Modders,
All the sweat and time you've put into this game are commendable--it's great to see such a prolific modding community already developing before the game is even released. This kind of community generated content is what keeps a game on hard drives for years after release. I salute you all!
I've been poking around with the Mish-mash mod lately and there is but one small problem. Almost universally, modded ships are far more powerful than vanilla ships. This is fine if you are planning a self-contained universe with multiple factions, but if the intent is to extend vanilla play, creating unbalanced ships will actually make the game less fun in the long run. Not only is player ship choice narrowed, but there may be more unforeseen gameplay ramifications once multiple star systems and faction warfare become more prevalent. Feel free to ignore this advice, but the mods that succeed and have long and successful lives, the ones that keep people playing for years, pay careful attention to balancing the content they add with the vanilla content of the game. I realize that most of these mods are still in alpha or beta and are not considered finished products yet, but keep this in mind while you hone them into perfection. It's more fun to design superships than it is to play with them!
Happy modding everyone!
Hairrorist