Fractal Softworks Forum

Please login or register.

Login with username, password and session length

Author Topic: Full Retreat Means FULL Retreat  (Read 247 times)

AppleMarineXX

  • Ensign
  • *
  • Posts: 36
    • View Profile
Full Retreat Means FULL Retreat
« on: November 25, 2021, 04:34:09 PM »

It would be nice if I ordered a Full Retreat, and my ships actually made an outright run for it.

Like, the current system has its uses and all, but I'd like an option to order a Complete Retreat (since apparently "Full" doesn't cut it), where every single ship just makes for the retreat zone at maximum burn, every man, woman, and AI core for themselves.

I don't want a Cruiser to "nobly" turn around and try to cover a gaggle of Buffalos that are inevitably going to be caught and cut to pieces. I don't want a destroyer to raise shields and try to intercept a frigate floating towards one of my tankers.

Don't sacrifice yourself for no reason. Just leave them. Go. Get out of there.

Or as some may say, please conduct a "Full" Retreat.
« Last Edit: November 25, 2021, 04:39:54 PM by AppleMarineXX »
Logged

Timid

  • Captain
  • ****
  • Posts: 298
  • Personal Text
    • View Profile
Re: Full Retreat Means FULL Retreat
« Reply #1 on: November 25, 2021, 04:40:34 PM »

Every man and woman for themselves!

intrinsic_parity

  • Admiral
  • *****
  • Posts: 2428
    • View Profile
Re: Full Retreat Means FULL Retreat
« Reply #2 on: November 25, 2021, 04:55:47 PM »

It's possible your cruiser is simply too slow to escape and is trying to defend itself. You do want you ships to turn around and fight rather than let the enemy nuke them from behind.
Logged

AppleMarineXX

  • Ensign
  • *
  • Posts: 36
    • View Profile
Re: Full Retreat Means FULL Retreat
« Reply #3 on: November 25, 2021, 05:52:49 PM »

It's possible your cruiser is simply too slow to escape and is trying to defend itself. You do want you ships to turn around and fight rather than let the enemy nuke them from behind.

It was a XIV Champion that chose to pull behind the pack and defend the much slower blob of Buffalos behind it. And once it went down, I saw a second cruiser peel off from the front of the pack and try to cover the civvies.

Alex

  • Administrator
  • Admiral
  • *****
  • Posts: 19385
    • View Profile
Re: Full Retreat Means FULL Retreat
« Reply #4 on: November 25, 2021, 06:05:01 PM »

(You can order a "direct retreat" on individual ships if you want this behavior, btw.)
Logged

Histidine

  • Admiral
  • *****
  • Posts: 3434
    • View Profile
    • Bitbucket profile
    • Email
Re: Full Retreat Means FULL Retreat
« Reply #5 on: November 25, 2021, 06:30:07 PM »

(You can order a "direct retreat" on individual ships if you want this behavior, btw.)
Though that doesn't work after a full retreat has already been ordered, right? Since the player can no longer issue orders.
(Maybe full retreat state can allow orders to be issued for free, but only retreat and direct retreat orders are permitted)

It's possible your cruiser is simply too slow to escape and is trying to defend itself. You do want you ships to turn around and fight rather than let the enemy nuke them from behind.

It was a XIV Champion that chose to pull behind the pack and defend the much slower blob of Buffalos behind it. And once it went down, I saw a second cruiser peel off from the front of the pack and try to cover the civvies.
Relatedly, the behavior I've seen where ships will escort friendlies that are retreating due to damage is probably unneeded (even if it looks clever). It's convenient for me when the enemy does it, since that means twice as many ships are being pulled from the front, but by the same token it's annoying when a player ship does it. I'm not sure I've ever encountered a scenario where the escort was needed.
Logged

AppleMarineXX

  • Ensign
  • *
  • Posts: 36
    • View Profile
Re: Full Retreat Means FULL Retreat
« Reply #6 on: November 25, 2021, 08:10:20 PM »

(You can order a "direct retreat" on individual ships if you want this behavior, btw.)
Though that doesn't work after a full retreat has already been ordered, right? Since the player can no longer issue orders.
(Maybe full retreat state can allow orders to be issued for free, but only retreat and direct retreat orders are permitted)

Yep, I'm locked out of giving orders after Full Retreat is activated.
I mean, sure, I could instead individually select every single ship and tell them to conduct a direct retreat, but that's carpal tunnel inducing - maybe have an option to click the Full Retreat button a second time to order a "Run For Your Life" command, similar to how double clicking on an enemy makes a bunch of nearby ships engage it.

Sly

  • Ensign
  • *
  • Posts: 29
    • View Profile
Re: Full Retreat Means FULL Retreat
« Reply #7 on: November 25, 2021, 08:24:51 PM »

I've noticed the same behavior when calling for a Full Retreat as well, and I gotta say being able to declare a Direct Retreat for all ships with a second press of the button would be great. Like AppleMarine says, I always order individual ships to Full Retreat one at a time, and it sucks. I don't always order a Full, Direct Retreat, but when I do it can take an aggravating bit of micro when I've already lost the battle.

As for my two cents, I'd like to have a toggleable option in Settings to prevent my currently piloted Flagship from receiving any retreat commands. The vast majority of times I'm retreating I almost never allow the autopilot to take control, and when it does I may be in a suboptimal position to allow it to do so. It's fiddly pausing to avoid any AI commands during autopilot and if I unpause directly off the map screen every second usually counts, since if I'm losing a battle I'm probably pushing my ship to the limit. Calling a retreat after moving away from enemies is sometimes impossible and always a mistake.
Logged

Ranakastrasz

  • Admiral
  • *****
  • Posts: 657
  • Prince Corwin of Amber
    • View Profile
Re: Full Retreat Means FULL Retreat
« Reply #8 on: November 27, 2021, 02:45:33 PM »

I have no problem with ships turning around and fighting. That, I understand. The vast majority of ships have forward facing shields and more weapons in the front.

My problem is that they slow down or turn around in the process. Not moving to the side when a frigate attacks them, which admittedly is a problem, but actually slowing down and turning around to attack the enemy fleet.
Logged
I think is easy for Simba and Mufasa sing the Circle of Life when they're on the top of the food chain, I bet the zebras hate that song.

Cigarettes are a lot like hamsters. Perfectly harmless, until you put one in your mouth and light it on fire