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Starsector 0.97a is out! (02/02/24); New blog post: Anubis-class Cruiser (12/20/24)

Author Topic: [0.95.1a-RC3] Lines rendering around various hyperspace clouds, in slipstreams  (Read 496 times)

Sozzer

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Title essentially summarises it. While the game is playing this flickers heavily while crossing specific locations, but if paused it remains consistent. It persists through loading saves.

https://i.imgur.com/yfzktoJ.mp4 <- clip of the behaviour in question.

I also have a copy of the save file which is at a spot where this consistently happens, which I've uploaded here in case it's useful. The specific save file was created with LazyLib and Console Commands active; however, neither one was active at the original generation stage or when I first encountered the issue, and I've tested without either one on and it persists loading the save.

I'm guessing this is some sort of debug function, but you'd know much better than I would on that.
« Last Edit: December 11, 2021, 08:20:21 PM by Sozzer »
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Alex

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Thank you for the report! I suspect this is a driver issue, actually, but - could you try setting "slipstreamUseGLLines" to false in settings.json? I have a feeling that might resolve it.
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Sozzer

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Thank you for the report! I suspect this is a driver issue, actually, but - could you try setting "slipstreamUseGLLines" to false in settings.json? I have a feeling that might resolve it.

Now that I've had the time to test it - this seems to resolve it, yep.
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Alex

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Ok, good to know!
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