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Author Topic: Locked and Loaded - a Magic Bounty pack 0.12rc1 (2022/01/16)  (Read 42181 times)

HandsofCicero

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Re: Locked and Loaded - a Magic Bounty pack 0.12rc1 (2022/01/16)
« Reply #15 on: January 25, 2022, 12:33:30 PM »

Hi,

Small question: Should these bounties, if Locked and Loaded is in the mods folder, be listed under the [MagicLib_ListBounties] command in the console? I'm unable to find the unsanctioned bounty list at any market (or so I believe), where in a previous run I did (again, or so I believe).

Is there a way for me to check if these are loaded in properly?

Thanks in advance
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Tartiflette

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Re: Locked and Loaded - a Magic Bounty pack 0.12rc1 (2022/01/16)
« Reply #16 on: January 25, 2022, 01:19:14 PM »

Yes, these bounties would show in the console command. You can try the [MagicLib_listRequirements] command to see when they'll spawn. If you never saw the board at all though, either you somehow disabled the bounty board in the mod's settings, or one of your mod has a corrupted bounty file, or you are using a badly outdated version of MagicLib.
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HandsofCicero

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Re: Locked and Loaded - a Magic Bounty pack 0.12rc1 (2022/01/16)
« Reply #17 on: January 26, 2022, 08:49:23 AM »

It was an obsolete version of Rotces Rats which caused the issue, I missed the update that fixed this problem. Thanks for pointing me in the right direction!
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mmattimeo

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Re: Locked and Loaded - a Magic Bounty pack 0.12rc1 (2022/01/16)
« Reply #18 on: January 26, 2022, 10:29:44 PM »

Anyone had any issues with bounties from the board spamming success or fail notifications multiple times?  I saw a few "succeed" twice I think, but also had one that I forgot about and failed that spammed the "Bounty Failed" notification on screen constantly.  Attempted restarts of the game to no change.
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Tartiflette

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Re: Locked and Loaded - a Magic Bounty pack 0.12rc1 (2022/01/16)
« Reply #19 on: January 26, 2022, 11:33:17 PM »

That's the first time I hear of that one. Which one those were? Was it after a regular battle or were there multiple engagements? Can you tell me more?
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Prickly_Cactus

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Re: Locked and Loaded - a Magic Bounty pack 0.12rc1 (2022/01/16)
« Reply #20 on: February 03, 2022, 04:10:46 PM »

Hi, I think I am having the same problem as mmattimeo. I failed the bounty to "Face The Remnant Abomination" and the notification keeps popping up on the left side of my screen, it's pretty noisy, and every time it pops up I'm pretty sure, from testing with console commands, it's decreasing my reputation with the independents by -5 points. Leaving me stuck at -100 Rep with them at all times.

Is there something I can do to make this stop?

I attached a screenshot of what it looks like on my screen.

Thanks
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Tartiflette

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Re: Locked and Loaded - a Magic Bounty pack 0.12rc1 (2022/01/16)
« Reply #21 on: February 03, 2022, 11:41:56 PM »

Can you grab this beta version of MagicLib and tell me if it solves the issue?
https://www.patreon.com/posts/magiclib-0-43rc1-62002109
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IGdood

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Re: Locked and Loaded - a Magic Bounty pack 0.12rc1 (2022/01/16)
« Reply #22 on: February 15, 2022, 04:14:32 PM »

Oh man, that hyperfrigate boss......

Or maybe it was another mod but...ow.
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Sapfearon

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Re: Locked and Loaded - a Magic Bounty pack 0.12rc1 (2022/01/16)
« Reply #23 on: May 12, 2022, 03:50:29 AM »

great mod, works fine for me.  Surprised not many people talk about it.
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dcong89

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Re: Locked and Loaded - a Magic Bounty pack 0.12rc1 (2022/01/16)
« Reply #24 on: May 12, 2022, 06:04:11 AM »

Please update this... when i' updating Magiclib 0.44 , this mod disabled.
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ASSIMKO

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Re: Locked and Loaded - a Magic Bounty pack 0.12rc1 (2022/01/16)
« Reply #25 on: June 18, 2022, 07:24:04 AM »

So: how can I increase the rewards time to something like 180 days not in the mode but in the game?
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