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Author Topic: Starsector 0.95a-RC15 CTD when exiting any Market  (Read 483 times)

norod

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Starsector 0.95a-RC15 CTD when exiting any Market
« on: December 14, 2021, 05:13:01 PM »

Quote
175667 [Thread-3] INFO  exerelin.campaign.submarkets.PrismMarket  - Days since update: 23.683859
176670 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain  - java.util.ConcurrentModificationException
java.util.ConcurrentModificationException
   at java.util.ArrayList$Itr.checkForComodification(Unknown Source)
   at java.util.ArrayList$Itr.next(Unknown Source)
   at stelnet.board.storage.StorageListener.updateIntelList(StorageListener.java:51)
   at stelnet.board.storage.StorageListener.reportPlayerClosedMarket(StorageListener.java:38)
   at com.fs.starfarer.api.campaign.listeners.ListenerUtil.reportPlayerClosedMarket(ListenerUtil.java:170)
   at com.fs.starfarer.campaign.CampaignEngine.reportPlayerClosedMarket(Unknown Source)
   at com.fs.starfarer.campaign.CampaignState.dialogDismissed(Unknown Source)
   at com.fs.starfarer.ui.Oo0O.dismiss(Unknown Source)
   at com.fs.starfarer.ui.newui.for.dismiss(Unknown Source)
   at com.fs.starfarer.ui.newui.Stringsuper.advanceImpl(Unknown Source)
   at com.fs.starfarer.ui.o00O.advance(Unknown Source)
   at com.fs.starfarer.ui.v.advanceImpl(Unknown Source)
   at com.fs.starfarer.ui.o00O.advance(Unknown Source)
   at com.fs.starfarer.campaign.CampaignState.advance(Unknown Source)
   at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)

Pretty far into the campaign. Game crashes after exiting any market. Any suggestions how could I fix that? Mods that I use:
Spoiler
  "$$$_trailermoments",
  "pantera_ANewLevel40",
  "Adjusted Sector",
  "sd_advancedHullMods",
  "advanced_gunnery_control_dbeaa06e",
  "automatedcommands",
  "lw_autosave",
  "timid_admins",
  "beyondthesector",
  "CaptainsLog",
  "clearCommands",
  "chatter",
  "lw_radar",
  "timid_commissioned_hull_mods",
  "lw_console",
  "dronelib",
  "fast_engine_rendering",
  "fleetsizebydp",
  "sun_flux_reticle",
  "sun_fuel_siphoning",
  "gladiatorsociety",
  "sun_hyperdrive",
  "IndEvo",
  "interestingportraitspack",
  "lw_lazylib",
  "logisticsNotifications",
  "luddenhance",
  "MagicLib",
  "Mayasuran Navy",
  "memeportraits",
  "more_hullmods",
  "wisp_NeutrinoDetectorMkII",
  "nexerelin",
  "objects_analysis",
  "TAR",
  "sun_ruthless_sector",
  "RC_Second_Wave_Options",
  "speedUp",
  "sun_starship_legends",
  "stelnet",
  "StopGapMeasures3",
  "timid_supply_forging",
  "Terraforming & Station Construction",
  "transfer_all_items",
  "US",
  "URW",
  "vayrasector",
  "vayrashippack",
  "whichmod",
  "audio_plus",
  "Safety Override mod",
  "shaderLib"
[close]
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Alex

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Re: Starsector 0.95a-RC15 CTD when exiting any Market
« Reply #1 on: December 14, 2021, 06:36:58 PM »

This looks like a bug in stelnet.
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IonDragonX

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Re: Starsector 0.95a-RC15 CTD when exiting any Market
« Reply #2 on: December 14, 2021, 06:42:33 PM »

Keep your old mods for your old version until your playthrough is done. Roll back any versions that you loaded over the weekend.
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Histidine

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Re: Starsector 0.95a-RC15 CTD when exiting any Market
« Reply #3 on: December 14, 2021, 09:15:58 PM »

Update to Stellar Networks 2.2.2 (edit: or rather 2.1.1, linked below)
« Last Edit: December 22, 2021, 06:30:17 AM by Histidine »
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Jaghaimo

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Re: Starsector 0.95a-RC15 CTD when exiting any Market
« Reply #4 on: December 15, 2021, 05:55:08 AM »

This bug was fixed in 2.1.1.

The 2.3.0 is preferred over 2.2.2 due to some edge cases with Contacts board introduced in 2.2.0. It does require 0.95.1a.

Safest for you is to update to 2.1.1: https://github.com/jaghaimo/stelnet/releases/download/2.1.1/stelnet-2.1.1.zip
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