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Author Topic: Termination Sequence  (Read 4629 times)

tseikk1

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Re: Termination Sequence
« Reply #30 on: December 20, 2021, 04:42:46 PM »

So... apparently exploding terminator drones can damage friendlies... Surely this is not intended...
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Alex

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Re: Termination Sequence
« Reply #31 on: December 20, 2021, 05:07:36 PM »

So... apparently exploding terminator drones can damage friendlies... Surely this is not intended...

This is in the "intentional, but perhaps not fully thought through" category :)

(If you want to change that, you can open up terminator_missile_proj.proj and change both instances of HITS_SHIPS_AND_ASTEROIDS to HITS_SHIPS_ONLY_NO_FF, btw.)
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JUDGE! slowpersun

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Re: Termination Sequence
« Reply #32 on: December 20, 2021, 07:02:09 PM »

(If you want to change that, you can open up terminator_missile_proj.proj and change both instances of HITS_SHIPS_AND_ASTEROIDS to HITS_SHIPS_ONLY_NO_FF, btw.)

Though I'm entirely capable of fixing this the hard way, I'll prolly wait for the next multi-fix patch instead.  Fingers crossed before the new year!
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I wasn't always a Judge...

Alex

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Re: Termination Sequence
« Reply #33 on: December 20, 2021, 08:23:03 PM »

Ideally from my perspective, -RC6 would be it for 0.95.1a - unless some kind of serious crash bug comes up, etc. Fingers crossed that it doesn't, but, famous last words :)
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Radicaljack

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Re: Termination Sequence
« Reply #34 on: April 22, 2022, 07:46:09 AM »

Does anyone have a decent guide to disable this system? I hate watching the AI use it at the worst time and I'd rather just not have it than bother with watching them send drones at hounds as missles envelope them.
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