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Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)

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Author Topic: [0.97a] Holy Covenant of Kemet 0.0.4f (Boosting Ed.)  (Read 30639 times)

King Alfonzo

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[0.97a] Holy Covenant of Kemet 0.0.4f (Boosting Ed.)
« on: November 29, 2021, 01:04:05 AM »



"...Their culture is bizarre - they truly believe that elaborate Holos are manifestations of supernatural beings, that space travel is the domain of magicians and wizards, and what they communicate with in their prayers to their comms systems are literally gods. And this information alone was painful to extract as they have this fervent religious belief that we're soulless beings seeking to entrap them and seperate them from the guidance of their 'gods'. From the data we've got it's difficult to determine exactly to what degree these 'gods' are artificial intelligences or avatars of a sophisticated police state, but it's my opinion that the Hegemony should immediately investigate - the risk to the Sector is too great if these 'gods' they're so enslaved to are alpha-level artifical intelligences."
~Intelligence Report on the Kemet System, Unnamed Hegemony Analyst


The Holy Covenant of Kemet is a small isolationist polity ruling a trinary system situated on the fringe of the Core systems. With a culture that appears to have been inspired by ancient Egypt, and using surprisingly advanced (and possibly AI influenced) technology, they are fervent in remaining isolated from the 'corrupted' Sector at large. However, encroaching Hegemony suspicion of AI misuse has forced the Covenant to seek allies in the Persean League to survive, and day by day the Covenant is finding itself thrust more and more into Sector politics against it's will.

Covenant weaponry is mostly based on their unique plasma technology, which have access to Kinetic and High Explosive damage types, making Covenant weaponry incredibly flexible. These weawpons are divided into three lines, with Ma'at weapons being the most common. Ma'at weapons are either slow firing but powerful, or fast firing and weak per shot, however once the initial capacitors are used up the rate of fire is drastically reduced. Ka weapons are more effective, with greater punch and better ranges, but are restricted by their awkward magazine fed systems, often being unable to fire while waiting toi recharge a magazine. Finally Ba weapons are the Covenant's missile weaponry, and are poorly developed; the Covenant focus on utilising their plasma weaponry has left serious deficiencies in their 'solid' projectile line.

The Holy Covenant of Kemet utilises ships that while undersized, are technologically advanced and powerful for their weight classes. All Covenant ships have Seshat Systems, a hullmod that rewards using Covenant weaponry but has severe drawbacks when dealing with missile weaponry. Further, all ships posses the Skin of Heka, an improved form of Solar Shielding derived from the blazing hot trinity of stars that regularly bake the system.
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The ships of the Covenant are divided according to their combat style, and well known for being vibrantly, almost garishly coloured.

The People of Kemet craft are their civilian vessels; what they lack in specialisation they make up for in logistical flexibility. While a conventional Buffalo and a Dram may be better than two Khepris, a single Khepriswill always be better than just a Buffalo or just a dram.
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Safflower vessels are nimble and fast strike craft, designed to use their system to quickly get in and deal damage, before using their system to quickly withdraw and vent. If caught out, they are quickly overloaded and destroyed.
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The Lapis vessels of the Covenant are brawlers, with a focus on entering into combat and fighting their way out of trouble. With a system that vastly improves their energy weaponry, they are let down by sluggish movement.
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Composed of close support vessels, the Uat-Ur line are the carrier arm of the Covenant. While weak in direct combat, they are a logistcally effective way to flood the battlefield with fighters and bombers.
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Elegant in their brutality, mysterious in function, the Deshr line are the phase arm of the Covenant. With a time acceleration boost on emergence from phase and a passive system that recharges weapon charges in phase, these ships lack subtlety but make up for it in graceful simplicity - unphase, unload, rephase, restock.
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Finally, the elite of the Covenant of Kemet are the Kermes craft; advanced and refined designs with powerful flux systems and frightening ship systems. However, these vessels are incredibly demanding logistically and often falter in prolonged combat situations.
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This mod requires LazyLib, MagicLib and GraphicsLib to work.


>>Download HERE.<<

---

After making and maintaining GMDA, HMI, Brighton Federation, HMI Supervillians and Luddic Enhancement and FPE, I made this mod, because I cannot stop bloating I must bloat Covid left me with ample time to make it. Originally this faction came about from wanting to draw in an opalescent style divorced from the vanilla artstyle (similar to how shadowyards isn't precisely vanilla adjacent), with weaponry inspired visually (and in some cases mechanically) by the Halo franchise. Please give me a yell if anything breaks, but I'm pretty sure it's in a good state to be released in.

If you feel like giving me a tip - please don't. Instead, please direct any donations to the Mesotronik Charity Drive. The guy needs it a heckovalot more than I do, and he's in a really bad situation at the moment. Anything you can give helps.

Watchin_Life_Go_By

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Re: [0.95a] Holy Covenant of Kemet 0.0.2c (Space Egypt!? Ed.)
« Reply #1 on: November 29, 2021, 02:05:18 AM »

Another Mod to add to my collection. Love your mods man.
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dcong89

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Re: [0.95a] Holy Covenant of Kemet 0.0.2c (Space Egypt!? Ed.)
« Reply #2 on: November 29, 2021, 02:23:55 AM »

Beautiful and unique ships !
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n0

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Re: [0.95a] Holy Covenant of Kemet 0.0.2c (Space Egypt!? Ed.)
« Reply #3 on: November 30, 2021, 03:21:01 PM »

I love how their fleets look like someone poured out a bag of skittles.
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float

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Re: [0.95a] Holy Covenant of Kemet 0.0.2c (Space Egypt!? Ed.)
« Reply #4 on: December 01, 2021, 01:25:54 PM »

Who needs volatile particle drivers when you have this?

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King Alfonzo

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Re: [0.95.1a] Holy Covenant of Kemet 0.0.2d (Space Egypt!? Ed.)
« Reply #5 on: December 17, 2021, 10:06:04 PM »

Minor quick update to 0.95.1a compatibility, might have fiddled with one or two stats, nothing major. Please download from the main link in the OP!

Zalpha

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Re: [0.95.1a] Holy Covenant of Kemet 0.0.2d (Space Egypt!? Ed.)
« Reply #6 on: December 21, 2021, 12:24:25 AM »

I found this mod when seeing the update for HMI in Discord. I had my HMI system invaded by these guys and constantly felt under pressure for them. I was thinking the whole time while fighting them that these guys are over powered by the shear amount of fire power coming from them, in a constant spam. Fast projectiles with low to no cool-down. Causing my ships to end up overloaded and sitting ducks.

EDIT - The system being attacked here is the HMI capital station. Just so you know how strong it obviously is.

I did lose half my fleet to them, however they didn't even manage to take down a single shield on the station, so that left me feeling unsure if these guys are OP or not. I know the HMI station is kinda OP with the mines taking out the back line and my fleet was used to keep them off the station and they played their part in the conflict well. So in the end I do not know. I think in a straight up fight of my fleet vs their fleet I would have been owned. I think the deciding factor in that conflict would be my the my ships ending up being overloaded and sitting ducks for them to take out.

Edit 2: Just giving feedback on my first encounter with them and my thought of that encounter. Also on a side note that spinning missile was wack and seemed kinda useless to me, I mean it seemed illogical to me (so used to missiles flying straight that anything else just seems wrong to me) but if it hits is fine I guess. I don't, I just found it weird. 

On a side note the ships are lovely and psychedelic, especially the yellow one with the dreamy after image shadows. I liked the large weapons seemingly overly large, I don't know, they just feel satisfactory installing them. I guess I am weird.
« Last Edit: December 21, 2021, 12:36:10 AM by Zalpha »
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hydremajor

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Re: [0.95.1a] Holy Covenant of Kemet 0.0.2d (Space Egypt!? Ed.)
« Reply #7 on: December 21, 2021, 07:25:52 AM »

any chance we could get a weapons free version ?
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Wyvern

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Re: [0.95.1a] Holy Covenant of Kemet 0.0.2d (Space Egypt!? Ed.)
« Reply #8 on: December 27, 2021, 03:25:33 PM »

While I don't feel this is exactly the most balanced of factions...

...It is very pretty, the weapons are interesting, and overall I quite like it. Especially the Ammit class. A very predatory flying gemstone.
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Wyvern is 100% correct about the math.

King Alfonzo

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A (much belated) Update: Fiddling, Flames and FPhase Ed.

Changes with Version 0.0.2h:

-Added the Deshr range of ships; brawler phase ships that regenerate weapon charges faster when in phase, and gets a time boost when emerging from phase.
-Added the AMun Ra, a Kermes-style Phase Ship with an interesting built-in weapon.
-Added the Net launcher, a short range Ka weapon that fires HE explosive projectiles.
-Added the Acacia, a cheap Ba weapon that fires guided HE plasma grenade.
-Added the Vine Projector, a cheap, short-ranged Ba fragmentation flamethrower for finishing enemies.


-Fiddled with the stats of the Safflower ships to have better flux and worse armour.
-Khonsur has been reworked a touch to be more combat and less carrier, but still mostly carrier.
-Small ships have been reworked to be better.
-Just about all weapons and fighters have seen minor tweaks to be more balanced.
-Fixed several campaign layer things.
-Added more to ship descriptions.
-Quietened ship sounds even more.

Download Here.

Big Bee

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Whoah! This mood looks great! I wish I had known about it sooner, but it's not in the mod index.

I'm not generally into mods with artstyles that stand out from vanilla, like Shadowyards or Borken, but I think this one works fine next to vanilla ships.
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Mira Lendin

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I feel that....
These ship designs don't fit in SS, their colors are so bright, honestly the main thing that holds me back from using it.
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Draconas

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I've downloaded the mod and will be using next run, looking forward to it. I do understand the brightness aspect maybe not fitting with SS but with all the purples, blues, oranges and reds already in game this isn't that much of a leap. They kind of grow on me more I look at them. looking forward to playing it!
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Big Bee

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I feel that....
These ship designs don't fit in SS, their colors are so bright, honestly the main thing that holds me back from using it.

I wonder how hard it would be to make skins like Diable or ORA. That could probably solve that for people who'd really prefer less colourful versions.
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Mira Lendin

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People kitbash skins for this game, i personally never done it but it's not that hard
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