So I was testing a new ship for the first time, and I'm encountering a really weird bug (I think?) with the AI.
Here's the ship's loadout, it has no officer, and the fleet doctrine's set to steady (the custom hullmod doubles ammo capacity, ammo regen speed, and RoF for missiles):
One would assume that, given the Steady doctrine, it would stay at range in a (sim) fight against a Sunder. However, here's the opening moments of that fight:
At the first chance it dives straight at the Sunder to knife-fight with its point defence Vulcans, only ever backing off to try and vent flux. This repeats until it dies.
It seems like missiles aren't considered for longest weapon range, even ones with recharging or infinite ammo?
Edit: ***, thought I was in modded.