticsNotifications",
  "MagicLib",
  "Musashimanufactor",
  "nexerelin",
  "ORA",
  "progressiveSMods",
  "roider",
  "sanguinary_autonomist_defectors",
  "speedUp",
  "fed-ENT",
  "starwars_abeOfarabia",
  "sw",
  "stardustventures",
  "sun_starship_legends",
  "underworld",
  "UNSC",
  "US",
  "URW",
  "vic",
  "vanidad",
  "audio_plus",
  "astroidships",
  "shaderLib"
]}
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IGdood

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Re: [0.95.1a] CTD Sometimes in Combat, unclear trigger
« Reply #1 on: December 19, 2021, 12:17:08 AM »

Nevermind turns out it's an issue with Kingdom of Terra mod when a pirate ship fires a FLush Pipe weapon....
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