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Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)

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Author Topic: help with weapons and different ship types  (Read 13247 times)

Alex

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Re: help with weapons and different ship types
« Reply #15 on: June 28, 2011, 07:41:01 AM »

Depends on what you mean by manual. Shooting for a stat sheet, description, and roles for each one.

Our lore department is busily cranking out the lore (descriptions) as we speak.
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Avan

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Re: help with weapons and different ship types
« Reply #16 on: June 28, 2011, 02:52:23 PM »

*gets excited over fluff text* ;D

cyborg

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Re: help with weapons and different ship types
« Reply #17 on: June 28, 2011, 03:23:45 PM »

*gets excited over fluff text* ;D

I hope it's not all story. I think he meant that we are going to get real information as well for people that don't understand what a cruiser is or what ships a cruiser can defeat. What is a point defense frigate? These are real questions that you can answer in a description, maybe in story format.
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Blips

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Re: help with weapons and different ship types
« Reply #18 on: June 28, 2011, 03:39:19 PM »

What is a point defense frigate?

Point defense means it's primary role would be to shoot down enemy missiles / interceptors. http://en.wikipedia.org/wiki/Point_defense
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cyborg

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Re: help with weapons and different ship types
« Reply #19 on: June 28, 2011, 04:18:00 PM »

what about the freighter and the small frigate? Just wondering.
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Blips

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Re: help with weapons and different ship types
« Reply #20 on: June 28, 2011, 05:22:31 PM »

what about the freighter and the small frigate? Just wondering.

Well frigate is just a ship size classification. I've actually never used the freighters before because well... a freighter doesn't exactly sound like something that belongs in a war-zone (unless serving as bait / decoy).
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Avan

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Re: help with weapons and different ship types
« Reply #21 on: June 28, 2011, 07:40:28 PM »

Or as a supply ship (and then say, you are attacking the supply convoy... or guarding them!)

Blips

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Re: help with weapons and different ship types
« Reply #22 on: June 28, 2011, 08:08:30 PM »

Or as a supply ship (and then say, you are attacking the supply convoy... or guarding them!)

Space piracy! Ahoy!  ;D :o
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Qloos

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Re: help with weapons and different ship types
« Reply #23 on: June 28, 2011, 08:39:57 PM »

Feedback of video, (tactics wise)

To hell with the sensor relays, the enemy can have them.  Cap the communication dishes and the nav points.  The pathetic muzzle valocity of the enemy ships makes any range bonus they get a laughable bonus, (please: shoot from farther away, so I have an easier time dodging)

Having the speed bonus is paramount for your flagship, you rush up and around the onslaught and lay down the broadside guns onto their side.  Or preferably: their aft.  Do it at point blank range, there's no sense in being timid and risking wasted shots.

The commrelays give you the numbers advantage.  Which is also nice.

What are you doing deploying the flagship immediately?  Deploy the point defense frigates and heavy fighters, take the above mentioned objectives with a vengence.  Any other ships can chase down the enemy.  Your flagship should be delayed, (if not deployed last) until some of the enemy bombers are destroyed.

When flying the flagship, you suffered heavy damage to your starboard side.  Although, yes this is bad.  You made the mistake of keeping that side available to the enemy to shoot at.  When the armor fails: rotate, and show the port side, instead, to the enemy.  Also, you keep your shields up too much.  Anything that drains energy, prevents you from firing all your guns at maximum efficiency.  If you can destroy the enemy in 10 seconds, why bother taking 30?  It allows them to fire upon your shields longer, increases your flux and causes you to overload.  Taking a missile salvo from a long range fire support vessel.  If you out gun the enemy, just annilate them in the fastest manner possible and move on.

Lastly, if you get bored waiting to pilot your flagship, swap command in the command overlay to a different ship, and have fun.
« Last Edit: June 28, 2011, 08:41:52 PM by Qloos »
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Qloos

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Re: help with weapons and different ship types
« Reply #24 on: July 01, 2011, 02:50:00 PM »

http://www.youtube.com/watch?v=H5OxXloW8LA
Boy, did that take a long time to upload.
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Flare

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Re: help with weapons and different ship types
« Reply #25 on: July 01, 2011, 06:06:31 PM »

Depends on what you mean by manual. Shooting for a stat sheet, description, and roles for each one.

Our lore department is busily cranking out the lore (descriptions) as we speak.

Yes that, no matter how many times I play this game, I can't seem to get the weapon names and their effects in sync with each other. I usually end up firing a few times every time I'm in a ship. For energy weapons and machine guns this isn't exactly a problem, for torpedos or missiles where there are only a dozen of them, then I'm in trouble :P.
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Quote from: Thana
Quote from: Alex

The battle station is not completely operational, shall we say.

"Now witness the firepower of this thoroughly buggy and unoperational batt... Oh, hell, you know what? Just ignore the battle station, okay?"

cyborg

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Re: help with weapons and different ship types
« Reply #26 on: July 06, 2011, 03:48:48 PM »

http://www.youtube.com/watch?v=H5OxXloW8LA
Boy, did that take a long time to upload.

Awesome as always. Thank you for your time!
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Flare

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Re: help with weapons and different ship types
« Reply #27 on: July 07, 2011, 01:25:32 AM »

One torpedo for the Daggers, and ten bombs for the Piranhas.

Ah, thanks! My optimism for their torpedo loads have led to many a dead torpedo bomber :-[.
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Quote from: Thana
Quote from: Alex

The battle station is not completely operational, shall we say.

"Now witness the firepower of this thoroughly buggy and unoperational batt... Oh, hell, you know what? Just ignore the battle station, okay?"
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