"As you all know, the Crown Question is something of deep import to the Persean League. Directly to our outer flank lie two powers, different in ideology and technologies. Both polities are fighting each other, without heed or care for spacers moving through their space. Pirates and Luddics slip into less intense zones, establishing hidden bases to raid the sector at large. This place is a continual drain on our supplies, our trade, and importantly our attention. Something MUST be done to deal with this situation, and soon, before the situation becomes untenable!"
~Recordings of the Persean Security Council, Lance YaribayHoly Covenant of Kemet
"...Their culture is bizarre - they truly believe that elaborate Holos are manifestations of supernatural beings, that space travel is the domain of magicians and wizards, and what they communicate with in their prayers to their comms systems are literally gods. And this information alone was painful to extract as they have this fervent religious belief that we're soulless beings seeking to entrap them and seperate them from the guidance of their 'gods'. From the data we've got it's difficult to determine exactly to what degree these 'gods' are artificial intelligences or avatars of a sophisticated police state, but it's my opinion that the Hegemony should immediately investigate - the risk to the Sector is too great if these 'gods' they're so enslaved to are alpha-level artifical intelligences."
~Intelligence Report on the Kemet System, Unnamed Hegemony AnalystThe Holy Covenant of Kemet is a small isolationist polity ruling a trinary system situated on the fringe of the Core systems. With a culture that appears to have been inspired by ancient Egypt, and using surprisingly advanced (and possibly AI influenced) technology, they are fervent in remaining isolated from the 'corrupted' Sector at large. However, encroaching pressure from the Taj Unity who claim Kemet's planets as their own (along with possible interest from hegemony AI inspectors) has forced the Covenant to seek allies in the Persean League to survive, and day by day the Covenant is finding itself thrust more and more into Sector politics against it's will.
Covenant weaponry is mostly based on their unique plasma technology, which have access to Kinetic and High Explosive damage types, making Covenant weaponry incredibly flexible. These weawpons are divided into three lines, with
Ma'at weapons being the most common. Ma'at weapons are either slow firing but powerful, or fast firing and weak per shot, however once the initial capacitors are used up the rate of fire is drastically reduced.
Ka weapons are more effective, with greater punch and better ranges, but are restricted by their awkward magazine fed systems, often being unable to fire while waiting toi recharge a magazine. Finally
Ba weapons are the Covenant's missile weaponry, and are poorly developed; the Covenant focus on utilising their plasma weaponry has left serious deficiencies in their 'solid' projectile line.
The Holy Covenant of Kemet utilises ships that while undersized, are technologically advanced and powerful for their weight classes. All Covenant ships have
Seshat Systems, a hullmod that rewards using Covenant weaponry but has severe drawbacks when dealing with missile weaponry. Further, all ships posses the
Skin of Heka, an improved form of Solar Shielding derived from the blazing hot trinity of stars that regularly bake the system.
The ships of the Covenant are divided according to their combat style, and well known for being vibrantly, almost garishly coloured.
The
People of Kemet craft are their civilian vessels; what they lack in specialisation they make up for in logistical flexibility. While a conventional Buffalo and a Dram may be better than two Khepris, a single Khepriswill always be better than just a Buffalo or just a dram.
Safflower vessels are nimble and fast strike craft, designed to use their system to quickly get in and deal damage, before using their system to quickly withdraw and vent. If caught out, they are quickly overloaded and destroyed.
The
Lapis vessels of the Covenant are brawlers, with a focus on entering into combat and fighting their way out of trouble. With a system that vastly improves their energy weaponry, they are let down by sluggish movement.
Composed of close support vessels, the
Uat-Ur line are the carrier arm of the Covenant. While weak in direct combat, they are a logistcally effective way to flood the battlefield with fighters and bombers.
Elegant in their brutality, mysterious in function, the
Deshr line are the phase arm of the Covenant. With a time acceleration boost on emergence from phase and a passive system that recharges weapon charges in phase, these ships lack subtlety but make up for it in graceful simplicity - unphase, unload, rephase, restock.
Finally, the elite of the Covenant of Kemet are the
Kermes craft; advanced and refined designs with powerful flux systems and frightening ship systems. However, these vessels are incredibly demanding logistically and often falter in prolonged combat situations.
---
The Taj Star Unity
"...No, you don't understand! This isn't just some fringe Luddic cult! This is a combination of different nations with anti-domain leanings with an increasingly fanatical Luddic base, focused on regaining their homeland. And once they gain their homeland, their attention is going to go directly to the Hegemony. Do you understand now? If we align out inteerests with the Taj Star Unity, conflict with the Hegemony will not be an if, but a WHEN!"
~Report to the Presbyter of Eos Exodus, Knight CalmwalkerThe Taj Star Unity is a recent arrival to the Core worlds. Based on an old anti-domain group, this colelction of lesser nations and polities have banded together and journeyed through the ruins of the Collapse to find a new homeland. Over time a mission to seek worlds identified as being promising on Domain colonisation records has spun into a religious mandate to regain their promised land, with the Unity becoming more Luddic in influence in time. On emerging from beyond the Core, they have discovered their promised land - and the Covenant of Kemet living on it. Now the Taj Star Unity seek to reclaim their rightful, Ludd-promised land from the heathenous Kemetians, seeking to align with the Church of Galactic Redemption against Kemet - and potentially the Hegemony, the last remnant of the hated Domain.
Generally the Taj Unity utilises standard low-tech weaponry, with a focus on robustness. Weapons unique to the Taj Unity are divided into three groups, with a focus on ballistic weaponry. The first is
Corbaci weaponry, which are weapons based on existing Corbaci fighters, and are restricted to small mounts but have combat statistics comparable to medium-sized ballistic weapons. The second are
Rocket Turrets, which are archaic medium-sized missile weaponry that can be fitted to both missile and ballistic mountings. While these weapons are ammunition limited, their flux cost is nearly non-existent. The third and final group are Driver weapons, which are based on ancient magnetically-accelerated devices. With good range and good projectile speeds, these weapons suffer from a slow firing rate and poor flux efficiency.
Taj Unity ships are hardy vessels, aligned according to two different principals. The first are
heavily armoured anchor ships, with strong armour and good armaments but are slow and find it difficult to focus fire. The second are
lighter vessels with LIDAR arrays and a solid forward-focusing armament, but poor armour. The navy is supported by the
Corbaci, repurposed combat mechs turned into 'noble knights'. The Corbaci act as heavy fighters or support craft, focused more at fighting other fighters and frigates rather than missiles.
---
This mod requires LazyLib, MagicLib and GraphicsLib to work.>>Download HERE.<<After making and maintaining GMDA, HMI, Brighton Federation, HMI Supervillians and Luddic Enhancement
and FPE, I made this mod, because
I cannot stop bloating I must bloat Covid left me with ample time to make it. Originally this faction came about from wanting to draw in an opalescent style divorced from the vanilla artstyle (similar to how shadowyards isn't precisely vanilla adjacent), with weaponry inspired visually (and in some cases mechanically) by the Halo franchise. Please give me a yell if anything breaks, but I'm pretty sure it's in a good state to be released in.
If you feel like giving me a tip - please don't. Instead, please direct any donations to the Mesotronik Charity Drive. The guy needs it a heckovalot more than I do, and he's in a really bad situation at the moment. Anything you can give helps.