"...Their culture is bizarre - they truly believe that elaborate Holos are manifestations of supernatural beings, that space travel is the domain of magicians and wizards, and what they communicate with in their prayers to their comms systems are literally gods. And this information alone was painful to extract as they have this fervent religious belief that we're soulless beings seeking to entrap them and seperate them from the guidance of their 'gods'. From the data we've got it's difficult to determine exactly to what degree these 'gods' are artificial intelligences or avatars of a sophisticated police state, but it's my opinion that the Hegemony should immediately investigate - the risk to the Sector is too great if these 'gods' they're so enslaved to are alpha-level artifical intelligences."
~Intelligence Report on the Kemet System, Unnamed Hegemony AnalystThe Holy Covenant of Kemet is a small isolationist polity ruling a trinary system situated on the fringe of the Core systems. With a culture that appears to have been inspired by ancient Egypt, and using surprisingly advanced (and possibly AI influenced) technology, they are fervent in remaining isolated from the 'corrupted' Sector at large. However, encroaching Hegemony suspicion of AI misuse has forced the Covenant to seek allies in the Persean League to survive, and day by day the Covenant is finding itself thrust more and more into Sector politics against it's will.
Covenant weaponry is mostly based on their unique plasma technology, which have access to Kinetic and High Explosive damage types, making Covenant weaponry incredibly flexible. These weawpons are divided into three lines, with
Ma'at weapons being the most common. Ma'at weapons are either slow firing but powerful, or fast firing and weak per shot, however once the initial capacitors are used up the rate of fire is drastically reduced.
Ka weapons are more effective, with greater punch and better ranges, but are restricted by their awkward magazine fed systems, often being unable to fire while waiting toi recharge a magazine. Finally
Ba weapons are the Covenant's missile weaponry, and are poorly developed; the Covenant focus on utilising their plasma weaponry has left serious deficiencies in their 'solid' projectile line.
The Holy Covenant of Kemet utilises ships that while undersized, are technologically advanced and powerful for their weight classes. All Covenant ships have
Seshat Systems, a hullmod that rewards using Covenant weaponry but has severe drawbacks when dealing with missile weaponry. Further, all ships posses the
Skin of Heka, an improved form of Solar Shielding derived from the blazing hot trinity of stars that regularly bake the system.
The ships of the Covenant are divided according to their combat style, and well known for being vibrantly, almost garishly coloured.
The
People of Kemet craft are their civilian vessels; what they lack in specialisation they make up for in logistical flexibility. While a conventional Buffalo and a Dram may be better than two Khepris, a single Khepriswill always be better than just a Buffalo or just a dram.
Safflower vessels are nimble and fast strike craft, designed to use their system to quickly get in and deal damage, before using their system to quickly withdraw and vent. If caught out, they are quickly overloaded and destroyed.
The
Lapis vessels of the Covenant are brawlers, with a focus on entering into combat and fighting their way out of trouble. With a system that vastly improves their energy weaponry, they are let down by sluggish movement.
Composed of close support vessels, the
Uat-Ur line are the carrier arm of the Covenant. While weak in direct combat, they are a logistcally effective way to flood the battlefield with fighters and bombers.
Elegant in their brutality, mysterious in function, the
Deshr line are the phase arm of the Covenant. With a time acceleration boost on emergence from phase and a passive system that recharges weapon charges in phase, these ships lack subtlety but make up for it in graceful simplicity - unphase, unload, rephase, restock.
Finally, the elite of the Covenant of Kemet are the
Kermes craft; advanced and refined designs with powerful flux systems and frightening ship systems. However, these vessels are incredibly demanding logistically and often falter in prolonged combat situations.
This mod requires LazyLib, MagicLib and GraphicsLib to work.>>Download HERE.<<---
After making and maintaining GMDA, HMI, Brighton Federation, HMI Supervillians and Luddic Enhancement
and FPE, I made this mod, because
I cannot stop bloating I must bloat Covid left me with ample time to make it. Originally this faction came about from wanting to draw in an opalescent style divorced from the vanilla artstyle (similar to how shadowyards isn't precisely vanilla adjacent), with weaponry inspired visually (and in some cases mechanically) by the Halo franchise. Please give me a yell if anything breaks, but I'm pretty sure it's in a good state to be released in.
If you feel like giving me a tip - please don't. Instead, please direct any donations to the Mesotronik Charity Drive. The guy needs it a heckovalot more than I do, and he's in a really bad situation at the moment. Anything you can give helps.