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Author Topic: please remove unwarranted dorito-aggro  (Read 1202 times)

Maethendias

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please remove unwarranted dorito-aggro
« on: November 30, 2021, 01:37:35 PM »

because ironically, that acutally removes any incentive to explore giant star systems... because right now, the moment you just SPOT a hypershunt the game spawns doritos that relentlessly hunt you across the sector, despite literally not having done anything

REALLY annoying if you are like, early to mid game and really dont want to fight random doritos

like, its REALLY weird, i JUST saw a fleet spawn in HYPERSPACE to yoink me...

again, all you need is just discover the hypershunt, not even docking or interacting with it... shouldnt THAT be the spawning condition?
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Ruddygreat

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Re: please remove unwarranted dorito-aggro
« Reply #1 on: November 30, 2021, 01:38:47 PM »

this is a nexerelin thing, go bother histidine about it

Maethendias

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Re: please remove unwarranted dorito-aggro
« Reply #2 on: November 30, 2021, 01:39:23 PM »

this is a nexerelin thing, go bother histidine about it

oh is it now?
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intrinsic_parity

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Re: please remove unwarranted dorito-aggro
« Reply #3 on: November 30, 2021, 01:45:33 PM »

It's definitely a mod thing, but I don't think it's Nex. I have a nex game going and this did not happen when I found the hyper shunt.
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Maethendias

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Re: please remove unwarranted dorito-aggro
« Reply #4 on: November 30, 2021, 01:46:56 PM »

It's definitely a mod thing, but I don't think it's Nex. I have a nex game going and this did not happen when I found the hyper shunt.

no i skimmed the update logs and nexerelin added dorito fleets  to hypershunts
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intrinsic_parity

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Re: please remove unwarranted dorito-aggro
« Reply #5 on: November 30, 2021, 02:09:26 PM »

Oh, I just looked and I have a slightly old version installed (0.10.3b, current is 0.10.3g), so it must be a very recent addition.
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Histidine

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Re: please remove unwarranted dorito-aggro
« Reply #6 on: November 30, 2021, 04:40:32 PM »

I could do some stuff (making it not spawn against too-weak player fleets was mentioned in the Nex thread, I could also adjust the scaling).

Requiring interacting with the shunt would make the spawn completely irrelevant for any player who knows what the shunt does (and thus doesn't bother touching it until they want to fight two full-size doritos, at which point the smaller encounter is a complete non-threat).
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